Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7.10] Are there simple, well written, open source mods I can learn from?


Gumball
 Share

Recommended Posts

The tutorials are outdated, at least the ones that cover the basics. I know a bit already, but I really wanted to do more. someday I want to do mobs with machines that use RF and consume fluids. maybe even multiblock structures. but I have to start learning.

 

I'm not a complete noob. I have an intermediate java (not good at advanced topics like remoting, parallelism, database management, or weird stuff like closures and nested classes). I fully understand OOP , data structures, and all that.

 

I know a bit about modding, mostly because I used to frequent this forum when I was little. I just want a good series of updated tutorials or good uncomplicated source codes to look at (ideally both tutorials and source codes). Any suggestions?

 

Thanks.

Link to comment
Share on other sites

I know a few:

Jabelar's tutorials

TheGreyGhost tutorials (if they exist) + Minecraft By Example (open source example project showing most aspects of modding)

There are many many other tutorials or youtube videos. Just google!

 

Link to comment
Share on other sites

Thanks everyone! Great stuff so far. I will sure read all of the stuff you guys linked to me.

 

I started by the begining, with Jabelar's blog. So far I didn't have the chance to read much, but it seems to me the posts could have been organized in a more didatic order, from beginner to advanced, because that's how good knowledge is built: you lay out the foundations of basic knowledge upon which you stack layer after layer of come complex and advanced knowledge.

 

The other thing I noticed about his blog posts is that there's no way of knowing for sure when he's talking about 1.8 or 1.7.10. I'm interested only in 1.7.10. And that will make it a little harder, cause I will have to follow the tutorial only to find out it doesn't work, and then try and find another one elsewhere. but hey, finding out ways of how not to build a light bulb, right?

 

I'm sure I will learn a great deal from it and from all the rest of the resources you guys told me about. thanks again!

Link to comment
Share on other sites

So, this is Gumball here. This is my very old account from when I was little. My "Gumball" got summarily banned cause I asked a question about Minecraft Forge on a forum about Minecraft Forge. Go figure... anyway, send any new PMs about this thread to this profile. Thank you.

WIP mods: easyautomation, easyenergy, easyelectronics, easymoney, easytrasportation, easysecurity, easymultiverse, easyfactions, easymagick, easyalchemy, easyseasons

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • When i run data i get this error  Exception in thread "main" java.lang.RuntimeException: java.lang.reflect.InvocationTargetException     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:39)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.Launcher.run(Launcher.java:106)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.Launcher.main(Launcher.java:77)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23)     at cpw.mods.bootstraplauncher@0.1.17/cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:90) Caused by: java.lang.reflect.InvocationTargetException     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77)     at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)     at java.base/java.lang.reflect.Method.invoke(Method.java:568)     at MC-BOOTSTRAP/fmlloader@1.18-38.0.16/net.minecraftforge.fml.loading.targets.ForgeDataUserdevLaunchHandler.lambda$launchService$0(ForgeDataUserdevLaunchHandler.java:41)     at MC-BOOTSTRAP/cpw.mods.modlauncher@9.0.7/cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37)     ... 7 more Caused by: net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [     fml.modloading.failedtoloadmod ]     at LAYER PLUGIN/fmlcore@1.18-38.0.16/net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:235)     at LAYER PLUGIN/fmlcore@1.18-38.0.16/net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$21(ModLoader.java:200)     at java.base/java.util.Optional.ifPresent(Optional.java:178)     at LAYER PLUGIN/fmlcore@1.18-38.0.16/net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:200)     at LAYER PLUGIN/fmlcore@1.18-38.0.16/net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$11(ModLoader.java:177)     at java.base/java.lang.Iterable.forEach(Iterable.java:75)     at LAYER PLUGIN/fmlcore@1.18-38.0.16/net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:177)     at TRANSFORMER/forge@38.0.16/net.minecraftforge.data.loading.DatagenModLoader.begin(DatagenModLoader.java:52)     at TRANSFORMER/minecraft@1.18/net.minecraft.data.Main.main(Main.java:65)     ... 13 more Caused by: java.lang.reflect.InvocationTargetException Caused by: net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [ > Task :runData FAILED :runData (Thread[Execution worker for ':',5,main]) completed. Took 38.808 secs. Execution failed for task ':runData'. > Process 'command '/Users/YusufIsmail/Library/Java/JavaVirtualMachines/corretto-17.0.1/Contents/Home/bin/java'' finished with non-zero exit value 1   The full log is  https://gist.github.com/RealYusufIsmail/f598cbf87bee3923f665ec3ebfff1932 and the build.gradle is here https://github.com/Dungeon-Makers/Armour-and-Item/blob/V2/1.18/build.gradle
    • im trying to run a modern rlcraft server but it wont even start. this is the log C:\Users\soto5\Downloads\Modern+RLCraft+Server+Pack-1.12.2-1.5.2\Modern RLCraft Server Pack-1.12.2-1.5.1>java -Xmx4096M -Xms4096M -jar forge.jar nogui A problem occurred running the Server launcher.java.lang.reflect.InvocationTargetException         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:78)         at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)         at java.base/java.lang.reflect.Method.invoke(Method.java:567)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:70)         at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34) Caused by: java.lang.ClassCastException: class jdk.internal.loader.ClassLoaders$AppClassLoader cannot be cast to class java.net.URLClassLoader (jdk.internal.loader.ClassLoaders$AppClassLoader and java.net.URLClassLoader are in module java.base of loader 'bootstrap')         at net.minecraft.launchwrapper.Launch.<init>(Launch.java:34)         at net.minecraft.launchwrapper.Launch.main(Launch.java:28)         ... 6 more    
    • Is there a way to "override" an entity's texture to something else without creating a "dummy" item when using ThrownItemRenderer? I tried creating a Renderer that extends it with a ResourceLocation override but this does not change the entity's 2D texture. Any help would be appreciated. Render class: public class BulletEntityRenderer extends ThrownItemRenderer { private static final ResourceLocation TEXTURE = new ResourceLocation(ExampleMod.MOD_ID, "textures/entity/bullet.png"); public BulletEntityRenderer(EntityRendererProvider.Context context) { super(context); } @Override public ResourceLocation getTextureLocation(Entity entity) { return TEXTURE; } } Render registry: public class ModRender { public static void registerRender() { EntityRenderers.register(ExampleMod.BULLET, BulletEntityRenderer::new); } } Entity class: public class BulletEntity extends ThrowableItemProjectile { private float damage = 12.0F; private int pierceLevel = 0; private int ticksAlive = 0; private final int lifespan = 60; public BulletEntity(EntityType<BulletEntity> type, Level world) { super(type, world); } public BulletEntity(Player player, Level world, float damage, int pierceLevel) { super(ExampleMod.BULLET, player, world); this.damage = damage; this.pierceLevel = pierceLevel; this.setNoGravity(true); } public DamageSource causeBulletDamage(BulletEntity bullet, Entity attacker) { return (new IndirectEntityDamageSource("bullet", bullet, attacker)).setProjectile(); } public void tick() { super.tick(); Vec3 vec3d = this.getDeltaMovement(); double d1 = vec3d.x; double d2 = vec3d.y; double d0 = vec3d.z; if (this.isInWater()) { this.level.addParticle(ParticleTypes.BUBBLE, this.getX(), this.getY(), this.getZ(), -d1, -d2, -d0); } else { this.level.addParticle(ParticleTypes.SMOKE, this.getX(), this.getY(), this.getZ(), -d1, -d2, -d0); } if (ticksAlive > lifespan) { this.discard(); } ticksAlive++; } @Override protected void onHitEntity(EntityHitResult hitResult) { LivingEntity target = (LivingEntity) hitResult.getEntity(); Entity shooter = getOwner(); double armor = target.getArmorValue() * (1 - (0.2 * pierceLevel)); double toughness = target.getAttribute(Attributes.ARMOR_TOUGHNESS).getValue(); float finalDamage = (float) (damage * (1 - (Math.min(20, Math.max((armor / 5), armor - ((4 * damage) / (toughness + 8))))) / 25)); target.hurt(causeBulletDamage(this, shooter).bypassArmor(), finalDamage); } @Override public Item getDefaultItem() { return ModItems.BULLET; } }
    • Which version of Forge did you use? Post debug log
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.