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[1.8] Stairs Facing the Wrong way in Generated Structure


Yakman3

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So in my dimension, I have been coding a structure, just a simple little house with a stair-peak roof. Unfortuantely, when I add the stairs, they all face the same direction. I know this has to do with blockstates but I have no idea how to use those in 1.8. Any help?

-Corey

P.S. also I'd like to make my own custom stairs but have no idea how to do the blockstates or whatever. would extends some staircase class do it?

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When you set the block state, you need to also set the FACING property:

IBlockState state = Blocks.oak_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.NORTH);

It's up to you, of course, to figure out which facing each block will need. You can also set the HALF (top or bottom) and SHAPE (e.g. straight or one of the corners).

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Thanks, I just had to modify it to this:

 

world.setBlockState(pos, Blocks.nether_brick_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.SOUTH));

 

and my structure now generates a staircase roof. However, the x == 0 side isn't generating? any ideas?

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Sorry, My bad:

for(y = 7; y< 8; y++){

                for(int x = 0; x<7; x++){

                //    BlockPos corner = pos;

                    for(int z=0; z<8; z++){

                        pos = new BlockPos(startX + x, startY + y, startZ + z);

                        if(x == 0){

                            // Set edge blocks to brick

                        world.setBlockState(pos, Blocks.nether_brick_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.EAST));

                        }

                        else if(z == 0){

                            // Set edge blocks to brick

                            world.setBlockState(pos, Blocks.nether_brick_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.SOUTH));

                         

                        }

                        else if(z == 7){

                            // Set edge blocks to brick

                            world.setBlockState(pos, Blocks.nether_brick_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.NORTH));

                        }

                        else if(x == 7){

                            // Set edge blocks to brick

                        world.setBlockState(pos, Blocks.nether_brick_stairs.getDefaultState().withProperty(BlockStairs.FACING, EnumFacing.WEST));

                        }

                        else{

                            // Leave other blocks as air

                            world.setBlockState(pos, Blocks.air.getDefaultState());

                        }

                    }

                }

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