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[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!


keepcalm
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I'm fairly certain I made it clear. If it says coremod, put it in coremods. If it doesn't, put it in mods. NO jarmods here!

the"jarmod" i was refering to was the bukkit4vanilla.JAR" as what folder did that get put into. Anyways i tried several ways to get this to launch

And YES Coremod is in the Coremod Folder

 

Description: crash log

---- Minecraft Crash Report ----

// Surprise! Haha. Well, this is awkward.

 

Time: 12/14/12 4:10 AM

Description: Exception in server tick loop

 

cpw.mods.fml.common.LoaderException: ya: ForgeCore is a coremod!

at cpw.mods.fml.common.LoadController.transition(LoadController.java:117)

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:655)

at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:94)

at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:349)

at ho.c(DedicatedServer.java:135)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

at fy.run(SourceFile:856)

Caused by: ya: ForgeCore is a coremod!

at keepcalm.mods.forgecore.ForgeCoreModContainer.postInit(ForgeCoreModContainer.java:54)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:440)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)

at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)

at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)

at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)

at java.lang.reflect.Method.invoke(Unknown Source)

at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)

at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)

at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)

at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)

at com.google.common.eventbus.EventBus.post(EventBus.java:268)

at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)

at cpw.mods.fml.common.Loader.initializeMods(Loader.java:654)

... 5 more

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.4.5

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_09, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

Memory: 505361096 bytes (481 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

JVM Flags: 2 total; -Xms512M -Xmx1024M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.445 5 mods loaded, 5 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized

ForgeCore_Dummy [ForgeCore] (forgecore-1.4.5-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Errored

BlockBreak [block Break Event] (bukkit4vanilla.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized

Profiler Position: N/A (disabled)

Is Modded: Definitely; Server brand changed to 'fml'

Type: Dedicated Server (map_server.txt)

 

 

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Ya, ok, ForgeCore is broken.

 

Hi i have a problem with your mod

 

I am an Op on the server, but i can´t use a plugin command on the server.

 

The Server crashed when a second player join.

 

 

 

Post an issue on github! Follow the instructions in the OP. I can't help you unless you give me a log.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Again, I tried to install this project, but it doesn't work. I sent you the error report @github twice, you said you fixed it.

Still, the "exception in ticking world" persists.

 

How I installed: I put the lib files into /lib folder. I put bukkit4vanilla.jar into /coremods. Also, the second time I tried installing this, I put the /scr files into minecraft_server.jar.

It can't be so wrong since it seems to work a bit (creates bukkit.yml, plugins folder). So please, give me a hint here, thats all I need.

Thank you.

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I don't release a new update every time I fix a bug, I aim to fix *all* the issues before releasing a new update.

 

And seriously, don't spam the github issues. It gets annoying.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Ya, ok, ForgeCore is broken.

 

Hi i have a problem with your mod

 

I am an Op on the server, but i can´t use a plugin command on the server.

 

The Server crashed when a second player join.

 

 

 

Post an issue on github! Follow the instructions in the OP. I can't help you unless you give me a log.

 

Here  is the crash report

 

 

---- Minecraft Crash Report ----

// On the bright side, I bought you a teddy bear!

 

Time: 12/15/12 9:42 AM

Description: Exception in server tick loop

 

java.lang.NoSuchMethodError: iq.h(F)Laob;

at keepcalm.mods.bukkit.forgeHandler.PlayerUtilities.getTargetBlock(PlayerUtilities.java:17)

at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.playerSaysHai(ForgeEventHandler.java:220)

at net.minecraftforge.event.ASMEventHandler_19_ForgeEventHandler_playerSaysHai_PlayerInteractEvent.invoke(.dynamic)

at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)

at net.minecraftforge.event.EventBus.post(EventBus.java:103)

at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:25)

at ir.a(ItemInWorldManager.java:378)

at iv.a(NetServerHandler.java:525)

at fl.a(SourceFile:58)

at cg.b(TcpConnection.java:451)

at iv.d(NetServerHandler.java:82)

at iw.b(NetworkListenThread.java:55)

at ht.b(SourceFile:30)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:704)

at ho.r(DedicatedServer.java:252)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:600)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:499)

at fy.run(SourceFile:856)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.4.5

Operating System: Linux (amd64) version 2.6.36.4-vs2.3.0.36.39-nc

Java Version: 1.7.0_09, Oracle Corporation

Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation

Memory: 952955512 bytes (908 MB) / 1029046272 bytes (981 MB) up to 2863333376 bytes (2730 MB)

JVM Flags: 2 total; -Xms1024M -Xmx3072M

AABB Pool Size: 3979 (222824 bytes; 0 MB) allocated, 3791 (212296 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63

FML: MCP v7.23 FML v4.5.21.486 Minecraft Forge 6.4.1.436 26 mods loaded, 26 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Bukkit4Vanilla [bukkit For Vanilla] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

CustomSpawner [DrZhark's CustomSpawner] (CustomMobSpawner 1.9.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MoCreatures [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v4.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_Lockit [Lockit] (Lockit-0.0.6-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MetallurgyCore [Metallurgy Core] (Metallurgy Core 2.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MetallurgyBase [Metallurgy Base] (Metallurgy Base Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

MetallurgyNether [Metallurgy Nether] (Metallurgy Nether Metals 2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCApple [Pam's HarvestCraft Apple] (Pam's HarvestCraft - Apple 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCCorn [Pam's HarvestCraft Corn] (Pam's HarvestCraft - Corn 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCCotton [Pam's HarvestCraft Cotton] (Pam's HarvestCraft - Cotton 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCCucumber [Pam's HarvestCraft Cucumber] (Pam's HarvestCraft - Cucumber 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCGrape [Pam's HarvestCraft Grape] (Pam's HarvestCraft - Grape 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCLettuce [Pam's HarvestCraft Lettuce] (Pam's HarvestCraft - Lettuce 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCOnion [Pam's HarvestCraft Onion] (Pam's HarvestCraft - Onion 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCPeanut [Pam's HarvestCraft Peanut] (Pam's HarvestCraft - Peanut 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCStrawberry [Pam's HarvestCraft Strawberry] (Pam's HarvestCraft - Strawberry 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCTomato [Pam's HarvestCraft Tomato] (Pam's HarvestCraft - Tomato 1.0 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

PamHCBase [Pam's HarvestCraft Base] (Pam's HarvestCraft Base 1.01 (MC 1.4.5).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Backpack [backpack] (backpack-1.5.4-1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Bukkit4Vanilla Details: ~~NULL~~

Profiler Position: N/A (disabled)

Vec3 Pool Size: 1359 (76104 bytes; 0 MB) allocated, 1277 (71512 bytes; 0 MB) used

Player Count: 2 / 20; [iq['BlackwingDave'/249, l='world', x=-257.61, y=61.00, z=169.59], iq['Nefala'/255, l='world', x=-203.76, y=64.13, z=226.52]]

Is Modded: Definitely; Server brand changed to 'forge,fml'

Type: Dedicated Server (map_server.txt)

 

 

Edit: Its done

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Please, for the love of god, post issues on github, or at the very least, use spoilers!

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Let me tell you something. You are both - very nice and helpful. Thank you.

You spend so many words on making clear how upset you are about people that ask simple questions. Instead, you could give answers. Not everyone out here is a programmer pro or just pro or just programmer, but a litte kindness would be much appreciated by all people, I think. It was you that said "I fixed #15", so when I read your comment that says "I fixed something" and then I notice the bug is still there, I should not tell you? How am I supposed to know that you fixed it, but didn't release the fixed version? Well, next time, spend more than 2 words on what's going on, so people would know better. Like "I fixed #15 but there are additional things that need improvement, as soon as that happend, I'll update."

 

Thank you for your attention

- a disappointed user.

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Let me tell you something. You are both - very nice and helpful. Thank you.

You spend so many words on making clear how upset you are about people that ask simple questions. Instead, you could give answers. Not everyone out here is a programmer pro or just pro or just programmer, but a litte kindness would be much appreciated by all people, I think. It was you that said "I fixed #15", so when I read your comment that says "I fixed something" and then I notice the bug is still there, I should not tell you? How am I supposed to know that you fixed it, but didn't release the fixed version? Well, next time, spend more than 2 words on what's going on, so people would know better. Like "I fixed #15 but there are additional things that need improvement, as soon as that happend, I'll update."

 

Thank you for your attention

- a disappointed user.

Well, if you're disappointed, you could try doing this yourself? It's a lot harder than people seem to think. Modders aren't all some kind of ninja coding wizards that snap their fingers and have an entire mod pop up. The general mantra is that 'if there's not a new version, the bugs won't be fixed'. I'm almost certain that if I removed this from github, I wouldn't get these complaints, because you wouldn't be able to see my progress. Quite frankly, I am doing this in my spare time, I am gaining absolutely nothing from doing this - I do this because I enjoy it. So please, be glad with what I do. Although it isn't the most stable piece of code ever, I honestly work to improve it - most afternoons after school I will sit down in front of my computer, and spend the afternoon trying to fix various bugs/get things working that didn't work the previous afternoon. So bear with me ;)

 

But hey, if anyone has a spare Jenkins server lying around which i could use, speak up, and you'd have automated builds :P

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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I should be able to get a jenkins setup for you on one of our machines. I'll send you a PM once it's setup. We want to support your process any way we can.

Sweet! Thanks :D now just to get this stupid ant thingy working :P

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Crash report with using bukkit4vanilla-1.4.5-2. the Server Loads up great, but the minute you break or place a block this is the crash report. I tried using the blockbreak in with the coremods, and the second crash report happens immediately. and FYI your work is appreciated by most and understand that this is something that you like to do, running servers is something that i like to do.. i know there's no get rich with it, and i know there's no one throwing money at you saying come on do this do that,,, even then.. its on your time and things like Life and education are important and should always be first. Keep up the good work and hopefully soon this would be resolved, but what you have is great so far.  By the way do you have a donate yet? honestly don't remember if there was one in the beginning of the post or not.

 

 

    ---- Minecraft Crash Report ----

    // This doesn't make any sense!

   

    Time: 12/17/12 12:05 AM

    Description: Exception in server tick loop

   

    java.lang.NoSuchMethodError: iq.h(F)Laob;

            at keepcalm.mods.bukkit.forgeHandler.PlayerUtilities.getTargetBlock(PlayerUtilities.java:17)

            at keepcalm.mods.bukkit.forgeHandler.ForgeEventHandler.playerSaysHai(ForgeEventHandler.java:220)

            at net.minecraftforge.event.ASMEventHandler_17_ForgeEventHandler_playerSaysHai_PlayerInteractEvent.invoke(.dynamic)

            at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)

            at net.minecraftforge.event.EventBus.post(EventBus.java:103)

            at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:28)

            at ir.a(ItemInWorldManager.java:386)

            at iv.a(NetServerHandler.java:579)

            at fl.a(SourceFile:58)

            at cg.b(TcpConnection.java:455)

            at iv.d(NetServerHandler.java:136)

            at iw.b(NetworkListenThread.java:57)

            at ht.b(SourceFile:30)

            at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:701)

            at ho.r(DedicatedServer.java:270)

            at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:597)

            at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:496)

            at fy.run(SourceFile:856)

   

   

    A detailed walkthrough of the error, its code path and all known details is as follows:

    ---------------------------------------------------------------------------------------

   

    -- System Details --

    Details:

            Minecraft Version: 1.4.5

            Operating System: Windows 7 (x86) version 6.1

            Java Version: 1.7.0_09, Oracle Corporation

            Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

            Memory: 453913912 bytes (432 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)

            JVM Flags: 2 total; -Xms512M -Xmx1024M

            AABB Pool Size: 3989 (223384 bytes; 0 MB) allocated, 2655 (148680 bytes; 0 MB) used

            Suspicious classes: FML and Forge are installed

            IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63

            FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.446 8 mods loaded, 8 mods active

            mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            Bukkit4Vanilla [bukkit For Vanilla] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

            Bukkit4Vanilla Details: ~~NULL~~

            Profiler Position: N/A (disabled)

            Vec3 Pool Size: 899 (50344 bytes; 0 MB) allocated, 707 (39592 bytes; 0 MB) used

            Player Count: 1 / 20; [iq['Mceonith'/319, l='world', x=-173.72, y=65.00, z=235.04]]

            Is Modded: Definitely; Server brand changed to 'fml'

            Type: Dedicated Server (map_server.txt)

 

 

 

 

The following is with the blockbreak blockbreak-1.4.5-0

 

 

 

---- Minecraft Crash Report ----

// Don't be sad. I'll do better next time, I promise!

 

Time: 12/17/12 6:17 AM

Description: Exception in server tick loop

 

cpw.mods.fml.common.DuplicateModsFoundException

at cpw.mods.fml.common.Loader.identifyDuplicates(Loader.java:374)

at cpw.mods.fml.common.Loader.identifyMods(Loader.java:335)

at cpw.mods.fml.common.Loader.loadMods(Loader.java:457)

at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86)

at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:344)

at ho.c(DedicatedServer.java:64)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:457)

at fy.run(SourceFile:856)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- System Details --

Details:

Minecraft Version: 1.4.5

Operating System: Windows 7 (x86) version 6.1

Java Version: 1.7.0_09, Oracle Corporation

Java VM Version: Java HotSpot Client VM (mixed mode), Oracle Corporation

Memory: 464314200 bytes (442 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)

JVM Flags: 2 total; -Xms512M -Xmx1024M

AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0

FML: MCP v7.23 FML v4.5.62.495 Minecraft Forge 6.4.2.446 9 mods loaded, 0 mods active

mcp [Minecraft Coder Pack] (minecraft.jar)

FML [Forge Mod Loader] (coremods)

Forge [Minecraft Forge] (coremods)

Bukkit4Vanilla [bukkit For Vanilla] (coremods)

mod_CodeChickenCore [CodeChicken Core] (coremods)

mod_NotEnoughItems [Not Enough Items] (coremods)

BlockBreak [block Break Event] (blockbreak-1.4.5-0.jar)

BlockBreak [block Break Event] (bukkit4vanilla-1.4.5-2.jar)

Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar)

Profiler Position: N/A (disabled)

Is Modded: Definitely; Server brand changed to 'fml'

Type: Dedicated Server (map_server.txt)

 

 

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Ok, the first one is known (and no, I don't have a donate button, and I don't intend to have one - I do this because I enjoy it, not for the money ;)), the second one is just a massive derp. I'm going to test this newer version before I release it, and then, it will work even MORE! Woot :D

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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sounds good.. waiting to see how the newest update goes .. and to try it out :) will it be re posted in here? just wondering where i would find the new link :) i was just looking at github and didnt see one there yet.. but not sure what the time diff is from when you started this to when i posted it.

thanks again :) keep up the good stuff 8)

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before I try to submit a PR or anything about this, is crafting permissions implemented in BukkitForge yet?

 

Also, I'm rooting for you over the ForgeEssentials project now.  I always liked Bukkit's node-based system, and am excited to see this project come to fruition.

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before I try to submit a PR or anything about this, is crafting permissions implemented in BukkitForge yet?

 

Also, I'm rooting for you over the ForgeEssentials project now.  I always liked Bukkit's node-based system, and am excited to see this project come to fruition.

Probably not, I'm mostly working on basic functionality at first, so feel free to submit the PR :D

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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I got Bukkitforge 1.4.6-6 put in my coremods. It worked great on the server. I then put forgecore 1.4.5-0 in coremods. It would not initialize part of the file and would crash. I can replicate if need be but before wasting your time and mine this is because it is 1.4.5 and being used on a 1.4.6 server correct? I didn't find a 1.4.6 version of it. I tried essentials jar files from the 2.9.5 in the plugins folder and the server will start but no command will read/work in chat. I take it is because forge core is needed correct? Thanks for putting in the time on this project btw and have a Merry Christmas.

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Awesome Mod, thank you so much for creating this. I have wanted to stop using my craftbukkit server and create a new one with forge mods, but did not want to lose the bukkit mods that I use all the time. With this mod that should be a reality. So thank you.

 

I have two requests, could you please port over WorldEdit (I know you plan on doing this :) ) and also neoPaintingSwitch which can be found here: http://dev.bukkit.org/server-mods/paintingswitch/ .

even if you decide not to port those, thank you for this wonderful mod.

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