Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • [1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 10
keepcalm

[1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!

By keepcalm, November 8, 2012 in Mods

  • Reply to this topic
  • Start new topic
  • Prev
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • Next
  • Page 7 of 9  

Recommended Posts

vemacs    1

vemacs

vemacs    1

  • Tree Puncher
  • vemacs
  • Members
  • 1
  • 16 posts
Posted January 23, 2013

Nope. That would be akin to supporting piracy. Not happening

Legit servers have a need for authentication plugins too (in case of insecure stuff on Mojang's part, linking multiple servers, and just having an additional authentication layer just in case.

Besides, those plugins mainly use PlayerJoinEvent, AsyncPlayerChatEvent, PlayerLoginEvent, PlayerMoveEvent, etc..., so they provide a good subset of features that many other plugins use.

While these plugins can be used for piracy, they're not "akin" to it.

Additionally, supporting (not explicitly of course, but indirectly) these plugins will result in increased compatibility with other plugins that rely on these events, which would help advance the entire project goal.

  • Quote

Share this post


Link to post
Share on other sites

Nintendofreaker    0

Nintendofreaker

Nintendofreaker    0

  • Tree Puncher
  • Nintendofreaker
  • Members
  • 0
  • 9 posts
Posted January 23, 2013

:) Just a notification that my spotlight video will be coming tomorrow, since I'm nearly done. I will send you the link afterwards.

 

On the otherside, I noticed bukkitforge acts differently with tekkit lite server. It seems to be fine, but with more errors than normal minecraft server  ;).

  • Quote

Share this post


Link to post
Share on other sites

wxnko    0

wxnko

wxnko    0

  • Tree Puncher
  • wxnko
  • Members
  • 0
  • 6 posts
Posted January 23, 2013

Please update Player API. When I create a region with flag "entry deny" Player can entry to this region and server write "You don't have permitted to this area". Player can move in this region.

And Please port multiverse-core and multiverse-portals. I have a problem with create world and make portals

  • Quote

Share this post


Link to post
Share on other sites

pulse    0

pulse

pulse    0

  • Tree Puncher
  • pulse
  • Members
  • 0
  • 8 posts
Posted January 23, 2013

Sad, all the permissons worlks fine now but plugins doesn't like the mystcraft worlds :-(

  • Quote

Share this post


Link to post
Share on other sites

futhermukker    1

futhermukker

futhermukker    1

  • Tree Puncher
  • futhermukker
  • Members
  • 1
  • 5 posts
Posted January 23, 2013

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

  • Quote

Share this post


Link to post
Share on other sites

IcaruS030    0

IcaruS030

IcaruS030    0

  • Tree Puncher
  • IcaruS030
  • Members
  • 0
  • 1 post
Posted January 24, 2013

Hello, I come from Hong Kong, I really appreciate your work, I hope you can refuel

In addition, I would like to make an error, Heroes in plug-in to load.

but can not use the command ,hope can be improved :)

  • Quote

Share this post


Link to post
Share on other sites

gccruz    1

gccruz

gccruz    1

  • Tree Puncher
  • gccruz
  • Members
  • 1
  • 7 posts
Posted January 24, 2013

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

  • Quote

Share this post


Link to post
Share on other sites

Nintendofreaker    0

Nintendofreaker

Nintendofreaker    0

  • Tree Puncher
  • Nintendofreaker
  • Members
  • 0
  • 9 posts
Posted January 24, 2013

Hey Keepcalm, finished the video! It isn't the best in the world, but it'll do.  ;)

  • Quote

Share this post


Link to post
Share on other sites

redemption15    0

redemption15

redemption15    0

  • Tree Puncher
  • redemption15
  • Members
  • 0
  • 1 post
Posted January 24, 2013

We need a sub thread for the plugins that work, kinda work, and broken.

 

CoreProtect: broken        [block logger]

FrogAnnounce: Works      [aannouncer]

GroupManager: Broken    [permissions]

GriefPrevention: broken  [protection]

TreeFeller: Works            [utility/fun]

 

The following one you mentioned as broken, work just fine to me:

 

Group Manager - No issues as of the moment I seem to find

 

GriefPrevention - Has some issues with how it manages land protection in mystcraft worlds(but this doesn't worry me), but as far as overworld protection.

 

CoreProtect - It works for me, but the rollback doesn't replace certain blocks within modpacks, or it does replace them, but with different versions of the same block.

 

I asked this once before, further up in the thread, but didn't get a response (except for one person thinking it was a great idea) I will ask again....

 

I am curious, are there any multi-world plugins that work with Bukkitforge? I have tried Myworlds, Multi-verse, multiworlds, and afew others not worth mentioning.

 

I am not trying to be rude, i am just hoping that there is either a plugin that can do this or one is in the works.

 

Thank you. Great work by the way.

 

I've tried several Multi-world plugins, but considering how forge manages the worlds. It makes it difficult for plugins to pick up the different worlds since all worlds are located within one folder probably the same file.

 

I can get Multiverse commands working, but the worlds such as Nether and The_end all send you to the Overworld Spawn when using the /mv goto <world> command.

 

Generating new worlds are out due to a java error where it can't find something it uses to generate them. Multiworld Plugin is the same way.

  • Quote

Share this post


Link to post
Share on other sites

Mayo23    0

Mayo23

Mayo23    0

  • Tree Puncher
  • Mayo23
  • Members
  • 0
  • 1 post
Posted January 25, 2013

Having problems with bukkitforge!

 

I've put the bukkitforge.jar in the coremods folder and then it created a plugins folder.

I had no further instruction so I tried uploading essentials.jar into the plugins folder using Multi-craft Control Panel.

 

Please Help!!

Thanks

  • Quote

Share this post


Link to post
Share on other sites

pulse    0

pulse

pulse    0

  • Tree Puncher
  • pulse
  • Members
  • 0
  • 8 posts
Posted January 25, 2013

Mining laser and turtles still can break block from protected area (worldguard) can you fixe it please?

  • Quote

Share this post


Link to post
Share on other sites

uyjulian    0

uyjulian

uyjulian    0

  • Creeper Killer
  • uyjulian
  • Members
  • 0
  • 230 posts
Posted January 25, 2013

i wonder if this works on single player....

 

well, gonna try later...

  • Quote

[shadow=black,right][glow=green,2,300]☟

☞ uyjulian's website ☜

☝[/glow][/shadow]

Share this post


Link to post
Share on other sites

gccruz    1

gccruz

gccruz    1

  • Tree Puncher
  • gccruz
  • Members
  • 1
  • 7 posts
Posted January 25, 2013

What build of craftbukkit is this running off. Need it to find the correct plugin builds. Also WE seems to be broken with build 109.

 

Thanks for ur hard work.

  • Quote

Share this post


Link to post
Share on other sites

wxnko    0

wxnko

wxnko    0

  • Tree Puncher
  • wxnko
  • Members
  • 0
  • 6 posts
Posted January 27, 2013

I have a problem with PEX in build #139. I have this same problem in build #85. Please fix PEX. PEX is only for op(again). When user write cmd /spawn (he have a permissions to that cmd) server write: "You don't have acces to that command"

  • Quote

Share this post


Link to post
Share on other sites

pulse    0

pulse

pulse    0

  • Tree Puncher
  • pulse
  • Members
  • 0
  • 8 posts
Posted January 28, 2013

Try build #129 it works great with pex , from build #130 to #149 it's bugged.

  • Quote

Share this post


Link to post
Share on other sites

keepcalm    87

keepcalm

keepcalm    87

  • Diamond Finder
  • keepcalm
  • Forge Modder
  • 87
  • 281 posts
Posted January 29, 2013

Yea, about PEX... It's hard to support it, since it uses some pretty strange things to add support for other plugins.

 

If you use PEX you can use http://pex2gm.cgw.me/ to convert your permissions file to GroupManager (if you want to use it) and this to replace ModifyWorld. We recommend GroupManager over any other (PermissionsEx in particular) permissions plugins. For a list of reasons why, please read http://bit.ly/QBTtcQ.

 

Any questions, come onto irc.esper.net, #bukkitforge and ask me.

  • Quote

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

Share this post


Link to post
Share on other sites

Evert    3

Evert

Evert    3

  • Tree Puncher
  • Evert
  • Members
  • 3
  • 25 posts
Posted January 29, 2013

Mining laser and turtles still can break block from protected area (worldguard) can you fixe it please?

I belief this is a problem that can only be solved with cooperation of the developers of the mods that provide those machines and/or the Forge team. I've tried to find a way to protect against this for my own mod (Chunk Protection) and haven't been able to do so. There has been no response from the machine mod developers. It were those mods that I would like to combine my/a protection mod with, so now I'm seriously considering stopping the project, because a server without those mods can be protected fine already with a Bukkit server.
  • Quote

Share this post


Link to post
Share on other sites

Nintendofreaker    0

Nintendofreaker

Nintendofreaker    0

  • Tree Puncher
  • Nintendofreaker
  • Members
  • 0
  • 9 posts
Posted January 29, 2013

Hey KeepCalm, I remade the video since I felt the other one was terrible, so here you go:

[embed=425,349]

[/embed]

 

 

  • Quote

Share this post


Link to post
Share on other sites

kwek20    0

kwek20

kwek20    0

  • Tree Puncher
  • kwek20
  • Members
  • 0
  • 6 posts
Posted January 29, 2013

Allright, so this newest version DOES work with multi-dimensions.

It just has one flaw :/

 

Every teleprot gives a netherportal around oyu.

 

So /home, /spawn, /f home

and more.

 

So, dont sue it yet, if you dont want your blocks to break

  • Quote

Share this post


Link to post
Share on other sites

pulse    0

pulse

pulse    0

  • Tree Puncher
  • pulse
  • Members
  • 0
  • 8 posts
Posted January 29, 2013

The last #build is not working with groupmanager ...

  • Quote

Share this post


Link to post
Share on other sites

a4454406    0

a4454406

a4454406    0

  • Tree Puncher
  • a4454406
  • Members
  • 0
  • 1 post
Posted January 29, 2013

It's a very great job, and i love it.

Can i use RPG-Npc on BukkitForge? It's more useful than CustomNpc in my world. But now something wrong when running.

The Residence didn't work anymore in lastest building. Will you fix it in near future?

  • Quote

Share this post


Link to post
Share on other sites

hydlian    0

hydlian

hydlian    0

  • Tree Puncher
  • hydlian
  • Members
  • 0
  • 3 posts
Posted January 29, 2013

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

  • Quote

Share this post


Link to post
Share on other sites

kwek20    0

kwek20

kwek20    0

  • Tree Puncher
  • kwek20
  • Members
  • 0
  • 6 posts
Posted January 29, 2013

Hi there, and thanks for your work on this project.

 

I've installed bPermissions & Essentials so far on a server running BukkitForge. bPermissions works great for managing Essentials permissions, but I'm at a loss at how to use it to control permissions for vanilla commands (/op, /whitelist, etc).

 

I tried using CraftBukkit permission nodes (- bukkit.command.whitelist.enable), but understandably that didn't work. Is there any way to do this?

 

These should be the correct permissions:

http://wiki.bukkit.org/CraftBukkit_commands

  • Quote

Share this post


Link to post
Share on other sites

hydlian    0

hydlian

hydlian    0

  • Tree Puncher
  • hydlian
  • Members
  • 0
  • 3 posts
Posted January 29, 2013

As I said, I've already tried CraftBukkit permission nodes (all of them). They don't work. The permissions are not given.

 

However, I will try using the Bukkit permissions.yml file, maybe that'll do the trick.

  • Quote

Share this post


Link to post
Share on other sites

floh22    2

floh22

floh22    2

  • Tree Puncher
  • floh22
  • Members
  • 2
  • 17 posts
Posted January 30, 2013

ive noticed the netherportal thing as well, its not major if u you have a portal near, but if you dont, its really annoying. though i think keepcalm can fix it as allways! keep up the great work!

  • Quote

Share this post


Link to post
Share on other sites
  • Prev
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • Next
  • Page 7 of 9  

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 10
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • diesieben07
      [1.15.2] Render as 2D icon in GUI, 3D model in hand

      By diesieben07 · Posted 33 minutes ago

      The loader is an inner class: https://github.com/MinecraftForge/MinecraftForge/blob/1.16.x/src/main/java/net/minecraftforge/client/model/SeparatePerspectiveModel.java#L164   You need to register the loader (see where Forge does it). Then the loader will be called to load the JSON model into memory.
    • Woodside
      [1.15.2] Render as 2D icon in GUI, 3D model in hand

      By Woodside · Posted 46 minutes ago

      Loader, is that another class I extend off of? Is that SeparaterPerspectiveModel? I really have no context for how these pieces of information fit together. Can you explain with some more detail?
    • ChampionAsh5357
      [1.16.4] Looking to add trades to villagers/wandering traders

      By ChampionAsh5357 · Posted 1 hour ago

      Villagers can be added via VillagerTradesEvent while wandering traders via WandererTradesEvent.
    • ChampionAsh5357
      [1.16.4] How i can put my strucnures in to FlatGenerationSettings.STRUCTURES

      By ChampionAsh5357 · Posted 1 hour ago

      Yes, as you can see it has the obfuscated name which translate to its unique srg name and then finally the mapped name. You will need the srg name as your parameter. The static keyword makes the field/method available at class level meaning you do not need an instance to grab the associated value. So, a null value can be passed in instead.
    • ChampionAsh5357
      [1.16] Transparent Picture Render in GUI

      By ChampionAsh5357 · Posted 1 hour ago

      Setting the alpha state does not enable transparency. You need to set up the blend function in such a way such that the rgba inputs are being blended correctly. This is why I mentioned TRANSLUCENT_TRANSPARENCY.
  • Topics

    • Woodside
      10
      [1.15.2] Render as 2D icon in GUI, 3D model in hand

      By Woodside
      Started 20 hours ago

    • basicsid
      1
      [1.16.4] Looking to add trades to villagers/wandering traders

      By basicsid
      Started 7 hours ago

    • Klarks
      9
      [1.16.4] How i can put my strucnures in to FlatGenerationSettings.STRUCTURES

      By Klarks
      Started 20 hours ago

    • monkeysHK
      3
      [1.16] Transparent Picture Render in GUI

      By monkeysHK
      Started Yesterday at 12:19 AM

    • kiou.23
      12
      Is it normal for configuration to take this long?

      By kiou.23
      Started Thursday at 09:57 PM

  • Who's Online (See full list)

    • diesieben07
    • st4s1k
    • Danebi
    • ChampionAsh5357
    • CookieLukas
    • RedCo0rp
    • Lellian
    • loordgek
  • All Activity
  • Home
  • Forge Mods
  • Mods
  • [1.4.5/6/7] keepcalm's mods - Events API, BukkitForge - Interdim TPs, Lockette!
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community