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[1.8] Blockstates and Metadata , Blocks dont taking the variation model


Raflex14
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So i resolved the blockstates, metadata block, no errors, but i have some problems with registering i think. First my block didnt appear in the inventory nor the game, so i created a new block like always, but using the blockstate class. all the 16 block variations appear but without model or texture when placed and in the hand.

 

My block variation class

package raflex14.pixarcraft.blocks;

import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.IStringSerializable;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import raflex14.pixarcraft.PixarCraft;

public class Balloon extends Block 
{
public enum EnumType implements IStringSerializable{
	WHITE(0, "white"),
    BLACK(1, "black"),
	GRAY(2, "gray"),
	BLUE(3, "blue"),
	LIGHT_GRAY(4, "light_gray"),
	BROWN(5, "brown"),
	CYAN(6, "cyan"),
	GREEN(7, "green"),
	LIGHT_BLUE(8, "light_blue"),
	LIME(9, "lime"),
	MAGENTA(10, "magenta"),
	ORANGE(11, "orange"),
	PINK(12, "pink"),
	PURPLE(13, "purple"),
	RED(14, "red"),
	YELLOW(15, "yellow");

	public int getMetadata()
    {
      return this.meta;
    }

    @Override
    public String toString()
    {
      return this.name;
    }

    public static EnumType byMetadata(int meta)
    {
      if (meta < 0 || meta >= META_LOOKUP.length)
      {
        meta = 0;
      }

      return META_LOOKUP[meta];
    }

    public String getName()
    {
      return this.name;
    }

    private final int meta;
    private final String name;
    private static final EnumType[] META_LOOKUP = new EnumType[values().length];

    private EnumType(int i_meta, String i_name)
    {
      this.meta = i_meta;
      this.name = i_name;
    }

    static
    {
      for (EnumType colortype : values()) {
        META_LOOKUP[colortype.getMetadata()] = colortype;
      }
    }
}

@Override
protected BlockState createBlockState() {
    return new BlockState(this, new IProperty[] { COLORTYPE });
}





public Balloon() {
        super(Material.cloth);
        this.setCreativeTab(PixarCraft.tabPixarCraftBlocks);
    }

@Override
  public int getRenderType() {
    return 3;
  }

public static final PropertyEnum COLORTYPE = PropertyEnum.create("colortype", Balloon.EnumType.class);

@Override
  public int damageDropped(IBlockState state)
  {
    EnumType enumType = (EnumType)state.getValue(COLORTYPE);
    return enumType.getMetadata();
  }

@Override
  @SideOnly(Side.CLIENT)
  public void getSubBlocks(Item itemIn, CreativeTabs tab, List list)
  {
    EnumType[] allColours = EnumType.values();
    for (EnumType colortype : allColours) {
      list.add(new ItemStack(itemIn, 1, colortype.getMetadata()));
    }
  }

@Override
  public IBlockState getStateFromMeta(int meta)
  {
    int colourbits = (meta & 0x0c) >> 2; // 0x0c is hexadecimal, in binary 1100
    EnumType colortype = EnumType.byMetadata(colourbits);
    return this.getDefaultState().withProperty(COLORTYPE, colortype);
  }

@Override
  public int getMetaFromState(IBlockState state)
  {
    EnumType colortype = (EnumType)state.getValue(COLORTYPE);
    

    
    int colourbits = colortype.getMetadata() << 2;
    return  colourbits;
  }





@Override
  public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing blockFaceClickedOn, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
  {


    EnumType colortype = EnumType.byMetadata(meta);
    // find the quadrant the player is facing


    return this.getDefaultState().withProperty(COLORTYPE, colortype);
  }



}

 

My Itemblockvariation class

package raflex14.pixarcraft.items;

import net.minecraft.block.Block;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import raflex14.pixarcraft.blocks.Balloon;

public class ItemBalloon extends ItemBlock{

  public ItemBalloon(Block block)
  {
    super(block);
    this.setMaxDamage(0);
    this.setHasSubtypes(true);
  }

  @Override
  public int getMetadata(int metadata)
  {
    return metadata;
  }


  @Override
  public String getUnlocalizedName(ItemStack stack)
  {
    Balloon.EnumType colortype = Balloon.EnumType.byMetadata(stack.getMetadata());
    return super.getUnlocalizedName() + "." + colortype.toString();
  }

}

 

Startup Client

package raflex14.pixarcraft.proxy;

import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelBakery;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;
import raflex14.pixarcraft.blocks.Balloon;

public class StartupClientOnly
{
  public static void preInitClientOnly()
  {
    Item itemBalloon = GameRegistry.findItem("pc", "balloon_variants");

    
    ModelBakery.addVariantName(itemBalloon, "pc:balloon_variants_blue",
            "pc:balloon_variants_green",
            "pc:balloon_variants_red",
            "pc:balloon_variants_yellow",
            "pc:balloon_variants_cyan",
"pc:balloon_variants_light_blue",
"pc:balloon_variants_white",
"pc:balloon_variants_black",
"pc:balloon_variants_gray",
"pc:balloon_variants_light_gray",
"pc:balloon_variants_pink",
"pc:balloon_variants_magenta",
"pc:balloon_variants_lime",
"pc:balloon_variants_purple",
"pc:balloon_variants_brown",
"pc:balloon_variants_orange");
    		
    
  }

  public static void initClientOnly()
  {
   
    Item itemBalloon = GameRegistry.findItem("pc", "balloon_variants");
    ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_blue", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.BLUE.getMetadata(), itemModelResourceLocation);

    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_green", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.GREEN.getMetadata(), itemModelResourceLocation);

    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_red", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.RED.getMetadata(), itemModelResourceLocation);

    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_yellow", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.YELLOW.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_cyan", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.CYAN.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_brown", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.BROWN.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_pink", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.PINK.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_magenta", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.MAGENTA.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_purple", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.PURPLE.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_light_blue", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.LIGHT_BLUE.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_gray", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.GRAY.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_light_gray", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.LIGHT_GRAY.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_black", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.BLACK.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_white", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.WHITE.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_lime", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.LIME.getMetadata(), itemModelResourceLocation);
    
    itemModelResourceLocation = new ModelResourceLocation("pc:balloon_variants_orange", "inventory");
    Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemBalloon, Balloon.EnumType.ORANGE.getMetadata(), itemModelResourceLocation);
  }

  public static void postInitClientOnly()
  {
  }
}

 

StartupCommon

package raflex14.pixarcraft.proxy;

import net.minecraftforge.fml.common.registry.GameRegistry;
import raflex14.pixarcraft.blocks.Balloon;
import raflex14.pixarcraft.items.ItemBalloon;


public class StartupCommon
{
  public static Balloon balloon;  

  public static void preInitCommon()
  {
   
    balloon = (Balloon)(new Balloon().setUnlocalizedName("balloon_variants"));
    GameRegistry.registerBlock(balloon, ItemBalloon.class, "balloon_variants");
   

  }

  public static void initCommon()
  {
  }

  public static void postInitCommon()
  {
  }
}

 

And finally

Blockstate

{
    "variants": {
    "COLORTYPE=red": { "model": "pc:balloon_variants_model_red"},
    "COLORTYPE=green": { "model": "pc:balloon_variants_model_green" },
    "COLORTYPE=yellow": { "model": "pc:balloon_variants_model_yellow" },
    "COLORTYPE=blue": { "model": "pc:balloon_variants_model_blue" },
"COLORTYPE=brown": { "model": "pc:balloon_variants_model_brown" },
"COLORTYPE=cyan": { "model": "pc:balloon_variants_model_cyan" },
"COLORTYPE=white": { "model": "pc:balloon_variants_model_white" },
"COLORTYPE=black": { "model": "pc:balloon_variants_model_black" },
"COLORTYPE=gray": { "model": "pc:balloon_variants_model_gray" },
"COLORTYPE=light_gray": { "model": "pc:balloon_variants_model_light_gray" },
"COLORTYPE=purple": { "model": "pc:balloon_variants_model_purple" },
"COLORTYPE=magenta": { "model": "pc:balloon_variants_model_magenta" },
"COLORTYPE=orange": { "model": "pc:balloon_variants_model_orange" },
"COLORTYPE=lime": { "model": "pc:balloon_variants_model_lime" },
"COLORTYPE=light_blue": { "model": "pc:balloon_variants_model_light_blue" },
"COLORTYPE=pink": { "model": "pc:balloon_variants_model_pink" }    
    }
}

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i fixed the code but the block doesnt render

Then post your updated code. Also, next time, please be more specific than 'block doesn't render'.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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In your blockstate file try changing all the variants name (example BLACK, GREEN, ecc) with their respective name in the constructor (so BLACK will turn "black", WHITE will turn "white" and so on)

Don't blame me if i always ask for your help. I just want to learn to be better :)

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In previous versions of minecraft, // "lit" particles changed brightness depending on world lighting i.e. block light + sky light public IParticleRenderType getRenderType() { return IParticleRenderType.PARTICLE_SHEET_TRANSLUCENT; } /** * call once per tick to update the Particle position, calculate collisions, remove when max lifetime is reached, etc */ @Override public void tick() { // if you want to change the texture as the particle gets older, you can use //setSpriteFromAge(sprites); // not sure whether this should be uncommented yet this.xo = x; // previously prevPosX and posX this.yo = y; // previously prevPosY and posY this.xo = z; // previously prevPosZ and posZ move(xd, yd, zd); // simple linear motion. You can change speed by changing xd, yd, // zd every tick. For example - you can make the particle accelerate downwards due to gravity by // final double GRAVITY_ACCELERATION_PER_TICK = -0.02; // yd += GRAVITY_ACCELERATION_PER_TICK; // calling move() also calculates collisions with other objects // collision with a block makes the ball disappear. But does not collide with entities if (onGround) { // onGround is only true if the particle collides while it is moving downwards... this.remove(); // this.setExpired() is probably this.remove() } if (yo == y && yd > 0) { // detect a collision while moving upwards (can't move up at all) this.remove(); } if (this.age++ >= this.lifetime) { // this.maxAge becomes this.lifetime this.remove(); } } private final IAnimatedSprite sprites; // contains a list of textures; choose one using either // newParticle.selectSpriteRandomly(sprites); or newParticle.selectSpriteWithAge(sprites); } FlameParticleData.java /** * Based on TheGreyGhost's MinecraftByExample * The particle has two pieces of information which are used to customise it: * * 1) The colour (tint) which is used to change the hue of the particle * 2) The diameter of the particle * * This class is used to * 1) store this information, and * 2) transmit it between server and client (write and read methods), and * 3) parse it from a command string i.e. the /particle params */ public class FlameParticleData implements IParticleData { public FlameParticleData(Color tint, double diameter) { this.tint = tint; this.diameter = constrainDiameterToValidRange(diameter); } public Color getTint() { return tint; } /** * @return get diameter of particle in metres */ public double getDiameter() { return diameter; } @Nonnull @Override public ParticleType<FlameParticleData> getType() { return ParticleRegistration.flameParticleType; } // write the particle information to a PacketBuffer, ready for transmission to a client @Override public void writeToNetwork(PacketBuffer buf) { buf.writeInt(tint.getRed()); buf.writeInt(tint.getGreen()); buf.writeInt(tint.getBlue()); buf.writeDouble(diameter); } // used for debugging I think; prints the data in human-readable format @Nonnull @Override public String writeToString() { return String.format(Locale.ROOT, "%s %.2f %i %i %i", this.getType().getRegistryName(), diameter, tint.getRed(), tint.getGreen(), tint.getBlue()); } private static double constrainDiameterToValidRange(double diameter) { final double MIN_DIAMETER = 0.05; final double MAX_DIAMETER = 1.0; return MathHelper.clamp(diameter, MIN_DIAMETER, MAX_DIAMETER); } private Color tint; private double diameter; // Comments from the TheGreyGhost // --------- these remaining methods are used to serialize the Particle Data. // I'm not yet sure what the Codec is used for, given that the DESERIALIZER already deserializes using read. // Perhaps it will be used to replace the manual read methods in the future. // The CODEC is a convenience to make it much easier to serialise and deserialise your objects. // Using the builder below, you construct a serialiser and deserialiser in one go, using lambda functions. // eg for the FlameParticleData CODEC: // a) In order to serialise it, it reads the 'tint' member variable (type: INT) and the 'diameter' member variable (type: DOUBLE) // b) In order to deserialise it, call the matching constructor FlameParticleData(INT, DOUBLE) public static final Codec<FlameParticleData> CODEC = RecordCodecBuilder.create( instance -> instance.group( Codec.INT.fieldOf("tint").forGetter(d -> d.tint.getRGB()), Codec.DOUBLE.fieldOf("diameter").forGetter(d -> d.diameter) ).apply(instance, FlameParticleData::new) ); private FlameParticleData(int tintRGB, double diameter) { this.tint = new Color(tintRGB); this.diameter = constrainDiameterToValidRange(diameter); } // The DESERIALIZER is used to construct FlameParticleData from either command line parameters or from a network packet public static final IDeserializer<FlameParticleData> DESERIALIZER = new IDeserializer<FlameParticleData>() { // parse the parameters for this particle from a /particle command @Nonnull @Override public FlameParticleData fromCommand(@Nonnull ParticleType<FlameParticleData> type, @Nonnull StringReader reader) throws CommandSyntaxException { reader.expect(' '); double diameter = constrainDiameterToValidRange(reader.readDouble()); final int MIN_COLOUR = 0; final int MAX_COLOUR = 255; reader.expect(' '); int red = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' '); int green = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); reader.expect(' '); int blue = MathHelper.clamp(reader.readInt(), MIN_COLOUR, MAX_COLOUR); Color color = new Color(red, green, blue); return new FlameParticleData(color, diameter); } // read the particle information from a PacketBuffer after the client has received it from the server @Override public FlameParticleData fromNetwork(@Nonnull ParticleType<FlameParticleData> type, PacketBuffer buf) { // warning! never trust the data read in from a packet buffer. final int MIN_COLOUR = 0; final int MAX_COLOUR = 255; int red = MathHelper.clamp(buf.readInt(), MIN_COLOUR, MAX_COLOUR); int green = MathHelper.clamp(buf.readInt(), MIN_COLOUR, MAX_COLOUR); int blue = MathHelper.clamp(buf.readInt(), MIN_COLOUR, MAX_COLOUR); Color color = new Color(red, green, blue); double diameter = constrainDiameterToValidRange(buf.readDouble()); return new FlameParticleData(color, diameter); } }; } FlameParticleFactory.java /** * Based on TheGreyGhost's MinecraftByExample * On the client side: * When the client wants to spawn a Particle, it gives the FlameParticleData to this factory method * The factory selects an appropriate Particle class and instantiates it * */ public class FlameParticleFactory implements IParticleFactory<FlameParticleData> { //IParticleFactory private final IAnimatedSprite sprites; // contains a list of textures; choose one using either // not sure if i still need this // newParticle.selectSpriteRandomly(sprites); or newParticle.selectSpriteWithAge(sprites); // this method is needed for proper registration of your Factory: // The ParticleManager.register method creates a Sprite and passes it to your factory for subsequent use when rendering, then // populates it with the textures from your textures/particle/xxx.json public FlameParticleFactory(IAnimatedSprite sprite) { this.sprites = sprite; } @Nullable @Override public Particle createParticle(FlameParticleData flameParticleData, ClientWorld world, double xPos, double yPos, double zPos, double xVelocity, double yVelocity, double zVelocity) { FlameParticle newParticle = new FlameParticle(world, xPos, yPos, zPos, xVelocity, yVelocity, zVelocity, flameParticleData.getTint(), flameParticleData.getDiameter(), sprites); newParticle.pickSprite(sprites); // not quite the newParticle.selectSpriteRandomly(sprites) that was used. return newParticle; } // This is private to prevent you accidentally registering the Factory using the default constructor. // ParticleManager has two register methods, and if you use the wrong one the game will enter an infinite loop private FlameParticleFactory() { throw new UnsupportedOperationException("Use the FlameParticleFactory(IAnimatedSprite sprite) constructor"); } } FlameParticleType.java /** * Based on TheGreyGhost's MinecraftByExample * Simple class used to describe the Particle */ public class FlameParticleType extends ParticleType<FlameParticleData> { private static boolean ALWAYS_SHOW_REGARDLESS_OF_DISTANCE_FROM_PLAYER = false; public FlameParticleType() { super(ALWAYS_SHOW_REGARDLESS_OF_DISTANCE_FROM_PLAYER, FlameParticleData.DESERIALIZER); } // get the Codec used to // a) convert a FlameParticleData to a serialised format // b) construct a FlameParticleData object from the serialised format public Codec<FlameParticleData> codec() { return FlameParticleData.CODEC; } } The flame_particle.json, which is located in resources/asset.MyMod/particles, that references the flame.png, located in resources/asset.MyMod/particles/textures/particles { "textures": [ "MyMod:flame" ] }  
    • How did you figure out the texture changing? I looked at your code and I can't seem to replicate your solution.
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