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Error decompiling with Forge. RenderGlobal, Object -> EntityFX


bbqroast

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So, I'm trying to decompile with Forge (something I have done successfully before!). This error is persistently popping up though. I'm using a clean jar (I deleted my .minecraft and redownloaded everything using the vanilla launcher), with a clean server jar fresh off minecraft.net. Yet I get this error persistently:

17:24:46 - !! Modified jar detected. Unpredictable results !!
17:27:12 - 'runtime\bin\applydiff.exe -p1 -u -i ..\..\temp\temp.patch -d src\minecraft' failed : 1
17:27:12 - 
17:27:12 - == ERRORS FOUND ==
17:27:12 - 
17:27:12 - 1 out of 1 hunk FAILED -- saving rejects to file 'net\minecraft\src\RenderGlobal.#'
17:27:12 - ==================
17:27:12 - 
17:27:28 - !! renaming disabled !!
17:29:38 - !! renaming disabled !!
17:29:50 - '"C:\Program Files\Java\jdk1.7.0_01\bin\javac" -encoding UTF-8 -Xlint:-options -deprecation -g -sourc...' failed : 1
17:29:50 - 
17:29:50 - == ERRORS FOUND ==
17:29:50 - 
17:29:50 - src\minecraft\net\minecraft\src\RenderGlobal.java:1789: error: method func_78873_a in class EffectRenderer cannot be applied to given types;
17:29:50 -                     this.field_72777_q.field_71452_i.func_78873_a(var21 = new EntityHugeExplodeFX(this.field_72769_h, p_72726_2_, p_72726_4_, p_72726_6_, p_72726_8_, p_72726_10_, p_72726_12_));
17:29:50 -                                                     ^
17:29:50 - 
17:29:50 -   required: EntityFX
17:29:50 -   found: Object
17:29:50 -   reason: actual argument Object cannot be converted to EntityFX by method invocation conversion
17:29:50 - src\minecraft\net\minecraft\src\RenderGlobal.java:1794: error: method func_78873_a in class EffectRenderer cannot be applied to given types;
17:29:50 -                 this.field_72777_q.field_71452_i.func_78873_a(var21 = new EntityLargeExplodeFX(this.field_72770_i, this.field_72769_h, p_72726_2_, p_72726_4_, p_72726_6_, p_72726_8_, p_72726_10_, p_72726_12_));
17:29:50 -                                                 ^
17:29:50 - 
17:29:50 -   required: EntityFX
17:29:50 -   found: Object
17:29:50 -   reason: actual argument Object cannot be converted to EntityFX by method invocation conversion
17:29:50 - 2 errors
17:29:50 - ==================
17:29:50 - 

The error seems to be fatal and the install does not finish.

This is what I did:

Downloaded MCP.

Downloaded Forge source (latest version).

Decompressed MCP, put the "forge" folder in with it.

Downloaded a clean Minecraft JAR and a minecraft_server JAR.

Placed the bin/ and minecraft_server.jar in the "jars" folder for MCP.

Ran the "install.bat" script.

It gets to "Recompiling Client" before crashing. I noticed a big list of warnings in another error log for missing fields but I assumed this was the normal "chatter" you get when running programs.

I'm running on Windows 7 64bit with the Java 7 JDK. And my existing Forge based mods (but for 1.2.5 mind you) are still compiling fine.

 

CPU: i7 2760QM

GPU: nVidia 540M

RAM: (Dell) 8GB

Dell XPS L502X

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Which version of MCP do you use?

Which version of Minecraft (Server) do you use?

Which version of Forge do you use?

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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Try installing normal forge on the jar. See what happens.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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Hi,

Seeing this and pretty sure I know the answer, I gotta say something.

The jars should be 1.4.4 or you could use 1.4.5.

Be SURE to use MCP 7.22. I bet that's the problem.

If you had MCP update itself, then redownload the right version.

Thanks for your time... Hopefully I can reply soon after you reply, but I'm busy, anyways.

I can't wait to start working on my mod. I haven't worked on it in a while but it is on

Github. It needs much more organization and work, I have lots of plans. :)

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