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[1.8] Rendering block like a flower


robmart

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So basicly i want a block to be rendered like a normal flower.

 

I tried doing

public int getRenderType()
    {
        return 2; // Cross like flowers
    }

like in 1.7, but it crashed.

Then i did some research and discovered that getRenderType no longer does what i want it to do at all.

 

So can someone tell me what i´m supposed to do to get this to work?

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I think youll have to use the custom blockmodel now (.json files). As far as i know, that should work.

And how does one do that?

This is the first time i´m messing with rendering in 1.8 (I've just made normal blocks before) so... Don´t really know how to do it.

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Put this as your parent model in your block's model:

"parent": "minecraft:block/cross",
// textures go here

That's all there is to it.

Sorry to bother you but could you help me with another thing?

My crop wont drop any seed. This is my code:

BlockCropBase.class

package com.robmart.RandomCrap.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCrops;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Blocks;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.common.EnumPlantType;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class BlockCropBase extends BlockCrops{
   
   @SideOnly(Side.CLIENT)
    public EnumWorldBlockLayer getBlockLayer()
   {
      return EnumWorldBlockLayer.CUTOUT; 
   }
   
   public boolean isFullCube()
    {
        return false;
    }

    public boolean isOpaqueCube()
    {
        return false;
    }


   
   @Override
   protected boolean canPlaceBlockOn(Block ground)
    {
        return ground == Blocks.grass;
    }

   public BlockCropBase()
    {
        this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, Integer.valueOf(0)));
        this.setTickRandomly(true);
        float f = 0.5F;
        this.setCreativeTab((CreativeTabs)null);
        this.setHardness(0.0F);
        this.setStepSound(soundTypeGrass);
        this.disableStats();
    }
   
   public EnumPlantType getPlantType(IBlockAccess world, int x, int y, int z)
    {
        return EnumPlantType.Plains;
    }
}

BlockCrop.class

package com.robmart.RandomCrap.block;

import com.robmart.RandomCrap.reference.Reference;

import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;

public class BlockCrop extends BlockCropBase{
public Item seed;
public Item product;

public BlockCrop(Item seed, Item product, String itemName){
	this.seed = seed;
	this.product = product;
	String unlocalizedName = Reference.MOD_ID.toLowerCase() + itemName;
        this.setUnlocalizedName(unlocalizedName);
}
   
   @Override
   protected Item getSeed()
    {
        return seed;
    }
   
   @Override
    protected Item getCrop()
    {
        return product;
    }
}

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Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead.

Did not work...

But I think your wrong since it still drops the product without me doing that!?

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Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead.

Did not work...

But I think your wrong since it still drops the product without me doing that!?

You said the seed wasn't dropping, now you say it is, so which is it?

 

If you have the following:

// in your main class
public static Item seed;
public static Block block;

// during FMLPreInitializationEvent
block = new SomeCropBlock(seed);
seed = new SomeSeedItem()

// in your Block
public SomeCropBlock(Item seed) {
this.seed = seed;
}

Then your block, when it tries to drop the seed, will return a NULL pointer because the seed Item was null when given to it. If instead you reference it via YourMainClass.seed in the method to drop the seed, you won't get a null pointer.

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Don't store the seed as a field in your Block class - Items are not yet initialized (i.e. all null) when you initialize your blocks. Return MyItems.seed or whatever instead.

Did not work...

But I think your wrong since it still drops the product without me doing that!?

You said the seed wasn't dropping, now you say it is, so which is it?

 

If you have the following:

// in your main class
public static Item seed;
public static Block block;

// during FMLPreInitializationEvent
block = new SomeCropBlock(seed);
seed = new SomeSeedItem()

// in your Block
public SomeCropBlock(Item seed) {
this.seed = seed;
}

Then your block, when it tries to drop the seed, will return a NULL pointer because the seed Item was null when given to it. If instead you reference it via YourMainClass.seed in the method to drop the seed, you won't get a null pointer.

The seed is not dropping but the product (the strawberry) is dropping.

I am referencing it that way

    public static final BlockCrop StrawberryCrop = new BlockCrop( InitItem.StrawberrySeed, InitItem.Strawberry, ":StrawberryCrop");

 

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