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[1.7.10] Slightly "Glitchy" Mob Animation?


Eternaldoom
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Hi,

 

I've had this issue for a while and am not quite sure what the problem is. My mobs' animations seem a bit choppy, as seen here.

 

The mob is just a scaled up ModelBiped.

 

The Renderer class:

public class RenderSizeable extends RenderLivingCreature {

protected float scale;

public RenderSizeable(ModelBase var1, float shadowsize, float scale, ResourceLocation texture) {
	super(var1, shadowsize * scale, texture);
	this.scale = scale;
}

public void preRenderScale(EntityMob var1, float var2) {
	GL11.glScalef(this.scale, this.scale, this.scale);
}

@Override
protected void preRenderCallback(EntityLivingBase var1, float var2) {
	this.preRenderScale((EntityMob)var1, var2);
}
}

 

Any idea what the issue might be?

Check out my mod, Realms of Chaos, here.

 

If I helped you, be sure to press the "Thank You" button!

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Why dont you just use the normal doRender method in an entity renderer and do something like

GLStateManager.pushMatrix();

GL11.scalef();

RenderMob.doRender(x,y,z,var8,partialTicks);

GLStateManager.popMatrix();

 

It seems like you're overcomplicating thi.

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

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