Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Manually destroy armor/remove armor from armor slot?


Atijaf
 Share

Recommended Posts

Guest
This topic is now closed to further replies.
 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • hi, im here againt because i need something, the all my overlays are 256x256, even those from some overlay tutorials, but i've seen some people that uses overlays of 1920x1080 and i tried but it kind of duplicate (my overlays of 256x256 works)   (1920x1080) this is how it should look: https://imgur.com/a/p8pXEzn and this is how IT LOOKS: https://imgur.com/a/4F35AAP mc.getTextureManager().bindTexture(textureLocation); //gui.drawTexturedModalRect(x, y, imageOffsetX, imageOffsetY, imageSizeX, imageSizeY,zLevel); gui.drawTexturedModalRect(x, y, 0, 0, 1920, 1080,100); mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);  
    • Piston Block: public class HoneyStickyPistonBlock extends PistonBlock { private final boolean isSticky; public HoneyStickyPistonBlock(boolean sticky, Properties properties) { super(sticky, properties); this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH).with(EXTENDED, Boolean.valueOf(false))); this.isSticky = sticky; } @Override //Nothing edited, put in for checkformove() public void onBlockPlacedBy(World worldIn, BlockPos pos, BlockState state, LivingEntity placer, ItemStack stack) { if (!worldIn.isRemote) { this.checkForMove(worldIn, pos, state); } } @Override //Nothing edited, put in for checkformove() public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, boolean isMoving) { if (!worldIn.isRemote) { this.checkForMove(worldIn, pos, state); } } @Override //Nothing edited, put in for checkformove() public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) { if (!oldState.isIn(state.getBlock())) { if (!worldIn.isRemote && worldIn.getTileEntity(pos) == null) { this.checkForMove(worldIn, pos, state); } } } @Override //Nothing edited, may not be necessary public BlockState getStateForPlacement(BlockItemUseContext context) { return this.getDefaultState().with(FACING, context.getNearestLookingDirection().getOpposite()).with(EXTENDED, Boolean.valueOf(false)); } private void checkForMove(World worldIn, BlockPos pos, BlockState state) { Direction direction = state.get(FACING); boolean flag = this.shouldBeExtended(worldIn, pos, direction); if (flag && !state.get(EXTENDED)) { if ((new PistonBlockStructureHelper(worldIn, pos, direction, true)).canMove()) { worldIn.addBlockEvent(pos, this, 0, direction.getIndex()); } } else if (!flag && state.get(EXTENDED)) { BlockPos blockpos = pos.offset(direction, 2); BlockState blockstate = worldIn.getBlockState(blockpos); int i = 1; if (blockstate.isIn(Blocks.MOVING_PISTON) && blockstate.get(FACING) == direction) { TileEntity tileentity = worldIn.getTileEntity(blockpos); if (tileentity instanceof HoneyStickyPistonTileEntity) { HoneyStickyPistonTileEntity pistontileentity = (HoneyStickyPistonTileEntity)tileentity; if (pistontileentity.isExtending() && (pistontileentity.getProgress(0.0F) < 0.5F || worldIn.getGameTime() == pistontileentity.getLastTicked() || ((ServerWorld)worldIn).isInsideTick())) { i = 2; } } } worldIn.addBlockEvent(pos, this, i, direction.getIndex()); } } private boolean shouldBeExtended(World worldIn, BlockPos pos, Direction facing) { for(Direction direction : Direction.values()) { if (direction != facing && worldIn.isSidePowered(pos.offset(direction), direction)) { return true; } } if (worldIn.isSidePowered(pos, Direction.DOWN)) { return true; } else { BlockPos blockpos = pos.up(); for(Direction direction1 : Direction.values()) { if (direction1 != Direction.DOWN && worldIn.isSidePowered(blockpos.offset(direction1), direction1)) { return true; } } return false; } } @Override @Deprecated public boolean eventReceived(BlockState state, World worldIn, BlockPos pos, int id, int param) { Direction direction = state.get(FACING); if (!worldIn.isRemote) { boolean flag = this.shouldBeExtended(worldIn, pos, direction); if (flag && (id == 1 || id == 2)) { worldIn.setBlockState(pos, state.with(EXTENDED, Boolean.valueOf(true)), 2); return false; } if (!flag && id == 0) { return false; } } if (id == 0) { if (net.minecraftforge.event.ForgeEventFactory.onPistonMovePre(worldIn, pos, direction, true)) return false; if (!this.doMove(worldIn, pos, direction, true)) { return false; } worldIn.setBlockState(pos, state.with(EXTENDED, Boolean.valueOf(true)), 67); worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_PISTON_EXTEND, SoundCategory.BLOCKS, 0.5F, worldIn.rand.nextFloat() * 0.25F + 0.6F); } else if (id == 1 || id == 2) { if (net.minecraftforge.event.ForgeEventFactory.onPistonMovePre(worldIn, pos, direction, false)) return false; TileEntity tileentity1 = worldIn.getTileEntity(pos.offset(direction)); if (tileentity1 instanceof HoneyStickyPistonTileEntity) { ((HoneyStickyPistonTileEntity)tileentity1).clearPistonTileEntity(); } BlockState blockstate = Blocks.MOVING_PISTON.getDefaultState().with(MovingPistonBlock.FACING, direction).with(MovingPistonBlock.TYPE, PistonType.STICKY); worldIn.setBlockState(pos, blockstate, 20); worldIn.setTileEntity(pos, new HoneyStickyPistonTileEntity(this.getDefaultState().with(FACING, Direction.byIndex(param & 7)), direction, false, true)); worldIn.func_230547_a_(pos, blockstate.getBlock()); blockstate.updateNeighbours(worldIn, pos, 2); if (this.isSticky) { BlockPos blockpos = pos.add(direction.getXOffset() * 2, direction.getYOffset() * 2, direction.getZOffset() * 2); BlockState blockstate1 = worldIn.getBlockState(blockpos); boolean flag1 = false; if (blockstate1.isIn(Blocks.MOVING_PISTON)) { TileEntity tileentity = worldIn.getTileEntity(blockpos); if (tileentity instanceof HoneyStickyPistonTileEntity) { HoneyStickyPistonTileEntity pistontileentity = (HoneyStickyPistonTileEntity)tileentity; if (pistontileentity.getFacing() == direction && pistontileentity.isExtending()) { pistontileentity.clearPistonTileEntity(); flag1 = true; } } } if (!flag1) { if (id != 1 || blockstate1.isAir() || !canPush(blockstate1, worldIn, blockpos, direction.getOpposite(), false, direction) || blockstate1.getPushReaction() != PushReaction.NORMAL && !blockstate1.isIn(BlockInit.HONEY_STICKY_PISTON.get())) { worldIn.removeBlock(pos.offset(direction), false); } else { this.doMove(worldIn, pos, direction, false); } } } else { worldIn.removeBlock(pos.offset(direction), false); } worldIn.playSound((PlayerEntity)null, pos, SoundEvents.BLOCK_PISTON_CONTRACT, SoundCategory.BLOCKS, 0.5F, worldIn.rand.nextFloat() * 0.15F + 0.6F); } net.minecraftforge.event.ForgeEventFactory.onPistonMovePost(worldIn, pos, direction, (id == 0)); return true; } //Static method weirdness? might need to remove because it's not polymorphic public static boolean canPush(BlockState blockStateIn, World worldIn, BlockPos pos, Direction facing, boolean destroyBlocks, Direction direction) { if (pos.getY() >= 0 && pos.getY() <= worldIn.getHeight() - 1 && worldIn.getWorldBorder().contains(pos)) { if (blockStateIn.isAir()) { return true; } else if (!blockStateIn.isIn(Blocks.OBSIDIAN) && !blockStateIn.isIn(Blocks.CRYING_OBSIDIAN) && !blockStateIn.isIn(Blocks.RESPAWN_ANCHOR)) { if (facing == Direction.DOWN && pos.getY() == 0) { return false; } else if (facing == Direction.UP && pos.getY() == worldIn.getHeight() - 1) { return false; } else { if (!blockStateIn.isIn(Blocks.PISTON) && !blockStateIn.isIn(Blocks.STICKY_PISTON) && !blockStateIn.isIn(BlockInit.HONEY_STICKY_PISTON.get())) { if (blockStateIn.getBlockHardness(worldIn, pos) == -1.0F) { return false; } switch(blockStateIn.getPushReaction()) { case BLOCK: return false; case DESTROY: return destroyBlocks; case PUSH_ONLY: return facing == direction; } } else if (blockStateIn.get(EXTENDED)) { return false; } return !blockStateIn.hasTileEntity(); } } else { return false; } } else { return false; } } private boolean doMove(World worldIn, BlockPos pos, Direction directionIn, boolean extending) { BlockPos blockpos = pos.offset(directionIn); if (!extending && worldIn.getBlockState(blockpos).isIn(BlockInit.HONEY_STICKY_PISTON_HEAD.get())) { worldIn.setBlockState(blockpos, Blocks.AIR.getDefaultState(), 20); } PistonBlockStructureHelper pistonblockstructurehelper = new PistonBlockStructureHelper(worldIn, pos, directionIn, extending); if (!pistonblockstructurehelper.canMove()) { return false; } else { Map<BlockPos, BlockState> map = Maps.newHashMap(); List<BlockPos> list = pistonblockstructurehelper.getBlocksToMove(); List<BlockState> list1 = Lists.newArrayList(); for(int i = 0; i < list.size(); ++i) { BlockPos blockpos1 = list.get(i); BlockState blockstate = worldIn.getBlockState(blockpos1); list1.add(blockstate); map.put(blockpos1, blockstate); } List<BlockPos> list2 = pistonblockstructurehelper.getBlocksToDestroy(); BlockState[] ablockstate = new BlockState[list.size() + list2.size()]; Direction direction = extending ? directionIn : directionIn.getOpposite(); int j = 0; for(int k = list2.size() - 1; k >= 0; --k) { BlockPos blockpos2 = list2.get(k); BlockState blockstate1 = worldIn.getBlockState(blockpos2); TileEntity tileentity = blockstate1.hasTileEntity() ? worldIn.getTileEntity(blockpos2) : null; spawnDrops(blockstate1, worldIn, blockpos2, tileentity); worldIn.setBlockState(blockpos2, Blocks.AIR.getDefaultState(), 18); ablockstate[j++] = blockstate1; } for(int l = list.size() - 1; l >= 0; --l) { BlockPos blockpos3 = list.get(l); BlockState blockstate5 = worldIn.getBlockState(blockpos3); blockpos3 = blockpos3.offset(direction); map.remove(blockpos3); worldIn.setBlockState(blockpos3, Blocks.MOVING_PISTON.getDefaultState().with(FACING, directionIn), 68); worldIn.setTileEntity(blockpos3, new HoneyStickyPistonTileEntity(list1.get(l), directionIn, extending, false)); ablockstate[j++] = blockstate5; } if (extending) { PistonType pistontype = PistonType.STICKY; BlockState blockstate4 = BlockInit.HONEY_STICKY_PISTON_HEAD.get().getDefaultState().with(HoneyStickyPistonHeadBlock.FACING, directionIn).with(HoneyStickyPistonHeadBlock.TYPE, pistontype); BlockState blockstate6 = Blocks.MOVING_PISTON.getDefaultState().with(MovingPistonBlock.FACING, directionIn).with(MovingPistonBlock.TYPE, PistonType.STICKY); map.remove(blockpos); worldIn.setBlockState(blockpos, blockstate6, 68); worldIn.setTileEntity(blockpos, new HoneyStickyPistonTileEntity(blockstate4, directionIn, true, true)); } BlockState blockstate3 = Blocks.AIR.getDefaultState(); for(BlockPos blockpos4 : map.keySet()) { worldIn.setBlockState(blockpos4, blockstate3, 82); } for(Entry<BlockPos, BlockState> entry : map.entrySet()) { BlockPos blockpos5 = entry.getKey(); BlockState blockstate2 = entry.getValue(); blockstate2.updateDiagonalNeighbors(worldIn, blockpos5, 2); blockstate3.updateNeighbours(worldIn, blockpos5, 2); blockstate3.updateDiagonalNeighbors(worldIn, blockpos5, 2); } j = 0; for(int i1 = list2.size() - 1; i1 >= 0; --i1) { BlockState blockstate7 = ablockstate[j++]; BlockPos blockpos6 = list2.get(i1); blockstate7.updateDiagonalNeighbors(worldIn, blockpos6, 2); worldIn.notifyNeighborsOfStateChange(blockpos6, blockstate7.getBlock()); } for(int j1 = list.size() - 1; j1 >= 0; --j1) { worldIn.notifyNeighborsOfStateChange(list.get(j1), ablockstate[j++].getBlock()); } if (extending) { worldIn.notifyNeighborsOfStateChange(blockpos, BlockInit.HONEY_STICKY_PISTON_HEAD.get()); } return true; } } @Override public PushReaction getPushReaction(BlockState state) { return PushReaction.NORMAL; } } Piston Head Block: public class HoneyStickyPistonHeadBlock extends PistonHeadBlock{ private static final VoxelShape[] EXTENDED_SHAPES = getShapesForExtension(true); private static final VoxelShape[] UNEXTENDED_SHAPES = getShapesForExtension(false); private static VoxelShape[] getShapesForExtension(boolean extended) { return Arrays.stream(Direction.values()).map((direction) -> { return getShapeForDirection(direction, extended); }).toArray((id) -> { return new VoxelShape[id]; }); } private static VoxelShape getShapeForDirection(Direction direction, boolean shortArm) { switch(direction) { case DOWN: default: return VoxelShapes.or(PISTON_EXTENSION_DOWN_AABB, shortArm ? SHORT_DOWN_ARM_AABB : DOWN_ARM_AABB); case UP: return VoxelShapes.or(PISTON_EXTENSION_UP_AABB, shortArm ? SHORT_UP_ARM_AABB : UP_ARM_AABB); case NORTH: return VoxelShapes.or(PISTON_EXTENSION_NORTH_AABB, shortArm ? SHORT_NORTH_ARM_AABB : NORTH_ARM_AABB); case SOUTH: return VoxelShapes.or(PISTON_EXTENSION_SOUTH_AABB, shortArm ? SHORT_SOUTH_ARM_AABB : SOUTH_ARM_AABB); case WEST: return VoxelShapes.or(PISTON_EXTENSION_WEST_AABB, shortArm ? SHORT_WEST_ARM_AABB : WEST_ARM_AABB); case EAST: return VoxelShapes.or(PISTON_EXTENSION_EAST_AABB, shortArm ? SHORT_EAST_ARM_AABB : EAST_ARM_AABB); } } public HoneyStickyPistonHeadBlock(AbstractBlock.Properties properties) { super(properties); this.setDefaultState(this.stateContainer.getBaseState().with(FACING, Direction.NORTH).with(TYPE, PistonType.STICKY).with(SHORT, Boolean.valueOf(false))); } @Override //Nothing changed, may not be necessary public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { return (state.get(SHORT) ? EXTENDED_SHAPES : UNEXTENDED_SHAPES)[state.get(FACING).ordinal()]; } private boolean isExtended(BlockState baseState, BlockState extendedState) { return extendedState.isIn(BlockInit.HONEY_STICKY_PISTON.get()) && extendedState.get(HoneyStickyPistonBlock.EXTENDED) && extendedState.get(FACING) == baseState.get(FACING); } @Override //Nothing changed, may not be necessary public void onBlockHarvested(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) { if (!worldIn.isRemote && player.abilities.isCreativeMode) { BlockPos blockpos = pos.offset(state.get(FACING).getOpposite()); if (this.isExtended(state, worldIn.getBlockState(blockpos))) { worldIn.destroyBlock(blockpos, false); } } super.onBlockHarvested(worldIn, pos, state, player); } @Override //Nothing changed, may not be necessary public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) { BlockState blockstate = worldIn.getBlockState(pos.offset(state.get(FACING).getOpposite())); return this.isExtended(state, blockstate) || blockstate.isIn(Blocks.MOVING_PISTON) && blockstate.get(FACING) == state.get(FACING); } @Override public ItemStack getItem(IBlockReader worldIn, BlockPos pos, BlockState state) { return new ItemStack(BlockInit.HONEY_STICKY_PISTON.get()); } }  
    • ive been trying to install forge 1.18.1 for 2 days now and with no success and i want to ask can some one upload their .minecraft folder with installed forge 1.18.1 ?
    • Hi, I am trying to implement "stun" mob effect which would prevent living entity to move or attack. For prevention of attack I have used LivingAttackEvent like this:   @SubscribeEvent public static void onAttacked(final LivingAttackEvent event) { // Get source of the damage. DamageSource damageSource = event.getSource(); // Get reference to entity that caused the damage. Entity entity = damageSource.getEntity(); // IF: Entity is not alive. if (!(entity instanceof LivingEntity)) { return; } // Cast entity to mob. LivingEntity mob = (LivingEntity)entity; // Get reference to level where entity is living. Level level = entity.getLevel(); // IF: Code is executing on the client side. if (level.isClientSide()) { return; } // IF: Mob does not have stunned effect applied. if(!mob.hasEffect(PlayerMobEffects.STUNNED.get())){ return; } // Cancel the event - prevent mob from doing anything. event.setCanceled(true); } However this does not work as expected as mob still makes the attack but damage is not done so it does not really look like a stun - it's more like its damage is reduced to 0. I have managed to totally block mob by canceling LivingUpdateEvent - but that has other side effects as living entity is not updated with anything - can't be damaged, can't be hit/burn by sun - basically it becomes immortal. I have also tried with LivingSetAttackTargetEvent but this event can't be canceled. Is there a way to just stop entity from making an attack? Same question regarding the movement - is there a way to stop living entity from moving? Thanks!
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.