Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Checking if a block is within a radius of player?


Atijaf
 Share

Recommended Posts

I've done a quick test.

In the constructor add this

this.setTickRandomly(true);

 

And then override the randomDisplayTick method like this

@Override
    public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
    {
    	EntityPlayer player = worldIn.getClosestPlayer(pos.getX(), pos.getY(), pos.getZ(), 100);
    	
    	if(player == null)
    		System.out.println("PLAYER FAR");
    	else
    		System.out.println("PLAYER NEAR");
    }

 

Unfortunately this will not work on multiplayer (it takes only the closest player, not ALL the players in that radius, but i will do more tests ;)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Link to comment
Share on other sites

I haven't got the exact idea down or what my "wasteland" idea is, so lets use a silly example.

 

Lets say the world is really hot and I have air conditioning blocks.  The closer you are to this ac block, the less hot you are.  The further away you are, the more hot you are and the more chance you have of losing health.

 

While that's not exactly how the player will see it, that is exactly what the code will be doing.  (Kinda like your health could be the number of potatoes you have, and if you have 0 potatoes, you die... Idek  hahaha!)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.