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Spawning my entity causes gamecrash[STILL UNSOLVED]
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ItsAMysteriousYT, in Modder Support
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By diesieben07 · Posted
Try joining the server anyways and then post the debug.log from server and client. -
It's my own custom one. That's a shame but thank you for your quick reply!
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By diesieben07 · Posted
You cannot. Your mod needs to run on the client, subscribe to the event and cancel it there. What event is this? -
In my Mod I need to cancel a client event from the server side, and I haven't figured out a way to achieve this. Right now I'm sending a packet to the Client, but I don't know where to go from there. Any help would be greatly appreciated!
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