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[1.8] setBlockState Not Working


LordMastodon

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I made a block that switched blockstates on right-click that worked before, but now doesn't work due to reasons beyond me. I've put in debug code that sends a chat message to the player when it's supposed to change the state. It sends the message but doesn't change the blockstate. Here's the block code:

 

package lordmastodon.miscal.block;

import java.util.Random;

import lordmastodon.miscal.Miscal;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class LightationBlock extends Block {
   
   public static final PropertyDirection FACING = PropertyDirection.create("facing");
    public static final PropertyBool LIT_UP = PropertyBool.create("lit");

    private float pixel = 1F/16F;
    
   public LightationBlock() {
      super(Material.iron);
      
      this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(LIT_UP, Boolean.valueOf(false)));
   }
   
   @Override
   public Item getItemDropped(IBlockState state, Random rand, int fortune) {
      return Item.getItemFromBlock(MiscalBlocks.lightation);
   }
   
   @Override
   public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) {
      return worldIn.isSideSolid(pos.offset(side.getOpposite()), side, true);
   }
   
   @Override
   public boolean canPlaceBlockAt(World world, BlockPos pos) {
      EnumFacing[] anenumfacing = EnumFacing.values();
      int i  = anenumfacing.length;
      
      for (int j = 0; j < i; j++) {
         EnumFacing enumfacing = anenumfacing[j];
         
         if (world.isSideSolid(pos.offset(enumfacing), enumfacing.getOpposite(), true)) {
            return true;
         }
      }
      
      return false;
   }
   
   @Override
   public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {      
      return world.isSideSolid(pos.offset(facing.getOpposite()), facing, true) ? this.getDefaultState().withProperty(FACING, facing).withProperty(LIT_UP, Boolean.valueOf(false)) : this.getDefaultState().withProperty(FACING, EnumFacing.DOWN).withProperty(LIT_UP, Boolean.valueOf(false));
    }
   
   @Override
   public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) {
        return null;
    }
   
   @Override
   public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) {
      if (!world.isRemote) {
         boolean litUp = (Boolean) state.getValue(LIT_UP);
         
         if (litUp) {
            world.setBlockState(pos, state.withProperty(LIT_UP, false).withProperty(FACING, state.getValue(FACING)));
            player.addChatMessage(new ChatComponentText("setToFalse"));
         } else {
            world.setBlockState(pos, state.withProperty(LIT_UP, true).withProperty(FACING, state.getValue(FACING)));
            player.addChatMessage(new ChatComponentText("setToTrue"));
         }
      }
      
      return true;
   }
   
   public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) {
        setBlockBoundsBasedOnFacing(worldIn.getBlockState(pos));
    }
   
   //Switches light value when blockstate changes
   @Override
   public int getLightValue(IBlockAccess world, BlockPos pos) {
      int lightValue = 0;
      
      boolean litUp = (Boolean) world.getBlockState(pos).getValue(LIT_UP);

         if (litUp) {
            lightValue = 15;
      } else {
         lightValue = 0;
      }
   
      return lightValue;
   }
   
   @Override
   public IBlockState getStateFromMeta(int meta) {
      boolean lit = false;
      EnumFacing facing = EnumFacing.NORTH;
      
      switch (meta) {
      case 0:
         lit = false;
         break;
      case 1:
         lit = true;
         break;
      case 2:
         facing = EnumFacing.NORTH;
         break;
      case 3:
         facing = EnumFacing.EAST;
         break;
      case 4:
         facing = EnumFacing.SOUTH;
         break;
      case 5:
         facing = EnumFacing.WEST;
         break;
      case 6:
         facing = EnumFacing.UP;
         break;
      case 7:
         facing = EnumFacing.DOWN;
         break;
      }
      
      return this.getDefaultState().withProperty(LIT_UP, Boolean.valueOf(lit)).withProperty(FACING, facing);
   }
   
   
   public void setBlockBoundsBasedOnFacing(IBlockState state) {
      boolean litUp = Boolean.valueOf((Boolean) state.getValue(LIT_UP));
      EnumFacing facing = (EnumFacing) state.getValue(FACING);
      
      if (litUp) {
         switch (facing) {
         case NORTH:
            this.setBlockBounds(0F * pixel, 5F * pixel, 5F * pixel, 2F * pixel, 11F * pixel, 11F * pixel);
         case WEST:
            this.setBlockBounds(5F * pixel, 5F * pixel, 0F * pixel, 11F * pixel, 2F * pixel, 11F * pixel);
         case SOUTH:
            this.setBlockBounds(16F * pixel, 11F * pixel, 11F * pixel, 13F * pixel, 5F * pixel, 5F * pixel);
         case EAST:
            this.setBlockBounds(11F * pixel, 11F * pixel, 16F * pixel, 5F * pixel, 13F * pixel, 5F * pixel);
         case UP:
            this.setBlockBounds(5F * pixel, 0F * pixel, 5F * pixel, 11F * pixel, 2F * pixel, 11F * pixel);
         case DOWN:
            this.setBlockBounds(11F * pixel, 16F * pixel, 11F * pixel, 5F * pixel, 13F * pixel, 5F * pixel);
         }
      } else {
         this.setBlockBounds(0F * pixel, 0F * pixel, 0F * pixel, 16F * pixel, 16F * pixel, 16F * pixel);
      }
   }
   
   private String toString(EnumFacing facing) {
      return facing.getName();
   }
   
   @Override
   public int getMetaFromState(IBlockState state) {
      if((EnumFacing) state.getValue(FACING) == EnumFacing.NORTH) {
         return 0;
      } else if ((EnumFacing) state.getValue(FACING) == EnumFacing.WEST) {
         return 1;
      } else if ((EnumFacing) state.getValue(FACING) == EnumFacing.SOUTH) {
         return 2;
      } else if ((EnumFacing) state.getValue(FACING) == EnumFacing.EAST) {
         return 3;
      } else if ((EnumFacing) state.getValue(FACING) == EnumFacing.UP) {
         return 4;
      } else if ((EnumFacing) state.getValue(FACING) == EnumFacing.DOWN) {
         return 5;
      } else if ((Boolean) state.getValue(LIT_UP) == false) {
         return 6;
      } else {
         return 7;
      }
   }
   
   @Override
   @SideOnly(Side.CLIENT)
   public IBlockState getStateForEntityRender(IBlockState state) {
      return this.getDefaultState().withProperty(LIT_UP, Boolean.valueOf(false)).withProperty(FACING, Integer.valueOf(0));
   }
   
   @Override
   protected BlockState createBlockState() {
      return new BlockState(this, new IProperty[] {LIT_UP, FACING});
   }
   
   @Override
   public int getRenderType() {
      return 3; 
   }
   
   @Override
   public boolean isOpaqueCube() {
      return false;
   }
   
   @SideOnly(Side.CLIENT)
   @Override
   public EnumWorldBlockLayer getBlockLayer() {
      return EnumWorldBlockLayer.CUTOUT_MIPPED;
   }
   
   @Override
   public boolean isFullCube() {
      return false;
   }
   
   @Override
   public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
        return (Boolean) state.getValue(LIT_UP) ? 15 : 0;
    }

   @Override
    public int isProvidingStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side){
        return (Boolean) state.getValue(LIT_UP) ? 0 : (state.getValue(FACING) == side ? 15 : 0);
    }
    
   @Override
    public boolean canProvidePower() {
        return true;
    }
   
}

 

This used to work, and the blockstates file is not returning any errors at all. I'm not sure at all what changed.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.

 

Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

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I think this is caused by your strange implementation of the state <-> meta conversion methods. You're treating the

LIT_UP

and

FACING

properties as mutually exclusive instead of combining them.

 

You should store the facing index in the lowest three bits of the metadata (i.e. use the return of

EnumFacing#getIndex

directly) and the lit state in the highest bit (i.e. convert the boolean to 1 or 0 [true or false] and then shift it left 3 bits using the

<<

operator). Combine the two values with bitwise OR (

|

).

 

To extract the facing index from the metadata, AND (

&

) the metadata with 7 (0111 in binary) and convert it back to an

EnumFacing

with

EnumFacing.getFront

(the name is misleading, it just gets the facing with the specified index). To extract the lit state, AND the metadata with 8 (1000 in binary); if the result is non-zero,

LIT_UP

is true.

 

I've written an example of this here. The models aren't working properly yet, but the state changes correctly when right clicked.

 

Edit: I fixed the models.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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