[1.8] [SOLVED] B3D item model has no texture
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i cancel livingdeathevent thats work correctly but i think the packet is not sending because client is not rendering the totem animation, i think Simple channel is init, are you referring to this? or something else private void setup (FMLCommonSetupEvent event){ event.enqueueWork(() -> { ModMessages.register(); SpawnPlacements.register(ModEntityTypes.ARDILLA.get(), SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Animal::checkAnimalSpawnRules); });
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These are custom key bindings added by mods. In this case we don't even know which key it is, the data is totally "null"/missing.
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alright. just to make sure, can I not assign a key to every mapping in the settings so it doesn't consider it as "null" ? Anyways, I'll do that on an empty afternoon, that'll help the mod author as well if I report the bug to him. Thank you.
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The only way to find the mod in this case is to remove mods until you find the one that makes the error go away. Since you are in the process of making this modpack, I would suggest you start with no mods (or a known working subset of popular mods). Then add mods individually (with its dependencies), checking each time that you can get all the through to creating a new world (don't just load an exisiting world). If you hit a problem then you know which mod has the issue. This method will not just help you find this problem mod, but it will also help confirm any new mods you add in future also work, without having to guess which is the problem.
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jesus... what should I do ? I haven't been able to play solo since I made the modpack...
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