Using Forge with BungeeCord that has ip_forward enabled?
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I want to create an explosion when a player fall where the player land. @SubscribeEvent public void onPlayerFall(LivingFallEvent event) { if(!(event.getEntity().level.isClientSide()) && event.getEntityLiving() instanceof Player) { Player player = (Player) event.getEntityLiving(); float distance = event.getDistance(); if(distance >= 3) { // Explosion } } } Does someone have any idea how to create an explosion ?
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its to tell minecraft its not a simple full block - RenderType.solid() which is the default. It goes in your FMLClientSetupEvent. You don't need the enqueueWork for this, the setRenderLayer() is threadsafe.
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there is a plugin for Blockbench which you can use, unfortunately i don't remember the name
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