Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.8] Random unexpected result when removing block from World


Blackout
 Share

Recommended Posts

Hello everyone,

 

In my mod, I remove block from world using

world.setBlockState(myBlockPos, Blocks.air.getDefaultState(), 2);

when an explosion occurs to prevent any drops.

There is a problem when I try to remove block like redstone dusts or torches, sometimes there still are drops.

I use '2' as flags so normaly game engine doesn't care about order, right ?

 

In fact, when I have 4 redstone dusts above dirt blocks and I remove this 8 blocks, all is fine, all is removed, I have no drops.

But when I have 5 redstone dusts and I remove this 10 blocks (5 redstone dusts + 5 dirts blocks), sometimes 1 or 2 redstone dusts are dropped, sometimes no drops. It is random, I don't know what happens. I really don't think it come from my side :/ And I can't release my mod with this bug :/ Do you have any ideas ?

Link to comment
Share on other sites

Probably what's happening is you are removing the supporting block before the redstone dust and torches. Then it drops as an item before you removed the actual block. I'm not sure what all the flags represent, but I'm sure one of the flags must allow you to remove the block without updating the surrounding blocks.  If not, perhaps you should try removing all the blocks that require a support, then those that don't.

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

Link to comment
Share on other sites

perhaps you should try removing all the blocks that require a support

When I do it, that's work but no way lol xD This is for this mod https://www.youtube.com/watch?v=A3_ibDsezwo, and I can't reverse iterate throught the dependency tree to know which I have to remove first xD That's why I must remove blocks without taking care about orders. Why it's work for 4 blocks with dependency and more it doesn't ? :/

 

 

Link to comment
Share on other sites

Sometimes it works, sometimes it doesn't? Could it be that you are trying to remove some of these blocks client side? I've run into that problem before, myself....

 

Also, reverse iteration is hardly needed: just work from the highest y to the lowest. That already eliminates anything on floors - only things on walls could then still be an issue...

 

Is there any way you could maybe remove non-opaque blocks first? Because all the things you mention need to be attached to opaque blocks...

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Link to comment
Share on other sites

I'm not sure what all the flags represent

 

Is in the Javadoc.

1 causes a block update.

2 sends the change to the client.

4 prevents it from being rerendered.

Flags can be added together.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Sometimes it works, sometimes it doesn't? Could it be that you are trying to remove some of these blocks client side? I've run into that problem before, myself....

 

Also, reverse iteration is hardly needed: just work from the highest y to the lowest. That already eliminates anything on floors - only things on walls could then still be an issue...

 

Is there any way you could maybe remove non-opaque blocks first? Because all the things you mention need to be attached to opaque blocks...

 

I do this operation serverside only.

It's not a simple reverse iteration :/ Because wall hanging object, bed, and other custom blocks could be afftected :/

My mod must be compatible with other mods ... Imagine a mods which add a diamond non-opaque block which need support from above, it will be droped and replaced, so duplicate.

I can't release my mod with this potential bug :/

Link to comment
Share on other sites

Here's an idea:

1. Scan for and store all ItemEntities in the area.

2. Destroy blocks.

3. Destroy all ItemEntities in the area.

4. Do whatever you do to restore blocks in that really cool video ya got.

5. Restore the stored ItemEntities.

If anyone has a comprehensive, visual guide to GUIs - don't hesitate to message me. They make my head spin.

Link to comment
Share on other sites

Now I'm curious. How exactly did you do that in the video? I'm assuming you get affected block positions from explosion event, but how did you get them to slowly regenerate,  instead of all at once? Did you start a new thread for that?

 

https://github.com/EyZox/ForgeCreeperHeal/tree/1.2.0

Open source ;)

Handler : https://github.com/EyZox/ForgeCreeperHeal/blob/1.2.0/main/java/fr/eyzox/forgecreeperheal/handler/ExplosionEventHandler.java

Handler Processing Class : https://github.com/EyZox/ForgeCreeperHeal/blob/1.2.0/main/java/fr/eyzox/forgecreeperheal/worldhealer/WorldHealer.java

Data Structure : https://github.com/EyZox/ForgeCreeperHeal/blob/1.2.0/main/java/fr/eyzox/timeline/AbstractTimeline.java

 

I use the tick loop, because Minecraft isn't thread safe ;)

Link to comment
Share on other sites

So, I was working on a solution and I came up with this something like this. I'm not sure how you are storing blocks to be removed, but I used a Map<BlockPos, IBlockState>, and an additional map for tile entities.

 

To remove blocks, something like this worked for me:

 

 


    
    public static List<BlockPos> orderBlocks(List<BlockPos> affectedBlockPositions, World worldObj) {

    	final List<BlockPos> airBlocks = Lists.newArrayList();
    	final List<BlockPos> fallingBlocks = Lists.newArrayList();
    	final List<BlockPos> fullBlocks = Lists.newArrayList();
    	final List<BlockPos> nonFullBlocks = Lists.newArrayList();
    	
    	Iterator<BlockPos> iterator = affectedBlockPositions.iterator();
    	while (iterator.hasNext()) {
    		BlockPos pos = iterator.next();
    		Block block = worldObj.getBlockState(pos).getBlock();
    		
    		if (block == Blocks.air) airBlocks.add(pos);
    		else if (block instanceof BlockFalling) fallingBlocks.add(pos);
    		else if (block.isFullBlock()) fullBlocks.add(pos);
    		else nonFullBlocks.add(pos);
    	}

    	airBlocks.addAll(fullBlocks);
    	airBlocks.addAll(fallingBlocks);
    	airBlocks.addAll(nonFullBlocks);
    	
    	return airBlocks;
    }

 

 

Might not be the most efficient way, but it seems to work.

 

For replacing the blocks, it was similar, but just a bit more complicated. Assuming the blocks are stored in a map like above, replacing them like this should work.

 




			Comparator<BlockPos> posComparator = new Comparator<BlockPos>() {

				@Override
				public int compare(BlockPos o1, BlockPos o2) {
					return o1.compareTo(o2);
				}

			};


			List<Map<BlockPos, IBlockState>> ordered = Lists.newArrayList();
			Map<BlockPos, IBlockState> fullBlocks = Maps.newHashMap();
			Map<BlockPos, IBlockState> fallingBlocks = Maps.newTreeMap(posComparator);
			Map<BlockPos, IBlockState> nonFullBlocks = Maps.newHashMap();
			ordered.add(fullBlocks);
			ordered.add(fallingBlocks);
			ordered.add(nonFullBlocks);

			for (Map.Entry<BlockPos, IBlockState> entry : blocks.entrySet()) {

				Block block = entry.getValue().getBlock();

				if (block == Blocks.air) continue;
				else if (block instanceof BlockFalling) fallingBlocks.put(entry.getKey(), entry.getValue());
	    		else if (block.isFullBlock()) fullBlocks.put(entry.getKey(), entry.getValue());
	    		else nonFullBlocks.put(entry.getKey(), entry.getValue());

			}

 

 

If you iterate over the list 'ordered', and then iterate over each map and replace accordingly, you shouldn't have too many problems. Only thing is that doing it like so seems to screw over doors and beds, but it seems you already have a workaround for that. Again, this probably is terribly inefficient, and ugly, but it seemed to work.

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

Link to comment
Share on other sites

This is not efficient, not scalable and not custom block compatible.

Watch my code, I use a Factory to build each "healable block". Its allow someone who have create a custom block to create its own factory to make it compatable with my mod.

I can't use falling, non-opaque etc ... because this is not constant rules.

 

Then, with you method, you sort all block in one time when an explosion occurs. This could create a lag spike for massive explosions.

Link to comment
Share on other sites

This is not efficient, not scalable and not custom block compatible.

Watch my code, I use a Factory to build each "healable block". Its allow someone who have create a custom block to create its own factory to make it compatable with my mod.

I can't use falling, non-opaque etc ... because this is not constant rules.

 

Then, with you method, you sort all block in one time when an explosion occurs. This could create a lag spike for massive explosions.

Yeah that's just something I threw together quickly as a proof of concept. I didn't bother making it scalable or compatible with custom blocks since you already had. It got me thinking,  though.  Perhaps for each IHealable, you can require a priority. Then, use that priority to determine removal and replace order. Just a thought, though.

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

Link to comment
Share on other sites

I ran in debug mod with breakpoint on each EntityItem constructors.

Except these f*ck**g chickens who spawn eggs entity items each 5 min, I could see where is the problem by studying the stack trace.

 

World.setBlockState call Chunk.setSate call Block.breakBlock call sometimes Block.updateNeightboor ><

So the call to Block.breakBlock in Chunk.setState is the source of this issue.

 

I think I have to create a copy of Chunk.setState method, use reflection to access private Chunk field and then I hope this will be fixed.

 

However, I have an other question if I use reflection.

What is the most performant ? Create a wrapper wich contains private chunk field initialized in constructor with reflection and store it in cache while explosion event processing. Or each time use reflection to get field ?

I think I will ask this on stackoverflow but if someone have the answers, I take it :P

 

 

Link to comment
Share on other sites

I would think that doing it once per explosion then storing it would be faster, since you're only doing it once. You could try both ways, test performance, and if there is no noticeable difference, you could do what you are most comfortable with. For me though, unless the speed benefits contrast in a large manner, I tend to go for whatever I come up with first that works.

With all due respect, sir: I do, what I do, the way I do it. ~ MacGyver

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • Thanks for the feedback. But it seems there is not really an easy way for this, most of the code is hard-coded and could not be accessed directly. 😞 I worked around this by using the "RenderHandEvent" and "RenderPlayerEvent" to create a dedicated render for my crossbow item.
    • I'm wondering how to go about creating a block that is essentially an Ender Chest (its contents are the same regardless of which chest you check), but where any player in that world can see the contents of the Ender Chest. I was thinking of modifying the saved data for a world, but I'm struggling to understand how that even works. Are there any tutorials out there on tools I can use to work on this sort of problem?  EDIT: I just found this post: is this about what I should be looking at for 1.16.5?    
    • Hey guys I have created a mod that assigns levels to mobs and scales them up using capabilities, everything works great but because of the recent changes to capabilities I am unable to find examples on how to save the level of my mobs so that it remains the same if I restart the server. I will upload all my files relating to the capability and hope you guys can lead me in the right direction   package com.chickenwand3.rpgmod.core.capabilities.entity; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.CapabilityInject; import net.minecraftforge.common.capabilities.CapabilityManager; @SuppressWarnings("removal") public class CapabilityMobLevel { @CapabilityInject(MobLevel.class) public static Capability<MobLevel> MOB_LEVEL_CAPABILITY = null; public static void register() { CapabilityManager.INSTANCE.register(MobLevel.class); } } package com.chickenwand3.rpgmod.core.capabilities.entity; public class DefaultMobLevel implements MobLevel { public int mobLevel; public float mobMaxHealth; public float mobCurrentHealth; public boolean crazy; public boolean isCrazy() { return crazy; } public float getMaxHealth() { return mobMaxHealth; } public float getCurrentHealth() { return mobCurrentHealth; } } package com.chickenwand3.rpgmod.core.capabilities.entity; public interface MobLevel { } package com.chickenwand3.rpgmod.core.capabilities.entity; import com.chickenwand3.rpgmod.RPGMod; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.monster.Zombie; import net.minecraft.world.item.enchantment.Enchantments; import net.minecraftforge.event.AttachCapabilitiesEvent; import net.minecraftforge.event.entity.EntityJoinWorldEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; @Mod.EventBusSubscriber(modid = RPGMod.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE) public class MobLevelEventHandler { @SubscribeEvent public static void onAttachCapabilitiesEvent(AttachCapabilitiesEvent<Entity> event) { if (event.getObject() instanceof Mob && !event.getObject().getCommandSenderWorld().isClientSide) { MobLevelProvider providerMobLevel = new MobLevelProvider(); event.addCapability(new ResourceLocation(RPGMod.MODID, "moblevel"), providerMobLevel); event.addListener(providerMobLevel::invalidate); } } @SubscribeEvent public static void OnSpawn(final EntityJoinWorldEvent event) { if (event.getEntity()instanceof Mob target && !event.getWorld().isClientSide) { target.getCapability(CapabilityMobLevel.MOB_LEVEL_CAPABILITY).ifPresent(mobLevel -> { DefaultMobLevel actualMobLevel = (DefaultMobLevel) mobLevel; actualMobLevel.mobLevel = (randomizeMobLevel()); if (superCrazy(actualMobLevel.mobLevel)) { actualMobLevel.crazy = true; } if (actualMobLevel.crazy) { if (!target.getMainHandItem().isEmpty()) { target.getMainHandItem().enchant(Enchantments.FIRE_ASPECT, 1); } if (event.getEntity()instanceof Zombie zombie) { zombie.getAttribute(Attributes.SPAWN_REINFORCEMENTS_CHANCE).setBaseValue(0.99D); } System.out.println("Super Crazy " + target.getName() + " has spawned!"); } actualMobLevel.mobMaxHealth = (target.getMaxHealth() * actualMobLevel.mobLevel * 2); actualMobLevel.mobCurrentHealth = actualMobLevel.mobMaxHealth; target.getAttribute(Attributes.MOVEMENT_SPEED) .setBaseValue(target.getAttributeValue(Attributes.MOVEMENT_SPEED) * (1 + (actualMobLevel.mobLevel - 1.0) / 10.0)); if (target.getAttribute(Attributes.ATTACK_DAMAGE) != null) { target.getAttribute(Attributes.ATTACK_DAMAGE) .setBaseValue(target.getAttributeValue(Attributes.ATTACK_DAMAGE) * (1 + (actualMobLevel.mobLevel - 1.0) / 2.0)); } }); } } private static int randomizeMobLevel() { boolean roll = true; int level = 1; while (roll) { if (Math.random() > .5) { level += 1; roll = true; } else { roll = false; } } return level; } private static boolean superCrazy(int level) { boolean result = false; if (level >= 5) { if (Math.random() < .25) { result = true; } else result = false; } return result; } } package com.chickenwand3.rpgmod.core.capabilities.entity; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ICapabilitySerializable; import net.minecraftforge.common.util.LazyOptional; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class MobLevelProvider implements ICapabilitySerializable<CompoundTag> { private final DefaultMobLevel mobLevel = new DefaultMobLevel(); private final LazyOptional<MobLevel> mobLevelOptional = LazyOptional.of(() -> mobLevel); public void invalidate() { mobLevelOptional.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction side) { return mobLevelOptional.cast(); } @Override public CompoundTag serializeNBT() { if (CapabilityMobLevel.MOB_LEVEL_CAPABILITY == null) { return new CompoundTag(); } else { CompoundTag compoundNBT = new CompoundTag(); compoundNBT.putInt("mobLevel", mobLevel.mobLevel); compoundNBT.putFloat("mobCurrentHealth", mobLevel.mobCurrentHealth); compoundNBT.putFloat("mobMaxHealth", mobLevel.mobMaxHealth); compoundNBT.putBoolean("crazy", mobLevel.crazy); return compoundNBT; } } @Override public void deserializeNBT(CompoundTag nbt) { if (CapabilityMobLevel.MOB_LEVEL_CAPABILITY != null) { mobLevel.mobLevel = (nbt.getInt("mobLevel")); float mobCurrentHealth = nbt.getFloat("mobCurrentHealth"); mobLevel.mobCurrentHealth = (mobCurrentHealth); float mobMaxHealth = nbt.getFloat("mobMaxHealth"); mobLevel.mobMaxHealth = (mobMaxHealth); boolean crazy = nbt.getBoolean("crazy"); mobLevel.crazy = (crazy); } } }  
    • Trying to install forge on Debian 11 (bullseye). I ran java -jar forge-1.18-38.0.4-installer.jar in the terminal, and that part seemed to work fine. I did the install client, and it was fine until the building processors step. It stopped and gave the following error message: Failed to run processor: java.lang.RuntimeException:Could not delete output file: home/[user]/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255-mappings.txt My dad did the same thing on his computer without complications. Any help would be much appreciated. Below is the installation log: JVM info: Debian - 17.0.1 - 17.0.1+12-Debian-1deb11u2 java.net.preferIPv4Stack=true Found java version 17.0.1 Extracting json Considering minecraft client jar Downloading libraries Found 0 additional library directories Considering library cpw.mods:securejarhandler:0.9.54 File exists: Checksum validated. Considering library org.ow2.asm:asm:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-util:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.1 File exists: Checksum validated. Considering library net.minecraftforge:accesstransformers:8.0.4 File exists: Checksum validated. Considering library org.antlr:antlr4-runtime:4.9.1 File exists: Checksum validated. Considering library net.minecraftforge:eventbus:5.0.3 File exists: Checksum validated. Considering library net.minecraftforge:forgespi:4.0.10 File exists: Checksum validated. Considering library net.minecraftforge:coremods:5.0.1 File exists: Checksum validated. Considering library cpw.mods:modlauncher:9.0.7 File exists: Checksum validated. Considering library net.minecraftforge:unsafe:0.2.0 File exists: Checksum validated. Considering library com.electronwill.night-config:core:3.6.4 File exists: Checksum validated. Considering library com.electronwill.night-config:toml:3.6.4 File exists: Checksum validated. Considering library org.apache.maven:maven-artifact:3.6.3 File exists: Checksum validated. Considering library org.apache.commons:commons-lang3:3.12.0 File exists: Checksum validated. Considering library net.jodah:typetools:0.8.3 File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-api:2.14.1 File exists: Checksum validated. Considering library org.apache.logging.log4j:log4j-core:2.14.1 File exists: Checksum validated. Considering library net.minecrell:terminalconsoleappender:1.2.0 File exists: Checksum validated. Considering library org.jline:jline-reader:3.12.1 File exists: Checksum validated. Considering library org.jline:jline-terminal:3.12.1 File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:5.0.4 File exists: Checksum validated. Considering library org.openjdk.nashorn:nashorn-core:15.3 File exists: Checksum validated. Considering library com.google.guava:guava:31.0.1-jre File exists: Checksum validated. Considering library com.google.code.gson:gson:2.8.8 File exists: Checksum validated. Considering library cpw.mods:bootstraplauncher:0.1.17 File exists: Checksum validated. Considering library net.minecraftforge:fmlloader:1.18-38.0.4 File exists: Checksum validated. Considering library com.github.jponge:lzma-java:1.3 File exists: Checksum validated. Considering library com.google.code.findbugs:jsr305:3.0.2 File exists: Checksum validated. Considering library com.google.code.gson:gson:2.8.7 File exists: Checksum validated. Considering library com.google.errorprone:error_prone_annotations:2.1.3 File exists: Checksum validated. Considering library com.google.guava:guava:20.0 File exists: Checksum validated. Considering library com.google.guava:guava:25.1-jre File exists: Checksum validated. Considering library com.google.j2objc:j2objc-annotations:1.1 File exists: Checksum validated. Considering library com.nothome:javaxdelta:2.0.1 File exists: Checksum validated. Considering library com.opencsv:opencsv:4.4 File exists: Checksum validated. Considering library commons-beanutils:commons-beanutils:1.9.3 File exists: Checksum validated. Considering library commons-collections:commons-collections:3.2.2 File exists: Checksum validated. Considering library commons-io:commons-io:2.4 File exists: Checksum validated. Considering library commons-logging:commons-logging:1.2 File exists: Checksum validated. Considering library de.oceanlabs.mcp:mcp_config:1.18-20211130.085255@zip File exists: Checksum validated. Considering library de.siegmar:fastcsv:2.0.0 File exists: Checksum validated. Considering library net.md-5:SpecialSource:1.10.0 File exists: Checksum validated. Considering library net.minecraftforge:ForgeAutoRenamingTool:0.1.17:all File exists: Checksum validated. Considering library net.minecraftforge:binarypatcher:1.0.12 File exists: Checksum validated. Considering library net.minecraftforge:fmlcore:1.18-38.0.4 File exists: Checksum validated. Considering library net.minecraftforge:fmlloader:1.18-38.0.4 File exists: Checksum validated. Considering library net.minecraftforge:forge:1.18-38.0.4:universal File exists: Checksum validated. Considering library net.minecraftforge:installertools:1.2.10 File exists: Checksum validated. Considering library net.minecraftforge:jarsplitter:1.1.4 File exists: Checksum validated. Considering library net.minecraftforge:javafmllanguage:1.18-38.0.4 File exists: Checksum validated. Considering library net.minecraftforge:mclanguage:1.18-38.0.4 File exists: Checksum validated. Considering library net.minecraftforge:srgutils:0.4.3 File exists: Checksum validated. Considering library net.minecraftforge:srgutils:0.4.7 File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:5.0.4 File exists: Checksum validated. Considering library net.sf.jopt-simple:jopt-simple:6.0-alpha-3 File exists: Checksum validated. Considering library org.apache.commons:commons-collections4:4.2 File exists: Checksum validated. Considering library org.apache.commons:commons-lang3:3.8.1 File exists: Checksum validated. Considering library org.apache.commons:commons-text:1.3 File exists: Checksum validated. Considering library org.checkerframework:checker-qual:2.0.0 File exists: Checksum validated. Considering library org.codehaus.mojo:animal-sniffer-annotations:1.14 File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-analysis:9.2 File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-commons:9.2 File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm-tree:9.2 File exists: Checksum validated. Considering library org.ow2.asm:asm:9.1 File exists: Checksum validated. Considering library org.ow2.asm:asm:9.2 File exists: Checksum validated. Considering library trove:trove:1.0.2 File exists: Checksum validated. Created Temporary Directory: /tmp/forge_installer10859551180063758840 Extracting: /data/client.lzma Building Processors =============================================================================== MainClass: net.minecraftforge.installertools.ConsoleTool Classpath: /home/qila/.minecraft/libraries/net/minecraftforge/installertools/1.2.10/installertools-1.2.10.jar /home/qila/.minecraft/libraries/net/md-5/SpecialSource/1.10.0/SpecialSource-1.10.0.jar /home/qila/.minecraft/libraries/net/sf/jopt-simple/jopt-simple/5.0.4/jopt-simple-5.0.4.jar /home/qila/.minecraft/libraries/com/google/code/gson/gson/2.8.7/gson-2.8.7.jar /home/qila/.minecraft/libraries/de/siegmar/fastcsv/2.0.0/fastcsv-2.0.0.jar /home/qila/.minecraft/libraries/net/minecraftforge/srgutils/0.4.3/srgutils-0.4.3.jar /home/qila/.minecraft/libraries/org/ow2/asm/asm-commons/9.1/asm-commons-9.1.jar /home/qila/.minecraft/libraries/com/google/guava/guava/20.0/guava-20.0.jar /home/qila/.minecraft/libraries/com/opencsv/opencsv/4.4/opencsv-4.4.jar /home/qila/.minecraft/libraries/org/ow2/asm/asm-analysis/9.1/asm-analysis-9.1.jar /home/qila/.minecraft/libraries/org/ow2/asm/asm-tree/9.1/asm-tree-9.1.jar /home/qila/.minecraft/libraries/org/ow2/asm/asm/9.1/asm-9.1.jar /home/qila/.minecraft/libraries/org/apache/commons/commons-text/1.3/commons-text-1.3.jar /home/qila/.minecraft/libraries/org/apache/commons/commons-lang3/3.8.1/commons-lang3-3.8.1.jar /home/qila/.minecraft/libraries/commons-beanutils/commons-beanutils/1.9.3/commons-beanutils-1.9.3.jar /home/qila/.minecraft/libraries/org/apache/commons/commons-collections4/4.2/commons-collections4-4.2.jar /home/qila/.minecraft/libraries/commons-logging/commons-logging/1.2/commons-logging-1.2.jar /home/qila/.minecraft/libraries/commons-collections/commons-collections/3.2.2/commons-collections-3.2.2.jar Args: --task, MCP_DATA, --input, /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255.zip, --output, /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255-mappings.txt, --key, mappings Task: MCP_DATA Input: /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255.zip Output: /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255-mappings.txt Key: mappings Could not delete output file: /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255-mappings.txt java.lang.RuntimeException: Could not delete output file: /home/qila/.minecraft/libraries/de/oceanlabs/mcp/mcp_config/1.18-20211130.085255/mcp_config-1.18-20211130.085255-mappings.txt at net.minecraftforge.installertools.Task.error(Task.java:28) at net.minecraftforge.installertools.McpData.process(McpData.java:63) at net.minecraftforge.installertools.ConsoleTool.main(ConsoleTool.java:55) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at java.base/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) at java.base/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.base/java.lang.reflect.Method.invoke(Method.java:568) at net.minecraftforge.installer.actions.PostProcessors.process(PostProcessors.java:226) at net.minecraftforge.installer.actions.ClientInstall.run(ClientInstall.java:144) at net.minecraftforge.installer.InstallerPanel.run(InstallerPanel.java:423) at net.minecraftforge.installer.SimpleInstaller.launchGui(SimpleInstaller.java:175) at net.minecraftforge.installer.SimpleInstaller.main(SimpleInstaller.java:147)  
    • @RideableEntitiesModElements.ModElement.Tag public class BabytigerEntity extends RideableEntitiesModElements.ModElement { public static EntityType entity = (EntityType.Builder.<CustomEntity>create(CustomEntity::new, EntityClassification.MONSTER) .setShouldReceiveVelocityUpdates(true).setTrackingRange(64).setUpdateInterval(3).setCustomClientFactory(CustomEntity::new) .size(0.6f, 1.8f)).build("babytiger").setRegistryName("babytiger"); public BabytigerEntity(RideableEntitiesModElements instance) { super(instance, 4); FMLJavaModLoadingContext.get().getModEventBus().register(new BabytigerRenderer.ModelRegisterHandler()); FMLJavaModLoadingContext.get().getModEventBus().register(new EntityAttributesRegisterHandler()); MinecraftForge.EVENT_BUS.register(this); } @Override public void initElements() { elements.entities.add(() -> entity); elements.items .add(() -> new SpawnEggItem(entity, -1, -1, new Item.Properties().group(ItemGroup.MISC)).setRegistryName("babytiger_spawn_egg")); } @SubscribeEvent public void addFeatureToBiomes(BiomeLoadingEvent event) { event.getSpawns().getSpawner(EntityClassification.MONSTER).add(new MobSpawnInfo.Spawners(entity, 20, 4, 4)); } @Override public void init(FMLCommonSetupEvent event) { EntitySpawnPlacementRegistry.register(entity, EntitySpawnPlacementRegistry.PlacementType.ON_GROUND, Heightmap.Type.MOTION_BLOCKING_NO_LEAVES, MonsterEntity::canMonsterSpawn); } private static class EntityAttributesRegisterHandler { @SubscribeEvent public void onEntityAttributeCreation(EntityAttributeCreationEvent event) { AttributeModifierMap.MutableAttribute ammma = MobEntity.func_233666_p_(); ammma = ammma.createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.8); ammma = ammma.createMutableAttribute(Attributes.MAX_HEALTH, 10); ammma = ammma.createMutableAttribute(Attributes.ARMOR, 0); ammma = ammma.createMutableAttribute(Attributes.ATTACK_DAMAGE, 3); event.put(entity, ammma.create()); } } public static class CustomEntity extends CreatureEntity { public CustomEntity(FMLPlayMessages.SpawnEntity packet, World world) { this(entity, world); } public CustomEntity(EntityType<CustomEntity> type, World world) { super(type, world); experienceValue = 0; setNoAI(false); } @Override public IPacket<?> createSpawnPacket() { return NetworkHooks.getEntitySpawningPacket(this); } @Override protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.2, false)); this.goalSelector.addGoal(2, new RandomWalkingGoal(this, 1)); this.targetSelector.addGoal(3, new HurtByTargetGoal(this)); this.goalSelector.addGoal(4, new LookRandomlyGoal(this)); this.goalSelector.addGoal(5, new SwimGoal(this)); } @Override public CreatureAttribute getCreatureAttribute() { return CreatureAttribute.UNDEFINED; } @Override public net.minecraft.util.SoundEvent getHurtSound(DamageSource ds) { return (net.minecraft.util.SoundEvent) ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation("entity.generic.hurt")); } @Override public net.minecraft.util.SoundEvent getDeathSound() { return (net.minecraft.util.SoundEvent) ForgeRegistries.SOUND_EVENTS.getValue(new ResourceLocation("entity.generic.death")); } @Override public ActionResultType func_230254_b_(PlayerEntity sourceentity, Hand hand) { ItemStack itemstack = sourceentity.getHeldItem(hand); ActionResultType retval = ActionResultType.func_233537_a_(this.world.isRemote()); super.func_230254_b_(sourceentity, hand); sourceentity.startRiding(this); return retval; } @Override public void travel(Vector3d dir) { Entity entity = this.getPassengers().isEmpty() ? null : (Entity) this.getPassengers().get(0); if (this.isBeingRidden()) { this.rotationYaw = entity.rotationYaw; this.prevRotationYaw = this.rotationYaw; this.rotationPitch = entity.rotationPitch * 0.5F; this.setRotation(this.rotationYaw, this.rotationPitch); this.jumpMovementFactor = this.getAIMoveSpeed() * 0.15F; this.renderYawOffset = entity.rotationYaw; this.rotationYawHead = entity.rotationYaw; this.stepHeight = 1.0F; if (entity instanceof LivingEntity) { this.setAIMoveSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED)); float forward = ((LivingEntity) entity).moveForward; float strafe = ((LivingEntity) entity).moveStrafing; super.travel(new Vector3d(strafe, 0, forward)); } this.prevLimbSwingAmount = this.limbSwingAmount; double d1 = this.getPosX() - this.prevPosX; double d0 = this.getPosZ() - this.prevPosZ; float f1 = MathHelper.sqrt(d1 * d1 + d0 * d0) * 4.0F; if (f1 > 1.0F) f1 = 1.0F; this.limbSwingAmount += (f1 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; return; } this.stepHeight = 0.5F; this.jumpMovementFactor = 0.02F; super.travel(dir); } } } ok thanks and for the people that want to copy paste here is the code
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.