Jump to content

[1.8] Text gets written twice in chat


Jeerdus

Recommended Posts

Good day!

 

I have a minor problem which I cant seem to be able to fix. I have an onItemRightClick method with which I open an inventory. I also have a "security" lock, which makes only the player who creates the item be able to open it, and when you try to open the inventory and it doesn't belong to you, it writes a client side text message in the chat. But the problem is that it gets written twice in the chat.

 

Here's the code of the Item:

 

 

package tornith.tmod;

 

import java.util.List;

 

import org.lwjgl.input.Keyboard;

import org.lwjgl.input.Mouse;

 

import net.minecraft.block.Block;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.util.BlockPos;

import net.minecraft.util.ChatComponentText;

import net.minecraft.util.EnumChatFormatting;

import net.minecraft.util.EnumFacing;

import net.minecraft.world.World;

import net.minecraftforge.fml.relauncher.Side;

import net.minecraftforge.fml.relauncher.SideOnly;

 

public class ItemWallet extends Item {

 

public String walletOwner;

 

public ItemWallet(){

// ItemStacks that store an NBT Tag Compound are limited to stack size of 1

this.maxStackSize = 1;

}

 

@SideOnly(Side.CLIENT)

@Override

public void addInformation(ItemStack itemstack, EntityPlayer player, List tooltip, boolean advanced){

 

}

 

@Override

public void onCreated(ItemStack itemstack, World world, EntityPlayer player) {

if(itemstack.getTagCompound() == null){

itemstack.setTagCompound(new NBTTagCompound());

}

NBTTagCompound nbt = new NBTTagCompound();

nbt.setString("Owner", player.getName());

itemstack.getTagCompound().setTag("WalletOwner", nbt);

itemstack.setStackDisplayName(EnumChatFormatting.AQUA + player.getName() + "'s Wallet");

}

 

@Override

public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer entity)

    {

EntityPlayer player = (EntityPlayer) entity;

 

if(itemstack.getTagCompound() != null){

if(itemstack.getTagCompound().hasKey("WalletOwner")){

NBTTagCompound nbt = (NBTTagCompound) itemstack.getTagCompound().getTag("WalletOwner");

walletOwner = nbt.getString("Owner");

}

}

 

if (walletOwner == player.getName()){

if (!world.isRemote && entity instanceof EntityPlayer){ if(!player.isSneaking()){

player.openGui(TMod.instance, TMod.ItemInventoryGuiIndex, world, (int) player.posX, (int) player.posY, (int) player.posZ);

}}

}

 

else if (walletOwner == ""){

if (!world.isRemote && entity instanceof EntityPlayer){ if(!player.isSneaking()){

player.openGui(TMod.instance, TMod.ItemInventoryGuiIndex, world, (int) player.posX, (int) player.posY, (int) player.posZ);

}}

 

if(itemstack.getTagCompound() == null){

itemstack.setTagCompound(new NBTTagCompound());

}

NBTTagCompound nbt = new NBTTagCompound();

nbt.setString("Owner", player.getName());

itemstack.getTagCompound().setTag("WalletOwner", nbt);

itemstack.setStackDisplayName(EnumChatFormatting.AQUA + player.getName() + "'s Wallet");

}

 

else if (walletOwner != player.getName()){

writeInChat("You can't open wallets that do not belong to you!", entity);

}

 

else{

System.out.println("Error when openning the inventory: Wallet");

}

      return itemstack;

    }

 

@SideOnly(Side.CLIENT)

public void writeInChat(String string, EntityPlayer player){

ChatComponentText component = new ChatComponentText(string);

player.addChatComponentMessage(component);

}

 

public void writeToNBT(NBTTagCompound tagcompound)

{

 

}

 

public void readfromNBT(NBTTagCompound tagcompound)

{

 

}

 

    @Override

    public int getMaxItemUseDuration(ItemStack itemstack)

    {

            return 1;

    }

}

 

 

 

Thank you for your help!

Link to comment
Share on other sites

#onItemRightClick is called on both client and server - only send the chat on one side or the other by checking if the world is remote or not:

if (world.isRemote) {
// on client
} else {
// on server
}

 

EDIT: Also, you are just asking to crash your game by putting @SideOnly(Side.CLIENT) above that method - I suggest you remove it, as it doesn't do what you think it does.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.