Jump to content

[1.8.9] forge-clj - Bringing the Clojure Programming Language to Minecraft


yoshiquest

Recommended Posts

UPDATE: TUTORIAL AVAILABLE HERE

 

After months of work, asking questions on this forum, and other such things, I have finally created the first usable version of forge-clj, which adds support for the Clojure programming language to Minecraft.

 

Now, you're probably asking, what the heck is Clojure, and why should I care? Well, Clojure is a modern Lisp language. It runs on the JVM like java, but it has a much more fluent and readable syntax (in my opinion), as well as other things, such as the ability to extend the language itself with macros. It also isn't like java, where you have to make a template/file/whatever of literally EVERYTHING. Say goodbye to having to copy and paste the same mod file format, the same block class declaration, and other such things with this (NOTE: Things might get messy if I haven't added something yet). You can read more about the technical details of Clojure itself here, and if you want a good tutorial you could always try Clojure for the Brave and True.

 

As for forge-clj itself, I'm REALLY proud of how this thing is turning out. I used BedrockMiner's Minecraft modding tutorials in order to figure out what I needed to add and how. I'm proud to say that everything covered in the basic modding tutorials there can be done in forge-clj, without excessive Clojure-Java inter-op and such. Most of these tutorials have been implemented in the test-mod that I use to test the mod, and explain how modding with it will work.

 

If you're a Minecraft Modder and want to help, tell me what I need to add to make things better. I've covered some basic things already, and have some plans to cover some advanced things, but if there's something convenient from forge that I've overlooked, tell me so that I can wrap around that too.

 

Checking that the test-mod works in your minecraft installation helps too, as well as making sure everything works (blocks, items, worldgen, etc). Even the average modded minecraft player can help me test this.

 

Anyways, go check them out now (download links/changelog/etc are on the github pages):

 

- forge-clj github link

 

- test-mod github link

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

Updated to Version 0.2.1. It's basically just refactoring, but if you're curious all that I changed is on the github. I'll be working on some advanced features next.

 

If anyone has a suggestion as to what forge feature I should add next, feel free to say so.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

Updated to Version 0.2.2. This version adds support for Tile Entities and NBT data. The interesting thing with NBT data, is that I made a way to convert the NBT data into a Clojure map, as well as the other way around. It works rather well too, so go check it out!

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 2 weeks later...

Updated to Version 0.3.0. This adds 3 different systems: packets, event handlers, and extended entity properties. It also changes the existing tile entity implementation to more closely match the new extended entity properties system.

 

Next up: Either custom renders or GUIs. Maybe both. I think I'll do custom renders first though.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 3 weeks later...

Updated to Version 0.4.0. Added a system to handle models and animation, though it only works on tile entities at the moment, and Techne models are not supported yet. I think I'll end up creating a separate conversion tool to turn the generated java code into a clojure map you can embed into the code. Also added a couple of other minor systems, such as the ability to make a new creative tab for your mod.

 

Finally, one of the biggest changes is that I changed how the mod is organized. It now is consisted of multiple files, and is much easier to read and find each part of the code, in both forge-clj and the test-mod. So if you didn't like reading through my messy code, it's cleaner now.

 

As a side note, I also created a small program for myself that automatically builds and uploads the mod to dropbox, makes the new links, etc. So hopefully I'll be able to update a lot more often than I have been now that the process is easier.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 2 weeks later...

Updated to Version 0.5.0: Added GUIs and REPL support!

 

If you don't know what the repl is, it stands for Read, Eval, Print, Loop, and lets you run code while the application is running. It's currently only useful for testing, but it's nice that I made it happen!

 

I think I'm going to work on some actual documentation next. It's about time I really told people how to use forge-clj.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 2 weeks later...

Updated forge-clj to Version 0.5.1. I finally got around to adding docstrings to the code, so there is actually SOME documentation out there now for the api. I also added a couple of useful macros, and moved some functions around.

 

Up next is most certainly a tutorial, which I'll be writing soon. I'll post a link and update the main post when I'm done with it.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

I have started to create some basic tutorials for using forge-clj. Currently, they only cover from how to set up forge-clj to making your first block, and is a work in progress, but it does exist now. So feel free to go through the tutorial, and make sure I didn't screw up. The link has been added to the first post.

 

More tutorials will be added over the coming days.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 2 weeks later...
  • 1 month later...

Updated forge-clj to Version 0.5.2. I added the ability to make new biomes, and some support for custom Chunk Providers. Unfortunately, I was unable to get a full chunk provider implementation working, due to slowness and general complexity, so if you want to use that, I recommend you make a Java version and reference it from Clojure. And sorry about this update taking so long, I spent a lot of the time trying and failing to reimplement the terrain generator. It's just too performance intensive for Clojure to really handle. I don't think any of the other updates will take this long...

 

Next up, I'll move on to start implementing custom dimensions. I don't think this will take too long, hopefully.

Currently working on a mod to provide support for the Clojure programming language in Minecraft, check it out here.

Link to comment
Share on other sites

  • 4 months later...
  • 2 months later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • SLOT DANA : Situs Slot Gacor Nagaliga Deposit Via DANA 10.000
    • NAGALIGA :  Agen Taruhan Mix Parlay Bola EURO Terpercaya Di Indonesia Nagaliga merupakan situs taruhan  judi bola euro dan slot gacor terbaik menyediakan link alternatif terbaik dan pastinya bisa di akses di seluruh penjuru dunia. Ayo meriahkan EURO bersama situs Nagaliga kemenangan berapapun pasti dibayar lunas tanpa ada kendala.
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
    • So i know for a fact this has been asked before but Render stuff troubles me a little and i didnt find any answer for recent version. I have a custom nausea effect. Currently i add both my nausea effect and the vanilla one for the effect. But the problem is that when I open the inventory, both are listed, while I'd only want mine to show up (both in the inv and on the GUI)   I've arrived to the GameRender (on joined/net/minecraft/client) and also found shaders on client-extra/assets/minecraft/shaders/post and client-extra/assets/minecraft/shaders/program but I'm lost. I understand that its like a regular screen, where I'd render stuff "over" the game depending on data on the server, but If someone could point to the right client and server classes that i can read to see how i can manage this or any tip would be apreciated
    • Let me try and help you with love spells, traditional healing, native healing, fortune telling, witchcraft, psychic readings, black magic, voodoo, herbalist healing, or any other service your may desire within the realm of african native healing, the spirits and the ancestors. I am a sangoma and healer. I could help you to connect with the ancestors , interpret dreams, diagnose illness through divination with bones, and help you heal both physical and spiritual illness. We facilitate the deepening of your relationship to the spirit world and the ancestors. Working in partnership with one\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\’s ancestors is a gift representing a close link with the spirit realm as a mediator between the worlds.*   Witchdoctors, or sorcerers, are often purveyors of mutis and charms that cause harm to people. we believe that we are here for only one purpose, to heal through love and compassion.*   African people share a common understanding of the importance of ancestors in daily life. When they have lost touch with their ancestors, illness may result or bad luck. Then a traditional healer, or sangoma, is sought out who may prescribe herbs, changes in lifestyle, a career change, or changes in relationships. The client may also be told to perform a ceremony or purification ritual to appease the ancestors.*   Let us solve your problems using powerful African traditional methods. We believe that our ancestors and spirits give us enlightenment, wisdom, divine guidance, enabling us to overcome obstacles holding your life back. Our knowledge has been passed down through centuries, being refined along the way from generation to generation. We believe in the occult, the paranormal, the spirit world, the mystic world.*   The services here are based on the African Tradition Value system/religion,where we believe the ancestors and spirits play a very important role in society. The ancestors and spirits give guidance and counsel in society. They could enable us to see into the future and give solutions to the problems affecting us. We use rituals, divination, spells, chants and prayers to enable us tackle the task before us.*   I have experience in helping and guiding many people from all over the world. My psychic abilities may help you answer and resolve many unanswered questions
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.