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[1.7.10] Intermittent client -> server packet issue.


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I have many server -> client packets registered, all of which work fine. However, my one client -> server packet (sent to server when a key is pressed) sometimes disconnects the client with the error "internal exception io.netty.handler.codec.decoderexception packet was larger than i expected, found 5 bytes extra whilst reading packet 28."


I'm registering it like so:

network.registerMessage(ServerToClientMessage.Handler.class, ServerToClientMessage.class, 18, Side.CLIENT);
network.registerMessage(ClientToServerMessage.Handler.class, ClientToServerMessage.class, 19, Side.SERVER);

(Don't worry, there are more packets before that.)


The packet itself doesn't even read or write data, it just calls a method when received.


Any idea what the problem might be? Could it be related to a discrepancy in the client and server forge versions? Please let me know if you need any more info.

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server -> client packet (sent to server when a key is pressed)



Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


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