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[1.7.2] Replacing vanilla abstract method in EntityLivingBase


Sokaya

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Hello!

 

I'm creating my own potion system, and I need to add new PotionEffect handler.

I have an ElixirEffect class. When I restart the game,

'public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)'

loads an PotionEffect instead of ElixirEffect.

 

So that's why i need to override this method.

Any ideas?

 

Regards,

Martin

 

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@jabelar I'm not replacing an ItemPotion work, I have own class already.

But the Entity NBT Data when entity join game is a point."readEntityFromNBT" loads an PotionEffect, so most of functions aren't working, because game thinks it's normal PotionEffect instead of ElixirEffect. So that's why I must override "readCustomPotionEffectFromNBT" in PotionEffect class to return an ElixirEffect. But I already managed to make it work.

 

I need it because I'm make my effects handle in ElixirEffect class, not in EventHandler. I'm also increasing maximum potion duration to Integer.MAX_VALUE.

 

I have one more question according to ASM.

In Potion class there's a field named "public static final Potion[] potionTypes". I'm using a Java Reflection to change it accesibility and increase initial array size (from 32 to n/a). But how do this in ASM?

 

Thanks for advice,

Martin

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I know what I to achieve and I'm 100 percent sure it will not break other mods functionality.

 

According to my last request:

"I have one more question according to ASM.

In Potion class there's a field named "public static final Potion[] potionTypes". I'm using a Java Reflection to change it accesibility and increase initial array size (from 32 to n/a). But how do this in ASM?"

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