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Entity won't get attacked


Kloonder

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I have the problem that my Entity won't get attacked

 

EntityRegistry.registerModEntity(MyEntity.class, "my.camera", 1, this, 160, Integer.MAX_VALUE, false);

 

public class MyEntity extends Entity {

    public MyEntity (World worldIn) {
        super(worldIn);
        this.setSize(1, 1);
    }

    public MyEntity (World world, double posX, double posY, double posZ) {
        super(world);
        this.posX = posX;
        this.posY = posY;
        this.posZ = posZ;
        this.setSize(1, 1);
    }

    @Override
    protected void entityInit() {

    }

    @Override
    protected void readEntityFromNBT(NBTTagCompound nbt) {

    }

    @Override
    protected void writeEntityToNBT(NBTTagCompound nbt) {

    }

    @Override
    public void onUpdate() {
        super.onUpdate();
    }

    @Override
    public boolean attackEntityFrom(DamageSource source, float amount) {
        System.out.println("hello");
        return super.attackEntityFrom(source, amount);
    }


 

If you have any Idea please tell me

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

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you need to damage entity , you basicly doing it when entity is damaged it will print hello.

 

Well, although I can't really understand you, the method doesn't even get called, it doesn't print out hello when I hit the entity

Creator of Extra Shoes

 

Watch out, I'm total jerk, and I'll troll anybody if it feels like its necessary. Pls report me then

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take my method for instance, i'm using a non living entity extension as well for this entity.

 

public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
	if(!this.worldObj.isRemote)
	{
		Entity entity = par1DamageSource.getEntity();
		EntityPlayer player = (EntityPlayer) entity;
		if(player.inventory.getCurrentItem() == null)
		{
			this.addHit(1);
			this.worldObj.playSoundAtEntity(this, "mob.slime.big", 1.0F, 1.0F);
    		
			if(this.getHits() >= 10 && !this.isReady)
			{
				this.isReady = true;
			}
			if(this.isReady && this.getHits() >= 10)
			{
				this.removeHealth(1);
				destroyDough();
			}
		}
	}
	return false;
    }

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