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ConfigFile or Gamerule?


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Hello everyone!

 

I recently came up with the question whether it's more useful to create a config file or to create a gamerule, because both have some great advantages:

 

Config Files can contain lots of data and hide it from the normal user, but are the same for every world.

Gamerules, however can be set differently per world, but are not suitable for tons of information.

 

What would you say is more useful?

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ConfigFiles can be world specific as well. I've been cooperating with someone who created IngameConfigManager.

With this mod you have enough ways to create any kind of configuration type, without having to worry about ways to alter the configfiles.

Projects:

Discontinued:

- N2ConfigAPI

- Meachanical Crafting Table

 

Latest:

- CollectionUtils

 

Coöperations:

- InGameConfigManager

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