Is this a bug or is there some reason that writing NBT data changes how right mouse up is handled, or am I doing something different wrong? Also by adding some simple logging and using @SubscribeEvent that the PlayerUseItemEvent.Stop event isn't always triggered when the use button is released if NBT data is written. Example code snippet: public class ItemRFBlaster {     //some methods ommited for brevity     @Override     public void onPlayerStoppedUsing(ItemStack itemstack, World worl