Is this a bug or is there some reason that writing NBT data changes how right mouse up is handled, or am I doing something different wrong?
Also by adding some simple logging and using @SubscribeEvent that the PlayerUseItemEvent.Stop event isn't always triggered when the use button is released if NBT data is written.
Example code snippet:
public class ItemRFBlaster {
//some methods ommited for brevity
@Override
public void onPlayerStoppedUsing(ItemStack itemstack, World worl