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[1.8][SOLVED] Tile Entity dosen't save integer in private field


TheCrafter4000

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Hello guys,

 

I'm making an furnace with 2 input and fuel slots, but when I wanted to set the burntime in a function it does not save it in my field.

 

My Tile Entity class:

package tc4modpack.thecrafter4000.tc4ores.fusion;

import java.util.Arrays;

import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IChatComponent;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class FusionTileEntity extends TileEntity implements IInventory, IUpdatePlayerListBox{

/** 0 = Input Left,
 *  1 = Input Right,
 *  2 = Fuel Left,
 *  3 = Fuel Right,
 *  4 = Fusion Output */
private ItemStack[] inventory = new ItemStack[ getSizeInventory() ];
/** The burntime for the left slot*/
private int burntime0 = 0;
/** The burntime for the right slot*/
private int burntime1 = 0;
private int cooktime = 0;

@Override public void readFromNBT(NBTTagCompound compound) {
	super.readFromNBT(compound);
	int i = 0;
	for( ItemStack s : inventory ) {
		inventory[ i ] = null;
		if( compound.hasKey( "slot_" +i ) ) inventory[ i ] = ItemStack.loadItemStackFromNBT( compound.getCompoundTag( "slot_" +i ) );
		i++;
	}
	burntime0 = compound.getInteger("burntime0");
	burntime1 = compound.getInteger("burntime1");
	cooktime = compound.getInteger("cooktime");
}

@Override public void writeToNBT( NBTTagCompound tag ) {
	super.writeToNBT( tag );
	NBTTagCompound[] stacks = new NBTTagCompound[ getSizeInventory() ];
	Arrays.fill( stacks, new NBTTagCompound() );
	int i = 0;
	for( NBTTagCompound c : stacks ) {
		tag.removeTag( "slot_" + i );
		if( inventory[ i ] != null ) {
			inventory[ i ].writeToNBT( c );
			tag.setTag("slot_" + i , c );
		}
		i++;
	}
	tag.setInteger("burntime0", burntime0);
	tag.setInteger("burntime1", burntime1);
	tag.setInteger("cooktime", cooktime);
}

@Override public String getName() {
	return "Fusion Furnace";
}

@Override public boolean hasCustomName() {
	return true;
}

@Override public IChatComponent getDisplayName() {
	return new ChatComponentText( getName() );
}

@Override public int getSizeInventory() {
	return 5;
}

@Override public ItemStack getStackInSlot(int index) {
	return inventory[ index ];
}

@Override public ItemStack decrStackSize(int index, int count) {
	if (inventory[index] != null)
	{
		ItemStack itemstack;

		if (inventory[index].stackSize <= count)
		{
			itemstack = inventory[index];
			inventory[index] = null;
			markDirty();
			return itemstack;
		}
		else
		{
			itemstack = inventory[index].splitStack(count);

			if (inventory[index].stackSize == 0)
			{
				inventory[index] = null;
			}

			markDirty();
			return itemstack;
		}
	}
	else
	{
		return null;
	}
}

@Override public ItemStack getStackInSlotOnClosing(int index) {
	return getStackInSlot( index );
}

@Override public void setInventorySlotContents(int index, ItemStack stack) {
	inventory[ index ] = stack;
}

@Override public int getInventoryStackLimit() {
	return 64;
}

@Override public boolean isUseableByPlayer(EntityPlayer player) {
	return true;
}

@Override public void openInventory(EntityPlayer player) {}

@Override public void closeInventory(EntityPlayer player) {}

@Override public boolean isItemValidForSlot(int index, ItemStack stack) {
	switch( index ) {
	case 0: return true;
	case 1: return true;
	case 2: return TileEntityFurnace.isItemFuel( stack );
	case 3: return TileEntityFurnace.isItemFuel( stack );
	default: return false;
	}

}

@Override public int getField(int id) {
	return (id==0) ? burntime0 : burntime1;
}

@Override public void setField(int id, int value) {
	switch( id ) {
	case 0: burntime0 = value;
	case 1: burntime1 = value;
	}
}

@Override public int getFieldCount() {
	return 2;
}

@Override public void clear() {
	inventory = new ItemStack[ getSizeInventory() ];
}

@Override public void update() {
	if( !worldObj.isRemote ) { // Server Side
		System.out.println( burntime0 + "," + burntime1 + "," + cooktime + "," + isAktivated() );
		if( isAktivated() ) { // if it burns
			if( burntime0 > 0 ) burntime0--; // increase burntime
			else stopBurning();
			if( burntime1 > 0 ) burntime1--;
			else stopBurning();
			if( inventory[0] != null && inventory[1] != null ) cooktime++; // if it burns it increase the cooktime
			else cooktime = 0;
			if( cooktime >= 200 ) { // if its finished
				cooktime = 0;
				if( inventory[0].stackSize > 1 ) inventory[0].stackSize = inventory[0].stackSize-1;
				else inventory[0] = null;
				if( inventory[1].stackSize > 1 ) inventory[1].stackSize = inventory[1].stackSize-1;
				else inventory[1] = null;
				inventory[4] = new ItemStack( Items.beef );
			}
		}
		else if( cooktime > 0 ) cooktime--;
		if( !isAktivated() && canSmelt() ) { // if it does not burn but it can
			startBurning(); // it starts burning
			System.out.println( "Startet Burning" );
		}
		System.out.println( burntime0 + "," + burntime1 + "," + cooktime + "," + isAktivated() );
	}
}

protected boolean canSmelt() {
	if( inventory[0] != null && inventory[1] != null && (inventory[2] != null || burntime0 > 0 ) && (inventory[3] != null || burntime1 > 0 ) ) return true;
	return false;
}

protected boolean isAktivated() {
	return (Boolean) worldObj.getBlockState(pos).getValue(FusionFurnace.ACTIVATED);
}

protected void startBurning() {
	System.out.println( "An" );
	FusionFurnace.activate( worldObj, pos, true );
	if( burntime0 <= 0 && inventory[2] != null ) {
//			burntime0 = TileEntityFurnace.getItemBurnTime( inventory[2] );
		burntime0 = 1600;
		if( inventory[2].stackSize > 1 ) inventory[2].stackSize = inventory[2].stackSize-1;
		else inventory[2] = null;
	}
	if( burntime1 <= 0 && inventory[3] != null ) {
//			burntime1 = TileEntityFurnace.getItemBurnTime( inventory[3] );
		burntime1 = 1500;
		if( inventory[3].stackSize > 1 ) inventory[3].stackSize = inventory[3].stackSize-1;
		else inventory[3] = null;
	}
}

protected void stopBurning() {
	System.out.println( "Aus" );
	FusionFurnace.activate( worldObj, pos, false );
}

public static boolean isBurning( FusionTileEntity entity ) {
	return (entity.burntime0 > 0 && entity.burntime1 > 0);
}
}

 

The output log is magic:

[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:update:165]: 0,0,0,false // First run
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:startBurning:202]: An // starts burning
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionFurnace:activate:91]: Aktive //sets blockState
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:update:185]: Startet Burning // stated burning
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:update:187]: 1600,1500,0,true // end of the first run
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:update:165]: 0,0,0,true // second run the values are zero! WHY?
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:stopBurning:220]: Aus
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionFurnace:activate:91]: Aktive
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:stopBurning:220]: Aus
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionFurnace:activate:91]: Aktive
[22:13:09] [server thread/INFO] [sTDOUT]: [tc4modpack.thecrafter4000.tc4ores.fusion.FusionTileEntity:update:187]: 0,0,0,false

 

After the first run the values are reset. I don't know [glow=red,2,300]WHY[/glow], can anybody help me?

Sorry if there are mistakes in my english

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Stil trying to figure it out but:

 

if (cooktime >= 200) {
      do something with inventory slots
}

What if the inventory slots are null? Always check if they are null.

 

Could you post the block, gui, container, and guiHandler classes please? That would speed things up a bit..

I might be terribly wrong.. Like really, really wrong. But I'm just trying to help.

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also, you check

slot.stacksize > 1

which means that if you put one item in, it won't smelt.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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if you put one item in, it won't smelt

 

Yeah, your right.

 

What if the inventory slots are null? Always check if they are null.

 

Your're right too.

 

My Container Class:

 

package tc4modpack.thecrafter4000.tc4ores.fusion;

import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.inventory.SlotFurnaceFuel;
import net.minecraft.inventory.SlotFurnaceOutput;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;

public class FusionContainer extends Container {

private FusionTileEntity entity;
private IBlockState block;

public FusionContainer( InventoryPlayer player, World world, BlockPos pos ) {
	entity = (FusionTileEntity) world.getTileEntity(pos);
	block = world.getBlockState(pos);
	addSlotToContainer( new Slot( entity, 0, 26,18 ) );
	addSlotToContainer( new SlotFurnaceFuel( entity, 2, 26,54 ) );

	addSlotToContainer( new SlotFurnaceOutput( player.player, entity, 4, 44,26 ) );

	addSlotToContainer( new Slot( entity, 1, 62,18 ) );
	addSlotToContainer( new SlotFurnaceFuel( entity, 3, 62,54 ) );

	for (int i = 0; i < 3; ++i)
	{
		for (int j = 0; j < 9; ++j)
		{
			addSlotToContainer(new Slot(player, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));
		}
	}

	for (int i = 0; i < 9; ++i)
	{
		addSlotToContainer(new Slot(player, i, 8 + i * 18, 142));
	}
}

@Override public boolean canInteractWith(EntityPlayer playerIn) {
	return true;
}

@Override public ItemStack transferStackInSlot(EntityPlayer playerIn, int fromSlot) {
	ItemStack previous = null;
	Slot slot = (Slot) inventorySlots.get(fromSlot);

	if (slot != null && slot.getHasStack()) {
		ItemStack current = slot.getStack();
		previous = current.copy();

		if (fromSlot < 14) {
			// From TE Inventory to Player Inventory
			if (!mergeItemStack(current,14, inventorySlots.size(), true))
				return null;
		} else {
			// From Player Inventory to TE Inventory
			if (!mergeItemStack(current, 0, 14, false))
				return null;
		}

		if (current.stackSize == 0)
			slot.putStack((ItemStack) null);
		else
			slot.onSlotChanged();

		if (current.stackSize == previous.stackSize)
			return null;
		slot.onPickupFromSlot(playerIn, current);
	}
	return previous;
}
}

 

My Gui Class:

 

package tc4modpack.thecrafter4000.tc4ores.fusion;

import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;

public class FusionGui extends GuiContainer {

private InventoryPlayer player;
private FusionTileEntity entity;

public FusionGui( InventoryPlayer player, World world, BlockPos pos ) {
	super( new FusionContainer( player, world, pos ) );

	this.player = player;
	entity = (FusionTileEntity) world.getTileEntity(pos);

	xSize = 176;
	ySize = 166;
}

@Override protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
	GlStateManager.color(1.0f, 1.0f, 1.0f, 1.0f);
	mc.getTextureManager().bindTexture( new ResourceLocation("tc4ores:textures/gui/fusion.png") );
	this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize);
}

@Override protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
	String s = entity.getDisplayName().getUnformattedText();
	fontRendererObj.drawString(s, 88 - fontRendererObj.getStringWidth(s) / 2, 6, 4210752);            //#404040
	fontRendererObj.drawString(player.getDisplayName().getUnformattedText(), 8, 72, 4210752);      //#404040
}
}

 

My Block Class:

 

package tc4modpack.thecrafter4000.tc4ores.fusion;

import java.util.List;

import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import scala.actors.threadpool.Arrays;
import tc4modpack.thecrafter4000.api.block.IMetaBlockName;
import tc4modpack.thecrafter4000.tc4ores.TC4Ores;

public class FusionFurnace extends BlockContainer implements IMetaBlockName{

public static final PropertyDirection FACING = PropertyDirection.create("facing");
public static final PropertyBool ACTIVATED = PropertyBool.create("activated");

/** A List of all BlockStates the Block can have */
private final IBlockState[] BlockStates = new IBlockState[] {
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.NORTH ).withProperty(FusionFurnace.ACTIVATED, true),
		getDefaultState(),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.EAST ).withProperty(FusionFurnace.ACTIVATED, true),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.EAST ).withProperty(FusionFurnace.ACTIVATED, false),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.SOUTH ).withProperty(FusionFurnace.ACTIVATED, true),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.SOUTH ).withProperty(FusionFurnace.ACTIVATED, false),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.WEST ).withProperty(FusionFurnace.ACTIVATED, true),
		getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.WEST ).withProperty(FusionFurnace.ACTIVATED, false)
};

public FusionFurnace( Material materialIn, String name ) {
	super( materialIn );
	setUnlocalizedName( name );
	setDefaultState( super.getDefaultState().withProperty(FusionFurnace.FACING, EnumFacing.NORTH).withProperty(FusionFurnace.ACTIVATED, false) );
}

@Override public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new FusionTileEntity();
}

@Override public String getSpecialName(ItemStack stack) {
	return "";
}

@Override public int getRenderType() {
	return 3;
}

@Override protected BlockState createBlockState() {
	return new BlockState( this, new IProperty[]{ FusionFurnace.FACING, FusionFurnace.ACTIVATED } );
}

@Override public IBlockState getStateFromMeta(int meta) {
	return BlockStates[ meta ];
}

@Override public int getMetaFromState(IBlockState state) {
	List<IBlockState> list = Arrays.asList(BlockStates);
	int i = list.indexOf( state );
	if( i == -1 ) i = 1;
	return i;
}

@Override public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {
	playerIn.openGui(TC4Ores.instance, 0, worldIn, pos.getX(), pos.getY(), pos.getZ());
	return true;
}

@Override public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
	switch( placer.getHorizontalFacing().getOpposite() ) {
	case NORTH: return BlockStates[1];
	case EAST:  return BlockStates[3];
	case SOUTH: return BlockStates[5];
	case WEST:  return BlockStates[7];
	default: {
		return getDefaultState();
	}
	}
}

static void activate( World world, BlockPos pos, boolean on ) {
	System.out.println( "Aktive" );
	world.setBlockState( pos, world.getBlockState( pos ).withProperty(FusionFurnace.ACTIVATED, on) );
}
}

 

My GuiHandler Class:

 

package tc4modpack.thecrafter4000.tc4ores;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.network.IGuiHandler;
import tc4modpack.thecrafter4000.tc4ores.fusion.FusionContainer;
import tc4modpack.thecrafter4000.tc4ores.fusion.FusionGui;


public class TC4GuiHandler implements IGuiHandler{

public static final int FUSION_GUI = 0;

@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	if( ID == TC4GuiHandler.FUSION_GUI ) return new FusionContainer( player.inventory, world, new BlockPos( x,y,z ));
	return null;
}

@Override
public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
	if( ID == TC4GuiHandler.FUSION_GUI ) return new FusionGui( player.inventory , world, new BlockPos( x,y,z ));
	return null;
}

}

Sorry if there are mistakes in my english

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  • 2 weeks later...

Aha, that new default behavior frustrated one of my recent mods too. Your TE class needs to override a method:

 

    @Override
    public boolean shouldRefresh(World w, BlockPos pos, IBlockState oldState, IBlockState newState) {
        ...
    }

 

Be sure that it returns true when a refresh is really in order, otherwise you could leave stale TE's in the world. Look at the super to see what I mean.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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    • OLXTOTO - Bandar Togel Online Dan Slot Terbesar Di Indonesia OLXTOTO telah lama dikenal sebagai salah satu bandar online terkemuka di Indonesia, terutama dalam pasar togel dan slot. Dengan reputasi yang solid dan pengalaman bertahun-tahun, OLXTOTO menawarkan platform yang aman dan andal bagi para penggemar perjudian daring. DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI DAFTAR OLXTOTO DISINI Beragam Permainan Togel Sebagai bandar online terbesar di Indonesia, OLXTOTO menawarkan berbagai macam permainan togel. Mulai dari togel Singapura, togel Hongkong, hingga togel Sidney, pemain memiliki banyak pilihan untuk mencoba keberuntungan mereka. Dengan sistem yang transparan dan hasil yang adil, OLXTOTO memastikan bahwa setiap taruhan diproses dengan cepat dan tanpa keadaan. Slot Online Berkualitas Selain togel, OLXTOTO juga menawarkan berbagai permainan slot online yang menarik. Dari slot klasik hingga slot video modern, pemain dapat menemukan berbagai opsi permainan yang sesuai dengan preferensi mereka. Dengan grafis yang memukau dan fitur bonus yang menggiurkan, pengalaman bermain slot di OLXTOTO tidak akan pernah membosankan. Keamanan dan Kepuasan Pelanggan Terjamin Keamanan dan kepuasan pelanggan merupakan prioritas utama di OLXTOTO. Mereka menggunakan teknologi enkripsi terbaru untuk melindungi data pribadi dan keuangan para pemain. Tim dukungan pelanggan yang ramah dan responsif siap membantu pemain dengan setiap pertanyaan atau masalah yang mereka hadapi. Promosi dan Bonus Menarik OLXTOTO sering menawarkan promosi dan bonus menarik kepada para pemainnya. Mulai dari bonus selamat datang hingga bonus deposit, pemain memiliki kesempatan untuk meningkatkan kemenangan mereka dengan memanfaatkan berbagai penawaran yang tersedia. Penutup Dengan reputasi yang solid, beragam permainan berkualitas, dan komitmen terhadap keamanan dan kepuasan pelanggan, OLXTOTO tetap menjadi salah satu pilihan utama bagi para pecinta judi online di Indonesia. Jika Anda mencari pengalaman berjudi yang menyenangkan dan terpercaya, OLXTOTO layak dipertimbangkan.
    • I have been having a problem with minecraft forge. Any version. Everytime I try to launch it it always comes back with error code 1. I have tried launching from curseforge, from the minecraft launcher. I have also tried resetting my computer to see if that would help. It works on my other computer but that one is too old to run it properly. I have tried with and without mods aswell. Fabric works, optifine works, and MultiMC works aswell but i want to use forge. If you can help with this issue please DM on discord my # is Haole_Dawg#6676
    • Add the latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • I have no idea how a UI mod crashed a whole world but HUGE props to you man, just saved me +2 months of progress!  
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