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1.8 Right-Click on block to get items doesn't work


OrangeVillager61

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Hello! I am trying to get it to when I right-click the block (a block from my mod) the blockstate is full it will change to empty and it will drop two items.

However when I right-click the block the items don't appear. :(

 

The code below:

 

@Override

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {

if (state.getValue(TYPE) == EnumType.FULL){

worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.EMPTY)));

EntityItem entityitem1 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(Items.bucket, 1));

EntityItem entityitem2 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(OraniaItems.bucket_of_brine, 1));

worldIn.spawnEntityInWorld(entityitem1);

worldIn.spawnEntityInWorld(entityitem2);

return true;

}

return false;

}

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Not sure if your just making a simple slip-up or don't know java well enough yet.

 

A single equals is for assigning a value, a double equals is for comparing.

 

(worldIn.isRemote = false)

^ This is trying to set the isRemote field to false, but you can't because its final.

 

if (worldIn.isRemote == false)

^ this is what you want

Or better yet:  if (!worldIn.isRemote)

It is the shortened form of: if (worldIn.isRemote != true)

The exclamation mark represents not, so the statement is read as 'if world.isRemote is not true' thus its false.

 

 

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(I put the entire onBlockActivated code)

 

@Override

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {

// This is some other code go to the next //

if (state.getValue(TYPE) == EnumType.EMPTY){

ItemStack itemstack = playerIn.getCurrentEquippedItem();

if (itemstack.getItem() == Items.water_bucket){

worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.FULL)));

if (!playerIn.capabilities.isCreativeMode) {

playerIn.destroyCurrentEquippedItem();

return true;

}

 

}

}

//This is the code I'm using

if (!worldIn.isRemote){

if (state.getValue(TYPE) == EnumType.FULL){

worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.EMPTY)));

EntityItem entityitem1 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(Items.bucket, 1));

EntityItem entityitem2 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(OraniaItems.bucket_of_brine, 1));

worldIn.spawnEntityInWorld(entityitem1);

worldIn.spawnEntityInWorld(entityitem2);

return true;

}

}

return false;

}

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What I meant by This is some other code go to the next // is different code unrelated with my problem. I adjusted the code however it still does not work.

 

@Override

public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {

 

if (state.getValue(TYPE) == EnumType.EMPTY){

ItemStack itemstack = playerIn.getCurrentEquippedItem();

if (itemstack.getItem() == Items.water_bucket){

worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.FULL)));

if (!playerIn.capabilities.isCreativeMode) {

playerIn.destroyCurrentEquippedItem();

return true;

}

return false;

}

}

if (!worldIn.isRemote){

if (state.getValue(TYPE) == EnumType.FULL){

worldIn.setBlockState(pos, (this.blockState.getBaseState().withProperty(TYPE, EnumType.EMPTY)));

EntityItem entityitem1 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(Items.bucket, 1));

EntityItem entityitem2 = new EntityItem(worldIn, hitX, hitY, hitZ, new ItemStack(OraniaItems.bucket_of_brine, 1));

worldIn.spawnEntityInWorld(entityitem1);

worldIn.spawnEntityInWorld(entityitem2);

return true;

}

}

return true;

}

 

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The first part should also be inside the isRemote check.

Also, what I just noticed, why in the actual fuck are you using

hitX, hitY, hitZ

as the spawn coordinates of the item entity?

 

I am not very sure if this is actually a thing (because i am a 1.8 noob) but i think that BlockPos has got a .getX(), geY(), getZ().

You already have a BlockPos instance on your method so use pos.getX(), pos.getY() and pos.getZ() instead of hitX, hitY, hitZ.

 

If this is not a thing then ignore this comment. It is me being derpy on 1.8 forge.

 

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