Jump to content

Minecraft Ticking error


pitman-87

Recommended Posts

I get this error all the time with forge and optifine ( and it was already there in 1.4.4).

 

I'm not sure if this is optifines "fault", if it is so, I am sorry to bother you :)

 

2012-11-20 19:25:35 [iNFO] [sTDERR] java.lang.NullPointerException
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at cf.b(MemoryConnection.java:159)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at cf.a(MemoryConnection.java:47)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at iv.b(NetServerHandler.java:636)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at gm.a(ServerConfigurationManager.java:89)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at bdr.b(IntegratedServerListenThread.java:99)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at bdo.q(IntegratedServer.java:110)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
2012-11-20 19:25:35 [iNFO] [sTDERR] 	at fy.run(SourceFile:856)
2012-11-20 19:25:35 [iNFO] [ForgeModLoader] Unloading dimension 0
2012-11-20 19:25:35 [iNFO] [ForgeModLoader] Unloading dimension 1
2012-11-20 19:25:36 [iNFO] [sTDERR] t: Ticking screen
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.l(Minecraft.java:1548)
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.J(Minecraft.java:858)
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.run(Minecraft.java:783)
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at java.lang.Thread.run(Unknown Source)
2012-11-20 19:25:36 [iNFO] [sTDERR] Caused by: java.lang.NullPointerException
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at aym.c(SourceFile:28)
2012-11-20 19:25:36 [iNFO] [sTDERR] 	at net.minecraft.client.Minecraft.l(Minecraft.java:1541)
2012-11-20 19:25:36 [iNFO] [sTDERR] 	... 3 more
2012-11-20 19:25:46 [iNFO] [sTDOUT] Stopping!
2012-11-20 19:25:46 [iNFO] [sTDOUT] SoundSystem shutting down...
2012-11-20 19:25:46 [iNFO] [sTDOUT]     Author: Paul Lamb, www.paulscode.com

 

aym = GuiDownloadTerrain

 

It's the line  this.netHandler.addToSendQueue(new Packet0KeepAlive());  in:

 

public void updateScreen()
{
     ++this.updateCounter;
     if (this.updateCounter % 20 == 0)
     {
         this.netHandler.addToSendQueue(new Packet0KeepAlive());
     }
     if (this.netHandler != null)
     {
         this.netHandler.processReadPackets();
     }
}

 

or

public void c()
{
this.b += 1;
if (this.b % 20 == 0) {
     this.a.c(new dr());
}
if (this.a != null)
     this.a.d();
}

 

All mods get loaded proberly before.

 

This happens when I'm loading a new world.

 

But here is the clue, when I'm creating a new world, its loading. Then I go back to the main menu and load my old world, it's loading too, and the bug don't appear.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.