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[1.8] Code-based item renderer


Notunknown

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Thank you for your help, I will look into these.

 

Is it possible to give an item a custom overlay (similar to enchanted item overlays) for specific layers?

 

Edit: And another thing: How can I get an item's ModelResourceLocation?

 

Edit 2: I am struggling to get ItemMeshDefinition to work.

 

Init event:

@EventHandler
public void init(FMLInitializationEvent event)
{
test = new TestItem();

if (event.getSide() == Side.CLIENT)
{
	ModelLoader.setCustomMeshDefinition(test, test);
}
}

 

TestItem:

public class TestItem extends Item implements ItemMeshDefinition
{

public TestItem()
{
	super();
                this.setUnlocalizedName("test");
	this.setCreativeTab(CreativeTabs.tabMaterials);

	GameRegistry.registerItem(this, "test");
}

@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
	System.out.println("Test!");
	return new ModelResourceLocation("potato", "inventory");
}

}

 

Edit 3 (:P): I managed to get the issue to work, apparently you meant ItemModelMesher.register(Item, ItemMeshDefinition)

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