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Normal layout weirdness in baked model for item


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According to DefaultVertexFormats.ITEM, the layout of the bytes in a normal should be

 

  x  y  z  pad

 

But I'm finding I need to lay them out this way:

 

  pad  x  y  z

 

All the other code I can find in MC and Forge that deals with normals seems to use the ITEM layout, so I'm confused. Anyone know what's going on?

 

I'm using Forge 1.8.9-11.15.0.1691.

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