Jump to content

[SOLVED][1.8.9] When joining TESR doesn't update.


Laseph
 Share

Recommended Posts

You don't use SimpleNetworkWrapper at all - use the vanilla packet:

@Override
public Packet getDescriptionPacket() {
NBTTagCompound tag = new NBTTagCompound();
tag.setSomeValueType("someKey", someValue);
return new S35PacketUpdateTileEntity(getPos(), 1, tag);
}

@Override
public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) {
NBTTagCompound tag = packet.getNbtCompound();
this.someValue = tag.getSomeValueType("someKey");
}

Only write and read the values you actually need to sync to the NBT tag that you send.

Link to comment
Share on other sites

It's a bit unclear to me. If you do this for server client syncing what do you use Simple Network Wrapper for ?

 

This is only for one specific type of client/server syncing. The Simple Network Wrapper can be used to send arbitrary data between the server and client at any time, e.g. to tell the server that the player pressed a key so it can take some action.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.