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[1.8] Save NBT-Tags for Item


YoungErtu

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Hey guys, i'm working on a Item that allows the player to save a selected amount of mana into the item, this item will storage the mana and clicking right-click again, will release the mana and the player gets his stored Mana in the item back.

 

so this means i'll need 2 NBT-Tags one boolean to check if mana is stored in the item (or just check if the stored mana is 0 but i like the boolean version more), and one to save the amount of mana that is stored in the item, i already created the item and gui and just need help for finishing the item class.

 

Does somebody know how to save this Tags and use them?

Thanks for any help!

 

here the item class:

 

package youngertu.fairytail.items;

import java.util.List;

import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import youngertu.fairytail.FairyTail;
import youngertu.fairytail.entity.extended.ExtendedPlayer;
import youngertu.fairytail.gui.GuiBatteryLacrima;
import youngertu.fairytail.network.PacketDispatcher;
import youngertu.fairytail.network.server.SpellToServer;
import youngertu.fairytail.network.server.UpdatePropsStats;

public class ItemBatteryLacrima extends Item{

 private final int STORED_MANA = 0;
  private final boolean IS_STORED = false;

public ItemBatteryLacrima() {
	this.setUnlocalizedName("batteryLacrima");
	this.setCreativeTab(FairyTail.tabFairyTail);
	this.setMaxStackSize(1);
}

/**
     * Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer
     */
    public ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
    {	
    	ExtendedPlayer props = ExtendedPlayer.get(playerIn);
    	
    	if (!worldIn.isRemote)
        {
    		
    		Minecraft.getMinecraft().displayGuiScreen(new GuiBatteryLacrima());
    		
        }
	return itemStackIn;
    }
    

}

 

 

and i need methods to change the value of the tags outside the class e.g in the Gui when the button is pressed.

 

 

"My Crew is World Wide." 「ヤング • エルトウ」

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NBTdata is easy.

 

However, you are using a gui which means that the data you are setting is on the client which means you need packets.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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NBTdata is easy.

 

However, you are using a gui which means that the data you are setting is on the client which means you need packets.

 

yes i know how to use packets and stuff i'll try that i forgot using packets i think this is the issue. thanks i'll leave a comment when im finished.

"My Crew is World Wide." 「ヤング • エルトウ」

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