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[1.8] Projectile Model Not Rendering


AnonymousModder

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I created a blaster that shoots a custom projectile. The projectile hurts mobs when they get shot at, but you can't see the projectile at all.

 

EntityBlast

public class EntityBlast extends Entity implements IProjectile{

private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private Block inTile;
    private int inData;
    private boolean inGround;
    public int arrowShake;
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 3.5D;
    private int knockbackStrength;

public EntityBlast(World worldIn)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityBlast(World worldIn, double x, double y, double z)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(x, y, z);
    }

    public EntityBlast(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
        double d0 = p_i1755_3_.posX - shooter.posX;
        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
        double d2 = p_i1755_3_.posZ - shooter.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
            float f4 = (float)(d3 * 0.20000000298023224D);
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
        }
    }

    public EntityBlast(World worldIn, EntityLivingBase shooter, float p_i1756_3_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
    {
        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);
        x /= (double)f2;
        y /= (double)f2;
        z /= (double)f2;
        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        x *= (double)velocity;
        y *= (double)velocity;
        z *= (double)velocity;
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;
        float f3 = MathHelper.sqrt_double(x * x + z * z);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
    {
        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
        this.setRotation(p_180426_7_, p_180426_8_);
    }

    @SideOnly(Side.CLIENT)
    public void setVelocity(double x, double y, double z)
    {
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(x * x + z * z);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    public void onUpdate()
    {
        super.onUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = block.getMetaFromState(iblockstate);

            if (block == this.inTile && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround >= 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
            vec31 = new Vec3(this.posX, this.posY, this.posZ);
            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f3;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamageSource.causeArrowDamage(null, null);
                    }
                    else
                    {
                        damagesource = DamageSource.causeArrowDamage(null, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    BlockPos blockpos1 = movingobjectposition.getBlockPos();
                    this.xTile = blockpos1.getX();
                    this.yTile = blockpos1.getY();
                    this.zTile = blockpos1.getZ();
                    iblockstate = this.worldObj.getBlockState(blockpos1);
                    this.inTile = iblockstate.getBlock();
                    this.inData = this.inTile.getMetaFromState(iblockstate);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile.getMaterial() != Material.air)
                    {
                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);
                }

                f3 = 0.6F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }

    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setShort("xTile", (short)this.xTile);
        tagCompound.setShort("yTile", (short)this.yTile);
        tagCompound.setShort("zTile", (short)this.zTile);
        tagCompound.setShort("life", (short)this.ticksInGround);
        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);
        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
        tagCompound.setByte("inData", (byte)this.inData);
        tagCompound.setByte("shake", (byte)this.arrowShake);
        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        tagCompound.setDouble("damage", this.damage);
    }

    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        this.xTile = tagCompund.getShort("xTile");
        this.yTile = tagCompund.getShort("yTile");
        this.zTile = tagCompund.getShort("zTile");
        this.ticksInGround = tagCompund.getShort("life");

        if (tagCompund.hasKey("inTile", )
        {
            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
        }
        else
        {
            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
        }

        this.inData = tagCompund.getByte("inData") & 255;
        this.arrowShake = tagCompund.getByte("shake") & 255;
        this.inGround = tagCompund.getByte("inGround") == 1;

        if (tagCompund.hasKey("damage", 99))
        {
            this.damage = tagCompund.getDouble("damage");
        }
    }

    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
                this.setDead();
        }
    }

    protected boolean canTriggerWalking()
    {
        return false;
    }

    public void setDamage(double p_70239_1_)
    {
        this.damage = p_70239_1_;
    }

    public double getDamage()
    {
        return this.damage;
    }

    public void setKnockbackStrength(int p_70240_1_)
    {
        this.knockbackStrength = p_70240_1_;
    }

    public boolean canAttackWithItem()
    {
        return false;
    }

    public void setIsCritical(boolean p_70243_1_)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (p_70243_1_)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }

 

ModelBlast

public class ModelBlast extends ModelBase
{
    ModelRenderer Shape1;
  
  public ModelBlast()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 7, 3, 3);
      Shape1.setRotationPoint(-1.5F, 19F, 3.5F);
      Shape1.setTextureSize(64, 32);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 1.570796F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Shape1.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

RenderBlast

public class RenderBlast extends RenderLiving{

private static final ResourceLocation blastTextures = new ResourceLocation(Reference.MOD_ID + ":textures/mob/Blast.png");

public RenderBlast(RenderManager par1RenderManager, ModelBase par2ModelBase, float par3) {
	super(par1RenderManager, par2ModelBase, par3);
}

protected ResourceLocation getEntityTexture(EntityBlast entity){
	return blastTextures;
}

protected ResourceLocation getEntityTexture(Entity entity){
	return this.getEntityTexture((EntityBlast)entity);
}

}

 

Blaster

private int firingDelay = 20;

@Override
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean j) {
	firingDelay++;

}

@SideOnly(Side.CLIENT)
public boolean isFull3D() {
	return true;
}

@Override
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) {

	System.out.println(firingDelay);
	{
		if (!world.isRemote) {
				world.spawnEntityInWorld(new EntityBlast(world, player, 3));

		}
	}
	return itemstack;
}

 

ClientProxy Line

RenderingRegistry.registerEntityRenderingHandler(EntityBlast.class, new RenderBlast(Minecraft.getMinecraft().getRenderManager(), new ModelBlast(), 0));

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Oo

 

i have a lot of troubles when i made the bullets and arrows for mi mod and this one could be anything

but the most is the render thing and the thing entityTracker

 

first know if the blast exist in the local world  do something like this in onUpdate method from the proyectile

 

public void onUpdate() {
	super.onUpdate();

	System.out.println("World="+this.worldObj.isRemote);
	System.out.println("ticksInGround="+ticksInGround);
	System.out.println("ticksInAir="+ticksInAir);
	System.out.println("pos="+this.posX+", "+this.posY+", "+this.posZ);
	System.out.println("\n\n");

 

shoot and whatch the console and if you dont have a "World=true"  the trouble is entityTracker  something fuck up whith clienProxy or entity register

if it is then is the render something fuck up whith clienProxy

 

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EntityBlastRegister Class

 

public class EntityBlastRegister {

public static void PinesMod() {
	registerEntity();
}

public static void registerEntity() {

	createEntity(EntityBlast.class, "Blast", 0xBBBBBB, 0xBBBBBB);
}

public static void createEntity(Class entityClass, String entityName, int solidColor, int spotColor){
	int randomId = EntityRegistry.findGlobalUniqueEntityId();
	EntityRegistry.registerModEntity(entityClass, entityName, randomId, PinesMod.modInstance, 14, 1, true);
}
}

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1. You don't need an entire class to register an entity - it takes ONE line...

 

2. Don't use global entity IDs - those are obsolete

 

3. Where did you get the values '14' and '1' from? The first is tracking range, and the second is update frequency, and neither of those values are anything close to any other projectile. I suggest you use the values '64' and '10' to start with.

EntityRegistry.registerModEntity(EntityBlast.class, "Blast", 1, PinesMod.modInstance, 64, 10, true);

That line can go in your main mod's preInit method and is all you need.

 

4. I also suggest you extend EntityThrowable instead of Entity, as it takes care of a lot of the work for you.

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Okay

 

Main Mod File

EntityRegistry.registerModEntity(EntityBlast.class, "Blast", 0, PinesMod.modInstance, 64, 10, true);

 

ClientProxy

RenderingRegistry.registerEntityRenderingHandler(EntityBlast.class, new RenderBlast(Minecraft.getMinecraft().getRenderManager(), new ModelBlast(), 0));

 

EntityBlast

public class EntityBlast extends EntityThrowable implements IProjectile{

private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private Block inTile;
    private int inData;
    private boolean inGround;
    public int arrowShake;
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 3.5D;
    private int knockbackStrength;

public EntityBlast(World worldIn)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityBlast(World worldIn, double x, double y, double z)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(x, y, z);
    }

    public EntityBlast(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
        double d0 = p_i1755_3_.posX - shooter.posX;
        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
        double d2 = p_i1755_3_.posZ - shooter.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
            float f4 = (float)(d3 * 0.20000000298023224D);
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
        }
    }

    public EntityBlast(World worldIn, EntityLivingBase shooter, float p_i1756_3_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
    {
        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);
        x /= (double)f2;
        y /= (double)f2;
        z /= (double)f2;
        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        x *= (double)velocity;
        y *= (double)velocity;
        z *= (double)velocity;
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;
        float f3 = MathHelper.sqrt_double(x * x + z * z);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
    {
        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
        this.setRotation(p_180426_7_, p_180426_8_);
    }

    @SideOnly(Side.CLIENT)
    public void setVelocity(double x, double y, double z)
    {
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(x * x + z * z);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    public void onUpdate()
    {
        super.onUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = block.getMetaFromState(iblockstate);

            if (block == this.inTile && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround >= 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
            vec31 = new Vec3(this.posX, this.posY, this.posZ);
            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f3;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamageSource.causeArrowDamage(null, null);
                    }
                    else
                    {
                        damagesource = DamageSource.causeArrowDamage(null, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    BlockPos blockpos1 = movingobjectposition.getBlockPos();
                    this.xTile = blockpos1.getX();
                    this.yTile = blockpos1.getY();
                    this.zTile = blockpos1.getZ();
                    iblockstate = this.worldObj.getBlockState(blockpos1);
                    this.inTile = iblockstate.getBlock();
                    this.inData = this.inTile.getMetaFromState(iblockstate);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile.getMaterial() != Material.air)
                    {
                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);
                }

                f3 = 0.6F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }

    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setShort("xTile", (short)this.xTile);
        tagCompound.setShort("yTile", (short)this.yTile);
        tagCompound.setShort("zTile", (short)this.zTile);
        tagCompound.setShort("life", (short)this.ticksInGround);
        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);
        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
        tagCompound.setByte("inData", (byte)this.inData);
        tagCompound.setByte("shake", (byte)this.arrowShake);
        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        tagCompound.setDouble("damage", this.damage);
    }

    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        this.xTile = tagCompund.getShort("xTile");
        this.yTile = tagCompund.getShort("yTile");
        this.zTile = tagCompund.getShort("zTile");
        this.ticksInGround = tagCompund.getShort("life");

        if (tagCompund.hasKey("inTile", )
        {
            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
        }
        else
        {
            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
        }

        this.inData = tagCompund.getByte("inData") & 255;
        this.arrowShake = tagCompund.getByte("shake") & 255;
        this.inGround = tagCompund.getByte("inGround") == 1;

        if (tagCompund.hasKey("damage", 99))
        {
            this.damage = tagCompund.getDouble("damage");
        }
    }

    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
                this.setDead();
        }
    }

    protected boolean canTriggerWalking()
    {
        return false;
    }

    public void setDamage(double p_70239_1_)
    {
        this.damage = p_70239_1_;
    }

    public double getDamage()
    {
        return this.damage;
    }

    public void setKnockbackStrength(int p_70240_1_)
    {
        this.knockbackStrength = p_70240_1_;
    }

    public boolean canAttackWithItem()
    {
        return false;
    }

    public void setIsCritical(boolean p_70243_1_)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (p_70243_1_)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }

@Override
protected void onImpact(MovingObjectPosition p_70184_1_) {

}
}

 

ModelBlast

public class ModelBlast extends ModelBase
{
    ModelRenderer Shape1;
  
  public ModelBlast()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      Shape1 = new ModelRenderer(this, 0, 0);
      Shape1.addBox(0F, 0F, 0F, 7, 3, 3);
      Shape1.setRotationPoint(-1.5F, 19F, 3.5F);
      Shape1.setTextureSize(64, 32);
      Shape1.mirror = true;
      setRotation(Shape1, 0F, 1.570796F, 0F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    Shape1.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

 

RenderBlast

public class RenderBlast extends Render{

private static final ResourceLocation blastTextures = new ResourceLocation(Reference.MOD_ID + ":textures/mob/Blast.png");

public RenderBlast(RenderManager par1RenderManager, ModelBase par2ModelBase, float par3) {
	super(par1RenderManager);
}

protected ResourceLocation getEntityTexture(EntityBlast entity){
	return blastTextures;
}

protected ResourceLocation getEntityTexture(Entity entity){
	return this.getEntityTexture((EntityBlast)entity);
}
}

 

ItemBlaster (Not relevant)

private int firingDelay = 20;

@Override
public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean j) {
	firingDelay++;

}

@SideOnly(Side.CLIENT)
public boolean isFull3D() {
	return true;
}

@Override
public ItemStack onItemRightClick(ItemStack itemstack, World world, EntityPlayer player) {

	System.out.println(firingDelay);
	{
		if (!world.isRemote) {
				world.spawnEntityInWorld(new EntityBlast(world, player, 3));

		}
	}
	return itemstack;
}

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