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[1.8.9] [Solved] Making a new chest class by extending TileEntityChest


xJon

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Is it possible without this happening?

4988lJ4.jpg

This is the TileEntity chest class, and this is the renderer.

I tried tweaking things a bit, but it's just a complete mess.

What you see in the picture happens when you put down a normal chest next to the custom chest, which should have double-chest disabled. But, if you put the custom chest next to the vanilla chest, everything is okay.

Any help would be very appreciated!

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I guess the problem is that you are extending TileEntityChest, and Vanilla is checking for instanceof TileEntityChest to decide if it needs to make that double chest texture.

I dont think you can do that by extending TileEntityChest.

What I would do is create my own TileEntity and implement all the methods you need

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I guess the problem is that you are extending TileEntityChest, and Vanilla is checking for instanceof TileEntityChest to decide if it needs to make that double chest texture.

I dont think you can do that by extending TileEntityChest.

What I would do is create my own TileEntity and implement all the methods you need

But can't I override anything in my chest to make it unique, so normal chests wouldn't want to connect to it?

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The problem isnt your class, the problem is minecrafts class.

You can override stuff to prevent minecrafts chest to going into "double-chest mode" when your chest is getting placed second, but I dont think you can prevent it if minecrafts chest gets placed after yours.

But how does the normal chest detect my custom one as a TileEntityChest?

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But how does the normal chest detect my custom one as a TileEntityChest?

 

Reading, dude, seriously, do it sometime.

 

Vanilla is checking for instanceof TileEntityChest to decide if it needs to make that double chest texture.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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But how does the normal chest detect my custom one as a TileEntityChest?

 

Reading, dude, seriously, do it sometime.

 

Vanilla is checking for instanceof TileEntityChest to decide if it needs to make that double chest texture.

Okay, thank you both! I got my answers.

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