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[1.7.10] Placing items from player inventory. (Duplication, non-accurate counts)


Code Wrecker

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So, I'm making an item that helps you place blocks at odd locations. You set the opposite side you want the block to place on. So you can build down under your feet. Or behind the block your standing on, so you can build a bridge out in front of you without backing up and shift clicking the whole time.

 

The problem I'm having is, the inventory count gets off, and I end up placing phantom blocks if you do actions too quickly. Here is the code that works, but doesn't work.

 

There really is nothing too special about it. I've used .tryPlaceItemIntoWorld, and iStack.getItem().onUseblahblahblah. Both decriment the count, but the client doesn't get the update. I just added in the player.inventoryContainer.detectAndSendChanges() but I haven't seen anyone else use that. I THINK it works now, but I feel there must be a better way, and I'm not sure I"m not going to continue to get duplication, and phantom blocks.

 

@Override
    public ItemStack onItemRightClick(ItemStack cStack, World world, EntityPlayer player) {
        if (!originSet)
            return cStack;

        player.swingItem();
        Block bBlock = null;
        int iLoc = -1;
        int mySide = -1;
        if (originSet) {
            if (!player.isSneaking()) {
                mySide = originSide;
            }
            else {
                mySide = flipSide(originSide);
            }

        }

        for (int i = 0; i < player.inventory.mainInventory.length; ++i) {
            if (player.inventory.mainInventory[i] != null) {
                bBlock = Block.getBlockFromItem(player.inventory.mainInventory[i].getItem());
                if (bBlock.getMaterial().blocksMovement()) {
                    iStack = player.inventory.getStackInSlot(i);
                    iLoc = i;
                    break;
                }
            }
        }
        if (iStack != null) {
            int myPosY = originY;
            int myPosX = originX;
            int myPosZ = originZ;
            Block block = world.getBlock(originX, originY, originZ);
            while (block.getMaterial().blocksMovement()) {
                if (mySide == 0) {
                    myPosY++;
                }
                if (mySide == 1) {
                    myPosY--;
                }
                if (mySide == 2) {
                    myPosZ++;
                }
                if (mySide == 3) {
                    myPosZ--;
                }
                if (mySide == 4) {
                    myPosX++;
                }
                if (mySide == 5) {
                    myPosX--;
                }
                block = world.getBlock(myPosX, myPosY, myPosZ);
            }
            if (myPosY > 0 && player.getPlayerCoordinates().getDistanceSquared(myPosX, myPosY, myPosZ) < 12) {
                if (iStack.stackSize <= 0) {
                    return cStack;
                }
                if (iStack.tryPlaceItemIntoWorld(player, world, myPosX, myPosY, myPosZ, mySide, originF1, originF2,
                        originF3)) {
                    player.inventoryContainer.detectAndSendChanges();
                    if (iStack.stackSize <= 0) {
                        // iStack = null;
                        player.inventory.mainInventory[iLoc] = null;
                        player.inventoryContainer.detectAndSendChanges();
                    }
                }
                return cStack;
            }
            return cStack;

        }
        return cStack;
    }

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Okay, I saw an example where they are checking if(!world.isRemote)

 

So let me ask two different questions that will hopefully will get an answer.

 

Should I fire placing the block only remote, or only client side?

 

Second question, I had onItemUse, and onItemRightClick calling the same building method. Sometimes it fires twice, sometimes it only fires once.

 

Is it supposed to fire like that? What determines if onItemUse will fire, or if onItemRightClick will fire?

 

--Code Wrecker

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Well, I wrote a simple test, and I think I figured out what was happening... ...  :-[

 

onItemUse will prevent onItemRightClick from being called, if onItemUse returns true. So if you return false for onItemUse, onItemRightClick fires off.

 

So all my double building problems, and phantom reports, and everything else... I solved. (I hope)

 

World.isRemote

Detect inventory

Handle block placement in one function, by having the other always return false, just set locations with onItemUse, and false to the other fires.

 

I still don't know if this is the 'right' way to do this, but after a lot of trial and error. I guess I should have just been more methodical.

 

--Code Wrecker

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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