Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.8.9] LivingJumpEvent triggers


PegBeard
 Share

Recommended Posts

It seems the LivingJumpEvent is detecting a change in the entity Ymotion (I may be wrong). This has caused some unexpected issues.

 

I have noticed, while using LivingJumpEvent, the event triggers when climbing ladders. I have used !player.isOnLadder() to avoid this, but the event still triggers when the player reaches the top of a ladder.

The event also triggers when the player is attacked (knocked back), but only when on a server.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.