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[1.9] Armors are not loaded from mod folder


JimiIT92

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When trying to equip custom armor it gives me this error

java.io.FileNotFoundException: minecraft:textures/models/armor/ruby_armor_layer_2.png
at net.minecraft.client.resources.FallbackResourceManager.getResource(FallbackResourceManager.java:68) ~[FallbackResourceManager.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.getResource(SimpleReloadableResourceManager.java:64) ~[simpleReloadableResourceManager.class:?]
at net.minecraft.client.renderer.texture.SimpleTexture.loadTexture(SimpleTexture.java:34) ~[simpleTexture.class:?]
at net.minecraft.client.renderer.texture.TextureManager.loadTexture(TextureManager.java:67) [TextureManager.class:?]
at net.minecraft.client.renderer.texture.TextureManager.bindTexture(TextureManager.java:42) [TextureManager.class:?]
at net.minecraft.client.renderer.entity.Render.bindTexture(Render.java:127) [Render.class:?]
at net.minecraft.client.renderer.entity.layers.LayerArmorBase.renderArmorLayer(LayerArmorBase.java:65) [LayerArmorBase.class:?]
at net.minecraft.client.renderer.entity.layers.LayerArmorBase.doRenderLayer(LayerArmorBase.java:39) [LayerArmorBase.class:?]
at net.minecraft.client.renderer.entity.RenderLivingBase.renderLayers(RenderLivingBase.java:456) [RenderLivingBase.class:?]
at net.minecraft.client.renderer.entity.RenderLivingBase.doRender(RenderLivingBase.java:196) [RenderLivingBase.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:74) [RenderPlayer.class:?]
at net.minecraft.client.renderer.entity.RenderPlayer.doRender(RenderPlayer.java:28) [RenderPlayer.class:?]
at net.minecraft.client.renderer.entity.RenderManager.doRenderEntity(RenderManager.java:365) [RenderManager.class:?]
at net.minecraft.client.gui.inventory.GuiInventory.drawEntityOnScreen(GuiInventory.java:141) [GuiInventory.class:?]
at net.minecraft.client.gui.inventory.GuiContainerCreative.drawGuiContainerBackgroundLayer(GuiContainerCreative.java:814) [GuiContainerCreative.class:?]
at net.minecraft.client.gui.inventory.GuiContainer.drawScreen(GuiContainer.java:98) [GuiContainer.class:?]
at net.minecraft.client.renderer.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:62) [inventoryEffectRenderer.class:?]
at net.minecraft.client.gui.inventory.GuiContainerCreative.drawScreen(GuiContainerCreative.java:652) [GuiContainerCreative.class:?]
at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:309) [ForgeHooksClient.class:?]
at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1147) [EntityRenderer.class:?]
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1135) [Minecraft.class:?]
at net.minecraft.client.Minecraft.run(Minecraft.java:401) [Minecraft.class:?]
at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_74]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_74]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_74]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_74]
at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
at GradleStart.main(GradleStart.java:26) [start/:?]

and of course a black/purple texture

 

This is my armor class, is this a bug or there's something wrong?

package com.mineworld.items;

import com.mineworld.MW;
import com.mineworld.core.MWItems;
import com.mineworld.core.MWTabs;

import net.minecraft.entity.Entity;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;

public class ItemArmorMW extends ItemArmor {

private String material;
public ItemArmorMW(ArmorMaterial par1, EntityEquipmentSlot par3) {
	super(par1, 0, par3);
	this.setCreativeTab(MWTabs.tabCombat);
	this.material = par1.name().toLowerCase();
}

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
	if(slot == 2)
		return MW.MODID + ":" + "textures/models/armor/" + this.material + "_layer_2.png";
	else
		return MW.MODID + ":" + "textures/models/armor/" + this.material + "_layer_1.png";
}


@Override
public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
{
	if(this.material.equals("ruby_armor") && repair.getItem().equals(MWItems.ruby) ||
	   this.material.equals("sapphire_armor") && repair.getItem().equals(MWItems.sapphire) ||
	   this.material.equals("copper_armor") && repair.getItem().equals(MWItems.copper_ingot) ||
	   this.material.equals("bronze_armor") && repair.getItem().equals(MWItems.copper_ingot) ||
	   this.material.equals("silver_armor") && repair.getItem().equals(MWItems.copper_ingot) ||
	   this.material.equals("aluminium_armor") && repair.getItem().equals(MWItems.copper_ingot))
		return true;
	else
		return false;
}
}

Don't blame me if i always ask for your help. I just want to learn to be better :)

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Item#getArmorTexture

changed signature in 1.9 (

int slot

became

EntityEquipmentSlot slot

), you'd already know this if you'd used the

@Override

annotation.

 

If you give your

ArmorMaterial

a name that includes your resource domain (e.g.

mineworld:ruby_armor

), you don't need to override

Item#getArmorTexture

at all.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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