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How do I get my mod compiled and ready for usage?


Matrixmage

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So I just finished making my first mod (if you want to call it that, it adds MCMA support to forge by making the forge server logs like vanilla), and I have been using a tutorial for help, but unfortunately the tutorial doesn't say what to do AFTER I make the mod. So, to sum up, I have mcp and forge and I need to compile (or whatever its called for this), the mod so its usable.

 

Thanks,

Matrixmage

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And make sure you run 'recompile.sh(or bat)' before reobfuscate.sh/bat

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

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width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

Tired of waiting for mods to port to bukkit?

use BukkitForge! (now with a working version of WorldEdit!)

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