Matrixmage Posted November 30, 2012 Share Posted November 30, 2012 So I just finished making my first mod (if you want to call it that, it adds MCMA support to forge by making the forge server logs like vanilla), and I have been using a tutorial for help, but unfortunately the tutorial doesn't say what to do AFTER I make the mod. So, to sum up, I have mcp and forge and I need to compile (or whatever its called for this), the mod so its usable. Thanks, Matrixmage Quote Link to comment Share on other sites More sharing options...
HoBoS_TaCo Posted November 30, 2012 Share Posted November 30, 2012 Run the reobfuscate.sh (or .bat) to create the needed class files. Quote Link to comment Share on other sites More sharing options...
Matrixmage Posted November 30, 2012 Author Share Posted November 30, 2012 I re obfuscated it, but what exactly did that do? I don't notice anything different... Quote Link to comment Share on other sites More sharing options...
luacs1998 Posted November 30, 2012 Share Posted November 30, 2012 It makes your classes compatible with minecraft obfuscation. Quote Read the EAQ before posting! OR ELSE! This isn't building better software, its trying to grab a place in the commit list of a highly visible github project. www.forgeessentials.com Don't PM me, I don't check this account unless I have to. Link to comment Share on other sites More sharing options...
HoBoS_TaCo Posted November 30, 2012 Share Posted November 30, 2012 I re obfuscated it, but what exactly did that do? I don't notice anything different... Check the reobf folder for the class files. Quote Link to comment Share on other sites More sharing options...
keepcalm Posted December 1, 2012 Share Posted December 1, 2012 And make sure you run 'recompile.sh(or bat)' before reobfuscate.sh/bat Quote Protip: try and find answers yourself before asking on the forum. It's pretty likely that there is an answer. Was I helpful? Give me a thank you! http://bit.ly/HZ03zy[/img] Tired of waiting for mods to port to bukkit? use BukkitForge! (now with a working version of WorldEdit!) Link to comment Share on other sites More sharing options...
sidthesloth123 Posted December 1, 2012 Share Posted December 1, 2012 what i do is: 1.run recompile.bat 2. run getchangedsrc.bat 3. run recompile.bat this way you only get new or changed files better for bigger mods but this way you know what you have changed Quote Link to comment Share on other sites More sharing options...
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