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Mod Support


McScavenger
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I know this is the McForge forum, but nobody responds on the Mc Forums, and I really need help! Sorry :-*

 

I am at a point in my mod, where I include armour.

I put in the code, and texture (of the armour itself), and ran it.

It (howsoever) doesn't show the texture of me wearing my armour (in my inventory).

 

Then, if I look in the console of Eclipse, I get this error:

 

java.lang.ArrayIndexOutOfBoundsException: 5
at net.minecraft.src.RenderPlayer.setArmorModel(RenderPlayer.java:35)
at net.minecraft.src.RenderPlayer.shouldRenderPass(RenderPlayer.java:498)
at net.minecraft.src.RenderLiving.doRenderLiving(RenderLiving.java:113)
at net.minecraft.src.RenderPlayer.renderPlayer(RenderPlayer.java:140)
at net.minecraft.src.RenderPlayer.doRender(RenderPlayer.java:532)
at net.minecraft.src.RenderManager.renderEntityWithPosYaw(RenderManager.java:218)
at net.minecraft.src.GuiInventory.func_74223_a(GuiInventory.java:106)
at net.minecraft.src.GuiInventory.drawGuiContainerBackgroundLayer(GuiInventory.java:83)
at net.minecraft.src.GuiContainer.drawScreen(GuiContainer.java:66)
at net.minecraft.src.InventoryEffectRenderer.drawScreen(InventoryEffectRenderer.java:35)
at net.minecraft.src.GuiInventory.drawScreen(GuiInventory.java:67)
at net.minecraft.src.EntityRenderer.updateCameraAndRender(EntityRenderer.java:970)
at net.minecraft.src.EntityRendererProxy.updateCameraAndRender(EntityRendererProxy.java:20)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:872)
at net.minecraft.client.Minecraft.run(Minecraft.java:768)
at java.lang.Thread.run(Thread.java:680)

 

How do I fix this?

I'm guessing I have to put the texture of the person wearing it somewhere, but I don't know where...

Where do I put it?

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There are only 4 armour slots, 0-3. I'm guessing your mod is a jar mod, so somewhere you're causing line 35 of RenderPlayer to screw up, accessing an index in the array which is out of bounds.

Protip: try and find answers yourself before asking on the forum.

It's pretty likely that there is an answer.

 

Was I helpful? Give me a thank you!

 

 

width=635 height=903http://bit.ly/HZ03zy[/img]

 

 

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use BukkitForge! (now with a working version of WorldEdit!)

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I have looked at the 0-3, and found that I did indeed make a mistake there, but it didn't fix the problem;

 

	public static final Item Chestplate_Titanium = (new ItemArmor(2107, EnumArmorMaterial.Titanium ,5,1 ).setItemName("Titanium Chestplate"));
public static final Item Leggings_Titanium = (new ItemArmor(2108, EnumArmorMaterial.Titanium ,5,2 ).setItemName("Titanium Leggings"));
public static final Item Helmet_Titanium = (new ItemArmor(2109, EnumArmorMaterial.Titanium ,5,0 ).setItemName("Titanium Helmet"));
public static final Item Boots_Titanium = (new ItemArmor(2110, EnumArmorMaterial.Titanium ,5,3 ).setItemName("Titanium Boots"));

 

		// Titanium Chestplate
	Chestplate_Titanium.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/ItemChestplate_Titanium.png");
	ModLoader.addName(Chestplate_Titanium, "Titanium Chestplate");
	ModLoader.addRecipe(new ItemStack(Chestplate_Titanium,1), new Object[]{
		"* *", "***", "***", Character.valueOf('*'), Ingot_Titanium});

	// Titanium Leggings
	Leggings_Titanium.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/ItemLeggings_Titanium.png");
	ModLoader.addName(Leggings_Titanium, "Titanium Leggings");
	ModLoader.addRecipe(new ItemStack(Leggings_Titanium,2), new Object[]{
		"***", "* *", "* *", Character.valueOf('*'), Ingot_Titanium});

	// Titanium Helmet
	Helmet_Titanium.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/ItemHelmet_Titanium.png");
	ModLoader.addName(Helmet_Titanium, "Titanium Helmet");
	ModLoader.addRecipe(new ItemStack(Helmet_Titanium,0), new Object[]{
		"***", "* *", "   ", Character.valueOf('*'), Ingot_Titanium});

	// Titanium Boots
	Boots_Titanium.iconIndex = ModLoader.addOverride("/gui/items.png", "/items/ItemBoots_Titanium.png");
	ModLoader.addName(Boots_Titanium, "Titanium Boots");
	ModLoader.addRecipe(new ItemStack(Boots_Titanium,3), new Object[]{
		"   ", "* *", "* *", Character.valueOf('*'), Ingot_Titanium});

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What have no idea what the ... 5 is, I just started modding, and copied the code from a tutorial. I just wrote the code (which I gave in my post above), and added TITANIUM to the EnumArmourMaterial.java...

Then I put the textures for the armour in:

mcp > eclipse > client > items

mcp > eclipse > client > bin > items

mcp > eclipse > server > items

 

And the titanium_1 and titanium_2 in:

mcp > temp > bin > minecraft > armour

 

EnumArmourMaterial.java :

    CLOTH(5, new int[]{1, 3, 2, 1}, 15),
    CHAIN(15, new int[]{2, 5, 4, 1}, 12),
    IRON(15, new int[]{2, 6, 5, 2}, 9),
    GOLD(7, new int[]{2, 5, 3, 1}, 25),
    DIAMOND(33, new int[]{3, 8, 6, 3}, 10),
    TITANIUM(15, new int[]{2, 6, 5, 2}, 10);

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