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[1.7.10] Client-side block break event


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Hello all.


I'm trying to find a way to tell if the player broke a block client-side - any block at all.


I've tried using BlockEvents.BreakEvent but that appears to be server-side only... (isRemote only returns false, never true)


It's for rendering stuff, so I really don't want to send packets every time the player breaks a block... has anyone got any ideas?

width=463 height=200


My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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