Choonster Posted April 23, 2016 Share Posted April 23, 2016 In vanilla and older versions of Forge, TileEntities with inventories implement IInventory . This interface allows the inventory contents to be manipulated by GUIs and other blocks like Hoppers/Pipes. In 1.8.9 and up, you should never be implementing IInventory yourself and you should avoid using it. The Capability system allows you to store one or more IItemHandler inventories in your TileEntity and access them through the ICapabilityProvider interface (implemented by TileEntity ). SlotItemHandler allows you to create a Slot for an IItemHandler inventory. Hoppers and vanilla inventories have been patched to support this system and item transport systems from properly updated mods (e.g. Extra Utilities 2) now use it. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Zodsmar Posted April 23, 2016 Author Share Posted April 23, 2016 Okay now I am a little confused. I am looking at the gui code for hoppers and so on and I still see IInventory everywhere. Quote Link to comment Share on other sites More sharing options...
Draco18s Posted April 23, 2016 Share Posted April 23, 2016 You should be looking at exactly 1 line of TileEntityHopper if I understood Choonster correctly, the line that says what interfaces it implements. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given. Link to comment Share on other sites More sharing options...
Choonster Posted April 23, 2016 Share Posted April 23, 2016 Okay now I am a little confused. I am looking at the gui code for hoppers and so on and I still see IInventory everywhere. All the vanilla GUIs still use IInventory , but the inventories themselves have been patched to support the IItemHandler capability. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Zodsmar Posted April 23, 2016 Author Share Posted April 23, 2016 Okay but in my case how should I be doing slots tho. Like for this: public FabTabSlot(EntityPlayer par1EntityPlayer, InventoryCrafting craftResult, IInventory iinv, int par4, int par5, int par6) { super(par1EntityPlayer, craftResult, iinv, par4, par5, par6); this.thePlayer = par1EntityPlayer; this.craftMatrix = craftResult; } I cannot change it to IItemHandler because then it errors since I am extending SlotCrafting Quote Link to comment Share on other sites More sharing options...
Choonster Posted April 23, 2016 Share Posted April 23, 2016 Either extend SlotCrafting and replicate the functionality of SlotItemHandler yourself or vice versa. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Zodsmar Posted April 23, 2016 Author Share Posted April 23, 2016 Is there any github repos which are using this new functionality which I could look at to understand better? Quote Link to comment Share on other sites More sharing options...
Choonster Posted April 23, 2016 Share Posted April 23, 2016 Is there any github repos which are using this new functionality which I could look at to understand better? Try searching for net.minecraftforge.items.IItemHandler on GitHub. Refined Relocation 2 and Chisels and Bits are two I noticed. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
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