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    • For the past couple days when I play any online sever with forge the game crashes. There is nothing that causes it but it will just happen randomly and only on mulitplayer. Also this has never happened on older versions. I will attach the crash log as well.   crash-2020-07-02_14.34.53-client.txt
    • Its not work( I cant get ServerWorld from this event, i get clientside world. 
    • Every time i want to serialize or deserialize FluidTank in tile entity im getting StackOverflow issue, also when i run mod on dedicaded server and when I place block with FluidTank i'm also getting StackOverflow. Is this forge issue or i'm doing something wrong because on 1.15.2 it worked just fine.   [19:45:14] [IO-Worker-18/ERROR] [minecraft/Util]: Caught exception in thread Thread[IO-Worker-18,5,SERVER] java.lang.StackOverflowError: null at java.io.DataOutputStream.write(DataOutputStream.java:107) ~[?:1.8.0_251] {} at java.io.DataOutputStream.writeUTF(DataOutputStream.java:401) ~[?:1.8.0_251] {} at java.io.DataOutputStream.writeUTF(DataOutputStream.java:323) ~[?:1.8.0_251] {} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:407) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.write(CompoundNBT.java:84) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:408) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.write(CompoundNBT.java:84) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:408) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.write(CompoundNBT.java:84) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:408) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.write(CompoundNBT.java:84) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:408) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.write(CompoundNBT.java:84) ~[?:?] {re:classloading} at net.minecraft.nbt.CompoundNBT.writeEntry(CompoundNBT.java:408) ~[?:?] {re:classloading}   Also when I load save with FLuidTank tile im getting Caused by: java.lang.RuntimeException: Tried to read NBT tag with too high complexity, depth > 512   My code: public final FluidTank tank = new FluidTank(10); @Override public void func_230337_a_(BlockState state, @Nonnull final CompoundNBT compound) { super.func_230337_a_(state, compound); this.tank.readFromNBT(compound.getCompound("tank")); } @Override public CompoundNBT write(CompoundNBT compound) { super.write(compound); compound.put("tank", this.tank.writeToNBT(compound)); return compound; }   Forge version: 32.0.41
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