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[1.8] Item textures for blocks who use ModelLoader.setCustomStateMapper()


Eastonium

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So, I have a block with the textures registered like this:

 

ModelLoader.setCustomStateMapper(Bionicle.BambooBlock, (new StateMap.Builder()).ignore(new IProperty[] {BlockBamboo.AGE}).build());

 

How do I change/define the item model for that block?

The same way you do for any other block, i.e. use

ModelLoader.setCustomModelResourceLocation

/

ModelLoader.setCustomMeshDefinition

with a

ModelResourceLocation

pointing to an item model or a variant of a blockstates file.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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