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[1.9] Problems with 3D Models for Items


Lellson

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Hello!

 

I'm working on updating my mod (1.7.10 to 1.9). My problem is, that I don't know how to attach a custom Model (which extends ModelBase) to an item.

 

In 1.7, I did something like that:

 

MinecraftForgeClient.registerItemRenderer(AstralItems.spellBook, new Astral3DItemBooks(new ModelSpellBook(), "spellBook.png"));

 

I had a custom class (Astral3DItemBooks), which implemented IItemRenderer and I just passed the Model and String (Texture Path) to render the Item.

But the interface IItemRenderer and the method registerItemRenderer doesn't exists anymore...

 

Does anyone know a good tutorial or a solution for this?

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I don't suppose you would know of a decent modeling tool for JSON model creation? MrCrayFish's model generator has some pretty glaring flaws. Like only being able to rotate parts in increments of 22.5 degrees.

 

or a java to JSON model conversion tool?

 

EDIT: come to find out the 22.5 - 45 degree thing is a limitation imposed by minecraft, not the modeler program.....

 

I REALLY dislike the JSON format. I understand it has it's strengths, but it also has some pretty heavy weaknesses as well

 

If you don't want to use JSON models, create your models in a mainstream 3D modelling program and export them as OBJ/B3D.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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Forge does have an animation system for baked models in the

net.minecraftforge.client.model.animation

package, though there's not a lot of documentation for it.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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