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[1.9] Fluid has no texture


nik7

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You have a missing texture, so look at the log for missing textures...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Show a screenshot that shows the entire folder path structure to the texture.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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new ResourceLocation(Reference.MOD_ID, "blocks/ActiveLava_still")

 

This refers to

assets/upgcraft/blocks/ActiveLava_still.png

. You have your textures as

assets/upgcraft/textures/blocks/ActiveLava_still.png

. See the

textures

subfolder? Add that to your

ResourceLocations

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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I changed the ResourceLocation in this way, but it didn't work.

super("ActiveLava", new ResourceLocation(Reference.MOD_ID, "textures/blocks/ActiveLava_still"), new ResourceLocation(Reference.MOD_ID, "textures/blocks/ActiveLava_flow"));

 

EDIT:

I tried this to see if the ResourceLocation was correct, in this way the fluid in the bucket has a texture, but not the BlockFluid.

 
    @SubscribeEvent
    public void onRegisterTexture(TextureStitchEvent.Pre event){
        event.getMap().registerSprite(new ResourceLocation(Reference.MOD_ID, "blocks/ActiveLava_still"));
        event.getMap().registerSprite(new ResourceLocation(Reference.MOD_ID, "blocks/ActiveLava_flow"));

    }

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In

FluidUpgCActiveLava

you set the fluid's name to

"ActiveLava"

, but in the blockstates file you use

"activelava"

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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