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[1.8][Solved]Loading Variants of the same block


WitherDoggie
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How can I get the game to load the blockstate json based on the block's variant?
This makes no sense. The variant is specified inside the blockstate json.
Is there a way I can create a blockstate json that includes the variants and all of the models for each variant?

Of course.
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Would a setup like this work?

{
    "variants": {
"type=oak":{
        "east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_nsew" },
        "east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_n" },
        "east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_n", "y": 90 },
        "east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_n", "y": 180 },
        "east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_n", "y": 270 },
        "east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_ne" },
        "east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_ne", "y": 90 },
        "east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_ne", "y": 180 },
        "east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_ne", "y": 270 },
        "east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_ns" },
        "east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_ns", "y": 90 },
        "east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_nse" },
        "east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 90 },
        "east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 180 },
        "east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_nse", "y": 270 },
        "east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nsew" }
	}

"type=spruce":{
"east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_spruce_nsew" },
        "east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_spruce_n" },
        "east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_spruce_n", "y": 90 },
        "east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_spruce_n", "y": 180 },
        "east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_spruce_n", "y": 270 },
        "east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_spruce_ne" },
        "east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_spruce_ne", "y": 90 },
        "east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_spruce_ne", "y": 180 },
        "east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_spruce_ne", "y": 270 },
        "east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_spruce_ns" },
        "east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_spruce_ns", "y": 90 },
        "east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_spruce_nse" },
        "east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 90 },
        "east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 180 },
        "east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 270 },
        "east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_spruce_nsew" }
	}

}
}

Then all I have to do is tell the game to use type=oak, right?

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Would a setup like this work?

{
    "variants": {
"type=oak":{
        "east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_nsew" },
        "east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_n" },
        "east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_n", "y": 90 },
        "east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_n", "y": 180 },
        "east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_n", "y": 270 },
        "east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_ne" },
        "east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_ne", "y": 90 },
        "east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_ne", "y": 180 },
        "east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_ne", "y": 270 },
        "east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_ns" },
        "east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_ns", "y": 90 },
        "east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_nse" },
        "east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 90 },
        "east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 180 },
        "east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_nse", "y": 270 },
        "east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nsew" }
	}

"type=spruce":{
"east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_spruce_nsew" },
        "east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_spruce_n" },
        "east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_spruce_n", "y": 90 },
        "east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_spruce_n", "y": 180 },
        "east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_spruce_n", "y": 270 },
        "east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_spruce_ne" },
        "east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_spruce_ne", "y": 90 },
        "east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_spruce_ne", "y": 180 },
        "east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_spruce_ne", "y": 270 },
        "east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_spruce_ns" },
        "east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_spruce_ns", "y": 90 },
        "east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_spruce_nse" },
        "east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 90 },
        "east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 180 },
        "east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_spruce_nse", "y": 270 },
        "east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_spruce_nsew" }
	}

}
}

Then all I have to do is tell the game to use type=oak, right?

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I looked at the link you gave me and attempted to write a json file for my block, but it doesn't work.

{
"forge_marker": 1,
"defaults":{

},

"variants":{
	"type":{
		0:{
"texture": "withermod:blocks/woodWall_oak"
"model" : 
	"east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_nsew" },
        	"east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_n" },
       		"east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_n", "y": 90 },
        	"east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_n", "y": 180 },
        	"east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_n", "y": 270 },
        	"east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_ne" },
        	"east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_ne", "y": 90 },
        	"east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_ne", "y": 180 },
        	"east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_ne", "y": 270 },
        	"east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_ns" },
        	"east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_ns", "y": 90 },
        	"east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_nse" },
        	"east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 90 },
        	"east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 180 },
        	"east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_nse", "y": 270 },
        	"east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nsew" }

	       



}
}

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I looked at the link you gave me and attempted to write a json file for my block, but it doesn't work.

{
"forge_marker": 1,
"defaults":{

},

"variants":{
	"type":{
		0:{
"texture": "withermod:blocks/woodWall_oak"
"model" : 
	"east=false,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_nsew" },
        	"east=false,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_n" },
       		"east=true,north=false,south=false,west=false": { "model": "withermod:woodWall_oak_n", "y": 90 },
        	"east=false,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_n", "y": 180 },
        	"east=false,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_n", "y": 270 },
        	"east=true,north=true,south=false,west=false": { "model": "withermod:woodWall_oak_ne" },
        	"east=true,north=false,south=true,west=false": { "model": "withermod:woodWall_oak_ne", "y": 90 },
        	"east=false,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_ne", "y": 180 },
        	"east=false,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_ne", "y": 270 },
        	"east=false,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_ns" },
        	"east=true,north=false,south=false,west=true": { "model": "withermod:woodWall_oak_ns", "y": 90 },
        	"east=true,north=true,south=true,west=false": { "model": "withermod:woodWall_oak_nse" },
        	"east=true,north=false,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 90 },
        	"east=false,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nse", "y": 180 },
        	"east=true,north=true,south=false,west=true": { "model": "withermod:woodWall_oak_nse", "y": 270 },
        	"east=true,north=true,south=true,west=true": { "model": "withermod:woodWall_oak_nsew" }

	       



}
}

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