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[SOLVED] Random boolean in TileEntity


Bektor

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Hi,

 

I've got a small problem.

I want to have a random boolean in my tile entity which get's saved, but I don't know where

to initialize the random boolean.

 

It could be done in the constructor, but the constructor get's called when an object get's created. So wouldn't then be a new

random boolean created when for example MC get's restarted instead of using the saved one?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

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Hi,

 

I've got a small problem.

I want to have a random boolean in my tile entity which get's saved, but I don't know where

to initialize the random boolean.

 

It could be done in the constructor, but the constructor get's called when an object get's created. So wouldn't then be a new

random boolean created when for example MC get's restarted instead of using the saved one?

 

Thx in advance.

Bektor

Developer of Primeval Forest.

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Make global PRIVATE Boolean. In your read/write NBTmethods make "this.bool = nbt.getBoolean("B");" and "nbt.setBoolean("B");".

Create getter for said boolean such as:

private static Random RAND = new Random();

public boolean getBool()
{
    if (this.bool == null)
    {
        this.bool = RAND.nextBoolean();
    }
    return this.bool;
}

1.7.10 is no longer supported by forge, you are on your own.

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Make global PRIVATE Boolean. In your read/write NBTmethods make "this.bool = nbt.getBoolean("B");" and "nbt.setBoolean("B");".

Create getter for said boolean such as:

private static Random RAND = new Random();

public boolean getBool()
{
    if (this.bool == null)
    {
        this.bool = RAND.nextBoolean();
    }
    return this.bool;
}

1.7.10 is no longer supported by forge, you are on your own.

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Share on other sites

Make global PRIVATE boolean. In your read/write NBTmethods make "this.bool = nbt.getBoolean("B");" and "nbt.setBoolean("B");".

Create getter for said boolean such as:

private static Random RAND = new Random();

public boolean getBool()
{
    if (this.bool == null)
    {
        this.bool = RAND.nextBoolean();
    }
    return this.bool;
}

There is just one problem. A boolean is NEVER null. If it has no value, it gets assigned I think true.

Developer of Primeval Forest.

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Share on other sites

Make global PRIVATE boolean. In your read/write NBTmethods make "this.bool = nbt.getBoolean("B");" and "nbt.setBoolean("B");".

Create getter for said boolean such as:

private static Random RAND = new Random();

public boolean getBool()
{
    if (this.bool == null)
    {
        this.bool = RAND.nextBoolean();
    }
    return this.bool;
}

There is just one problem. A boolean is NEVER null. If it has no value, it gets assigned I think true.

Developer of Primeval Forest.

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