Degubi Posted May 30, 2016 Share Posted May 30, 2016 I call the initBiomes and registerBiomes methods in the preInit state. The biomes just doesn't generate at all. If I raise the weight more than 1000, only ocean generates. The console doesn't show any error. Version: 1.9.4-1936 To note: I've been using this code since 1.8, and it stopped working in 1.9.4 Biome Init & Registers: http://pastebin.com/8iV7d035 Registry: http://pastebin.com/M7FUz65N Quote Link to comment Share on other sites More sharing options...
Degubi Posted May 30, 2016 Author Share Posted May 30, 2016 I call the initBiomes and registerBiomes methods in the preInit state. The biomes just doesn't generate at all. If I raise the weight more than 1000, only ocean generates. The console doesn't show any error. Version: 1.9.4-1936 To note: I've been using this code since 1.8, and it stopped working in 1.9.4 Biome Init & Registers: http://pastebin.com/8iV7d035 Registry: http://pastebin.com/M7FUz65N Quote Link to comment Share on other sites More sharing options...
Choonster Posted May 30, 2016 Share Posted May 30, 2016 You must register Biome s using GameRegistry.register in preInit, just like every other IForgeRegistryEntry implementation. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Choonster Posted May 30, 2016 Share Posted May 30, 2016 You must register Biome s using GameRegistry.register in preInit, just like every other IForgeRegistryEntry implementation. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future. Link to comment Share on other sites More sharing options...
Degubi Posted May 30, 2016 Author Share Posted May 30, 2016 Oh, thank you! I thought I only need to register sounds, blocks and items. Quote Link to comment Share on other sites More sharing options...
Degubi Posted May 30, 2016 Author Share Posted May 30, 2016 Oh, thank you! I thought I only need to register sounds, blocks and items. Quote Link to comment Share on other sites More sharing options...
jeffryfisher Posted May 30, 2016 Share Posted May 30, 2016 No, you pretty much need to register everything that has a vanilla equivalent, even if you feel as if you wrote the code that adds it. That's because somewhere, somehow, there will be list or map in the guts of mc or Forge that won't include your object unless registered through Forge. Entities, tile entities, recipes, enchantments, achievements, renderers etc... and biomes. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting. Link to comment Share on other sites More sharing options...
jeffryfisher Posted May 30, 2016 Share Posted May 30, 2016 No, you pretty much need to register everything that has a vanilla equivalent, even if you feel as if you wrote the code that adds it. That's because somewhere, somehow, there will be list or map in the guts of mc or Forge that won't include your object unless registered through Forge. Entities, tile entities, recipes, enchantments, achievements, renderers etc... and biomes. Quote The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting. Link to comment Share on other sites More sharing options...
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