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[1.10.2] World Events (Like in Terraria)


Jedispencer21

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The world object contains an existing timer: getTotalWorldTime()

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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@OP

Yes, and basically you need to check them every tick. I recommend checking current tick using World#getWorldTime(). (Since it is used in most part, containing celestial calculation)

 

You need to set setSkyRenderer before the event starts, and revert it back when it finishes. you will need to copy RenderGlobal#renderSky and change parts that you need. (yes, just a 'sun/moon texture change' will need this, kinda overkill)

 

@Draco18s

getTotalWorldTime is for getting total world time, and I think World#getWorldTime will be better for these case. (Considering /time set command)

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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Yes, you are correct. I was mobile and not considering such things (more focused on winning a game of Fury of Dracula).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Is there any way to make it so that say, when the solar eclipse is happening, only custom mobs can spawn, and when say the blood moon is happening, it adds custom mobs to the spawn, and once they are over, it changes the spawns to normal. Also is there any way to increase spawn rates?

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The entity class has a function called canSpawnHere or something similar.  That gives you access to the world, but that would be the method you would use to determine whether or not there's a solar eclipse.

 

If there isn't, return false.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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