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[1.10.2/Solved] TileEntity with IFluidHandler Capability Not Saving Data


RainbowLuigi281

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So I have a TileEntity with a capability of IFluidHandler (my tileentity is using FluidTank, which is an implementation of IFluidHandler), but it does not appear to be saving it's nbt data.  I'm pretty sure that I am using the capability correct and I'm positive I'm not just getting confused from the server client desync.  I'm not too good with capabilities, but like I said, I think that I used it correctly.  Most of the code comes from the TileFluidHandler class that forge provided.

 

TileEntityCode: http://pastebin.com/Z1HzMBzX

BlockCode: http://pastebin.com/Fhv7xTTB

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Well, I have debug code that fills the tileentity with 500mb of lava and then prints out the amount of fluid to the console (on both server and client side) when you right click on the block.  The filling code works, and you can see the number increase as you right click on it, but the number resets when you leave the world and come back in.  About the IStorage interface, I noticed that the capacity's implementation for IStorage is very similar to FluidTank#readNbt() and FluidTank#writeNbt() (which I am using in my code).  Plus, the implemention of IStorage (the writeNBT() part) creates a brand new NBTTagCompound object, while I want to append the data to my TileEntities's NBT data (I bet there's a way to do it, but I do not know it).  For accessing the implementation, I am using CapabilityFluidHandler#FLUID_HANDLER_CAPABILITY#getStorage()#readNBT() and it's writeNBT counterpart.

 

Sorry I couldn't reply earlier, my internet was down for a while.

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Are you sure it isn't just not getting synced to the client?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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MarkDirty() only insures that the server writes it to disc. You still need to send the data to the client.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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So when I was creating a TileEntity with the IItemHandler capability (you can tell I'm a big fan of capabilities), I had the same problem.  However, I figured it out without having to use markDirty() or any other method.  I'm not quite sure why it worked that time, but it was working when I replaced the tileentity block I was working with.  I tried it with the TileEntity with the IFluidHandler capability, and it worked as well.  So problem solved.

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