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Problem with "Exp Bank" Item


Thor597

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Im making this item that you can store your experience into and withdraw exp from, and everything was going just fine until when I checked if it would save the exp in the item if I relogged, but what I noticed was that when I stored exp into the bottle the players exp level goes down, but when I relog the player has the experience back again and also the item has the exp the player stored into it before I relogged.

 

So: I have 40 xp, I store the 40 exp in the item, I relog, I have 40 exp again, the bottle also has 40 exp which makes it so you basically have infinite exp.

 

Also when I close Minecraft and open it again the exp levels that was in the bottle are gone

 

Item class:


package thormod.items;                                                             
import java.util.List;

import cpw.mods.fml.common.Side;
import cpw.mods.fml.common.asm.SideOnly;
import thormod.guis.ThorMod_GuiXPStoring;
import net.minecraft.client.Minecraft;
import net.minecraft.src.*;

public class ThorMod_ItemXPStoringBottle extends Item 
{
/** The current experience level the player is on. */
public int experienceLevel;

/**
 * The total amount of experience the bottle has. This also includes the amount of experience within their
 * Experience Bar.
 */
public int experienceTotal;

/**
 * The current amount of experience the bottle has.
 */
public float experience;

public ThorMod_ItemXPStoringBottle(int par1) 
{
	super(par1);
	this.setMaxStackSize(1);
}

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	if(!(par3EntityPlayer instanceof EntityPlayerMP))
	{
		ModLoader.openGUI(par3EntityPlayer, new ThorMod_GuiXPStoring(this, par3EntityPlayer));
	}
	return par1ItemStack;	
}

/**
 * This method increases the player's current amount of experience.
 */
public void addExperience(int par1)
{
	int var2 = Integer.MAX_VALUE - this.experienceTotal;

	if (par1 > var2)
	{
		par1 = var2;
	}

	this.experience += (float)par1 / (float)this.xpBarCap();

	for (this.experienceTotal += par1; this.experience >= 1.0F; this.experience /= (float)this.xpBarCap())
	{
		this.experience = (this.experience - 1.0F) * (float)this.xpBarCap();
		this.addExperienceLevel(1);
	}
}

/**
 * Add experience levels to this player.
 */
public void addExperienceLevel(int par1)
{
	this.experienceLevel += par1;

	if (this.experienceLevel < 0)
	{
		this.experienceLevel = 0;
	}
}

/**
 * This method returns the cap amount of experience that the experience bar can hold. With each level, the
 * experience cap on the player's experience bar is raised by 10.
 */
public int xpBarCap()
{
	return this.experienceLevel >= 30 ? 62 + (this.experienceLevel - 30) * 7 : (this.experienceLevel >= 15 ? 17 + (this.experienceLevel - 15) * 3 : 17);
}

@SideOnly(Side.CLIENT)

/**
 * allows items to add custom lines of information to the mouseover description
 */
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
	par3List.add(String.valueOf(this.experienceLevel));
}

public String getTextureFile()
{
	return "/thormod/textures/items.png";
}

}

 

Gui Class:


package thormod.guis; 

import net.minecraft.src.*;
import java.util.Random;
import net.minecraft.client.Minecraft;
import org.lwjgl.opengl.GL11;

import thormod.items.ThorMod_ItemXPStoringBottle;

import java.util.Random;

public class ThorMod_GuiXPStoring extends GuiScreen 
{
public EntityPlayer theplayer;
public ThorMod_ItemXPStoringBottle theBottle;

public ThorMod_GuiXPStoring(ThorMod_ItemXPStoringBottle bottle, EntityPlayer entityplayer)
{
	theplayer = entityplayer;
	theBottle = bottle;
}

public void initGui() 
{		
	controlList.clear();
	controlList.add(new GuiButton(1, width / 9 + 10, height / 2 + -75, 98, 20, "Deposit 10 Experience Levels"));
	controlList.add(new GuiButton(2, width / 9 + 10, height / 2 + -50, 98, 20, "Withdraw 10 Experience Levels"));
}

protected void actionPerformed(GuiButton guibutton)
{
	if(theBottle != null)
	{
		if(guibutton.id == 1 && theplayer.experienceLevel >= 10)
		{
			theBottle.addExperienceLevel(10);
			theplayer.experienceLevel -= 10;

			updateScreen();
			initGui();
		}

		if(guibutton.id == 2 && theBottle.experienceLevel >= 10)
		{
			theplayer.addExperienceLevel(10);
			theBottle.experienceLevel -= 10;

			updateScreen();
			initGui();
		}
	}
}

public boolean doesGuiPauseGame()
{
	return true;
}

public void onGuiClosed()
{

}

public void drawScreen(int i, int j, float f)
{
	drawDefaultBackground();

	String exp = String.valueOf(this.theBottle.experienceLevel);
	drawCenteredString(fontRenderer, exp, width / 2, height / 4 - 40, 8453920);

	super.drawScreen(i, j, f);
}
}

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I believe itemStacks now have an NBT tag that can have custom information appended to it, which should be persistent across saves.

 

However from what I read in the source, it is only applicable for non-stackable items (or is it that any item with a custom tag becomes non-stackable?)

 

So, your answer may be in the ItemStack class, look up the custom NBT tag handling.

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take a look at ContainerEnchantment for exp changes on EntityPlayer it may help with this

 

EntityPlayer.addExperienceLevel(+ or - value);

 

I wouldn't physically override it where you have

 

public void addExperienceLevel(int par1)

 

as for storing in the item I would suggest damage values as per level with a cap before a new item is needed to store more.

 

a block with a TileEntity storing to nbt would allow for more storage though

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It works fine however it resets to max damage every time I relog, so you basically lose the experience in the bottle :/

 

new code:

 

 

Item File


package thormod.items;                                                             
import java.util.List;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.src.ModLoader;
import net.minecraft.world.World;
import thormod.guis.ThorMod_GuiXPStoring;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class ThorMod_ItemXPStoringBottle extends Item 
{
/** The current experience level the player is on. */
public int experienceLevel;

public ThorMod_ItemXPStoringBottle(int par1) 
{
	super(par1);
	this.setMaxDamage(100);
}

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)
{
	if(!(par3EntityPlayer instanceof EntityPlayerMP))
	{
		ModLoader.openGUI(par3EntityPlayer, new ThorMod_GuiXPStoring(this, par1ItemStack, par3EntityPlayer));
	}
	return par1ItemStack;	
}

/**
 * Add experience levels to this player.
 */
public void addExperienceLevel(int par1, ItemStack par2ItemStack, EntityPlayer par3EntityPlayer)
{
	if (!(par2ItemStack.getItemDamage() == par2ItemStack.getMaxDamage()))
	{
		par2ItemStack.damageItem(par1, par3EntityPlayer);
	}
}

@SideOnly(Side.CLIENT)

/**
 * allows items to add custom lines of information to the mouseover description
 */
public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, List par3List, boolean par4)
{
	par3List.add(String.valueOf(par1ItemStack.getItemDamage()));
}

public String getTextureFile()
{
	return "/thormod/textures/items.png";
}

}


 

Gui File


package thormod.guis; 

import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import thormod.items.ThorMod_ItemXPStoringBottle;

public class ThorMod_GuiXPStoring extends GuiScreen 
{
public EntityPlayer theplayer;
public ThorMod_ItemXPStoringBottle theBottle;
public ItemStack theBottleStack;

public ThorMod_GuiXPStoring(ThorMod_ItemXPStoringBottle bottle, ItemStack bottleStack, EntityPlayer entityplayer)
{
	theplayer = entityplayer;
	theBottle = bottle;
	theBottleStack = bottleStack;
}

public void initGui() 
{		
	controlList.clear();
	controlList.add(new GuiButton(1, width / 2, height / 2 + -75, 98, 20, "Deposit 10 Experience Levels"));
	controlList.add(new GuiButton(2, width / 2, height / 2 + -50, 98, 20, "Withdraw 10 Experience Levels"));
}

protected void actionPerformed(GuiButton guibutton)
{
	if(theBottle != null)
	{
		if(guibutton.id == 1 && theplayer.experienceLevel >= 10 && theBottleStack.getItemDamage() <= theBottleStack.getMaxDamage())
		{
			theBottle.addExperienceLevel(10, theBottleStack, theplayer);
			theplayer.experienceLevel -= 10;

			updateScreen();
			initGui();
		}

		if(guibutton.id == 2 && theBottle.experienceLevel >= 10)
		{
			theplayer.addExperienceLevel(10);
			theBottle.experienceLevel -= 10;

			updateScreen();
			initGui();
		}
	}
}

public void keyTyped(char par1, int par2)
{
	if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.keyCode)
	{
		this.mc.thePlayer.closeScreen();
	}
}

public boolean doesGuiPauseGame()
{
	return false;
}

public void onGuiClosed()
{

}

public void drawScreen(int i, int j, float f)
{
	drawDefaultBackground();

	String exp = String.valueOf(this.theBottleStack.getItemDamage());
	drawCenteredString(fontRenderer, exp, width / 2, height / 4 - 40, 8453920);

	super.drawScreen(i, j, f);
}
}


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  • 2 weeks later...

i would do it like this:

 

package net.minecraft.src;

 

import java.util.List;

import net.minecraft.src.*;

 

public class ExpBank extends Item

{

    int Exp = 0;

    int maxExp = 1000000

    int howMuch = 1; //how much exp it give or consum

    int mode = 0;  // Mode 0 = nothing, Mode 1 = Give, Mode 2 = Consum

 

    public ExpBank(int id)

    {

        super(id);

        setMaxStackSize(1);

    }

 

    @Override

    public void getTextureFile()

    {

          return "/test.png";

    }

 

    public ItemStack onItemRightClick(ItemStack par1, World par2, EntityPlayer par3)

    {

          if(par3.isSneaking())

          {

              howMuch++:

          }

          else

          {

              mode++;

          }

      return par1;

      }

 

      public void onUpdate(ItemStack par1, World par2, Entity par3, int par4, boolean par5, EntityPlayer par6)

      {

          if(par5)// Has the item in the hand

          {

                if(mode > 3)

                {

                      mode = 0;

                }

 

                if(howMuch > 10)

                {

                    howMuch = 1;

                }

 

            }

            else

            {

                  if(mode == 1)

                  {

                        if(Exp > howMuch - 1) // This is for safe so that if no more exp is there than it will not give Exp

                        {

                              par6.addExperience(howMuch);

                        }

                  }

 

                  if(mode == 2)

                  {

                      if(Exp < maxExp)

                      {

                            par6.removeExperience(howMuch);

                        }

                  }

            }

        }

 

        public void addInformation(ItemStack par1, List par2)

        {

              par2.add("How Much Exp Stored: " + Exp);

              par2.add("How Much Exp Can it Store: " + maxExp);

              par2.add("Exp Transfer Level: " + howMuch);

        }

 

        public String getItemDisplayName(ItemStack par1)

        {

              return "Exp Bank";

        }

 

        public int getIconFromDanage(int i)

        {

              return 1;

          }

 

}

 

I hope Its helping.

 

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