Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.7]Immunity to fire when wearing custom armor


AimeryCM
 Share

Recommended Posts

I am trying to make it so that when an entity wears my custom armor, it is immune to magic damage, but the code that i have is not working.

 

public void onBurnDamage(LivingAttackEvent event)
{
    if(event.entity instanceof EntityPlayer)
    {
    	EntityPlayer player = (EntityPlayer)event.entity;
    	if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){
    		ItemStack head = player.inventory.armorInventory[0];
    		ItemStack chest = player.inventory.armorInventory[1];
    		ItemStack legs = player.inventory.armorInventory[2];
    		ItemStack feet = player.inventory.armorInventory[3];
    		if(head != null && chest != null && legs != null && feet != null){
    			ItemStack helmet = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryHelmet));
    			ItemStack chestplate = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryChestplate));
    			ItemStack Leggs = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryLeggings));
    			ItemStack boots = new ItemStack((Item) Item.itemRegistry.getObject(MainClass.fieryBoots));
    			if(player.getEquipmentInSlot(1) == helmet && player.getEquipmentInSlot(2) == chestplate && player.getEquipmentInSlot(3) == Leggs && player.getEquipmentInSlot(4) == boots){
    				event.setCanceled(true);
    			}
    		}
        }
    }
}

 

If someone can figure out what I am doing wrong that would be great!

 

Also, I am on 1.7 because it is what most other mods I plan on combining with this are on and what I am used to.

Link to comment
Share on other sites

You are comparing ItemStacks not items, ItemStacks hold much more information that is different between between each one, and items there should only ever be one instance of an item in a mod.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

The ItemStacks have a method called getItem()

// Just to get an ItemStack variable 
// An ItemStack with one apple in it
ItemStack stack = new ItemStack(Items.apple, 1);
stackItem = stack.getItem();

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Ok. I used that information and came up with a bit of new code:

 

public void onBurnDamage(LivingAttackEvent event)
{
    if(event.entity instanceof EntityPlayer)
    {
    	EntityPlayer player = (EntityPlayer)event.entity;
    	if(event.source.equals(DamageSource.lava) || event.source.equals(DamageSource.inFire) || event.source.equals(DamageSource.onFire)){
    		ItemStack head = player.inventory.armorInventory[0];
    		ItemStack chest = player.inventory.armorInventory[1];
    		ItemStack legs = player.inventory.armorInventory[2];
    		ItemStack feet = player.inventory.armorInventory[3];
    		if(head != null && chest != null && legs != null && feet != null){
    			ItemStack helmet = player.getEquipmentInSlot(1);
    			ItemStack chestplate = player.getEquipmentInSlot(2);
    			ItemStack Leggs = player.getEquipmentInSlot(3);
    			ItemStack boots = player.getEquipmentInSlot(4);
    			if(helmet.getItem() == MainClass.fieryHelmet && chestplate.getItem() == MainClass.fieryChestplate && Leggs.getItem() == MainClass.fieryLeggings && boots.getItem() == MainClass.fieryBoots){
    				event.setCanceled(true);
    			}
    		}
        }
    }
}

 

Still take damage from fire.

Link to comment
Share on other sites

Well that is an Event did you subscribe it using

MinecraftForge.EVENT_BUS.register(new EventHandler());

 

And your method needs to have @SubcribeEvent above it

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Probably will still render the mob being on fire, it will just give no shits.

(ZombiePigs and Blazes still render being on fire--say, by being in lava--they just don't take damage)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • It doesn't work even if I remove every mod Please help
    • Hi, so I was making an item that sends info to the server to do some work, and I want the server to send the client back the results? How do I do that? Here is my code:   The snippet that sends the packet to the server SimpleChannelNetwork.CHANNEL.sendToServer(new CreateStructureCompass("fortress"));   The file that manage the traffic package io.github.bossmania.NetherandEndMaps.core.network; import io.github.bossmania.NetherandEndMaps.NetherandEndMaps; import io.github.bossmania.NetherandEndMaps.core.network.message.CreateStructureCompass; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.network.NetworkRegistry; import net.minecraftforge.fml.network.simple.SimpleChannel; public class SimpleChannelNetwork { public static final String NETWORK_VERSION = "0.1.0"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(NetherandEndMaps.MOD_ID, "network"), () -> NETWORK_VERSION, version -> version.equals(NETWORK_VERSION), version -> version.equals(NETWORK_VERSION)); public static void init() { CHANNEL.registerMessage(0, CreateStructureCompass.class ,CreateStructureCompass::encode, CreateStructureCompass::decode, CreateStructureCompass::handle); } }   the code that handle the packet receive and where I want the server to send back a packet to the client package io.github.bossmania.NetherandEndMaps.core.network.message; import java.util.function.Supplier; import io.github.bossmania.NetherandEndMaps.common.items.TemporaryItem; import net.minecraft.entity.player.ServerPlayerEntity; import net.minecraft.item.ItemStack; import net.minecraft.network.PacketBuffer; import net.minecraft.util.math.BlockPos; import net.minecraft.world.gen.feature.structure.Structure; import net.minecraft.world.server.ServerWorld; import net.minecraftforge.fml.network.NetworkEvent; import net.minecraft.item.Item; import net.minecraft.item.ItemGroup; public class CreateStructureCompass { public String structureType; public CreateStructureCompass() { } //create the constructor and store the structureType public CreateStructureCompass(String structureType) { this.structureType = structureType; } //encode the message public static void encode(CreateStructureCompass message, PacketBuffer buffer) { buffer.writeString(message.structureType); } //decode the message public static CreateStructureCompass decode(PacketBuffer buffer) { return new CreateStructureCompass(buffer.readString()); } //execute function when message is sent to server public static void handle(CreateStructureCompass message, Supplier<NetworkEvent.Context> contextSupplier) { NetworkEvent.Context context = contextSupplier.get(); context.enqueueWork(() -> { //get the player and the server ServerPlayerEntity player = context.getSender(); ServerWorld SEWorld = player.getServerWorld(); //get the location of the structure BlockPos structureLocation = SEWorld.func_241117_a_(Structure.FORTRESS, player.getPosition(),100, false); //this is where I want the server to send structureLocation back to the player }); context.setPacketHandled(true); } }  
    • I cannot get an instance of MC Forge to run with either the vanilla launcher or GDLauncher, yet vanilla MC and Fabric MC work fine in both.  I am running the latest versions of everything, and no 1.18-compatible version of Forge will launch even though they all install without fail. Using the vanilla launcher I get exit code 0 and the following logs: Debug log Latest log With GDLauncher I get the following console output:  
    • In 1.15 and before, you could get the item being held/dragged by the cursor using PlayerInventory#getItemStack. This no longer seems to be the case. How do we do this now?
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.